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<title>github/SMAPI.git/src/StardewModdingAPI/Framework/ModLoading, branch develop</title>
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<title>reorganise repo structure</title>
<updated>2017-10-08T03:07:10+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-10-08T03:07:10+00:00</published>
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<title>detect use of 'dynamic' in mod code</title>
<updated>2017-10-03T01:39:51+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-10-03T01:39:51+00:00</published>
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<title>restore AssemblyRewriters assembly for method injection</title>
<updated>2017-09-27T01:08:54+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-09-27T01:08:54+00:00</published>
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This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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<entry>
<title>remove base.Entry() method calls (#362)</title>
<updated>2017-09-26T20:45:47+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-26T20:45:47+00:00</published>
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<entry>
<title>consolidate update fields in manifest &amp; SMAPI config (#336, #361)</title>
<updated>2017-09-26T01:11:48+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-26T01:11:48+00:00</published>
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<entry>
<title>add support for specifying default update fields, migrate mods already in mod list (#361)</title>
<updated>2017-09-24T06:33:33+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-24T06:33:33+00:00</published>
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<entry>
<title>revamp mod compatibility fields to allow broader use of mod data records (#361)</title>
<updated>2017-09-24T04:23:48+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-09-24T04:23:48+00:00</published>
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<entry>
<title>abstract mod IDs with multiple variants (#361)</title>
<updated>2017-09-24T02:50:35+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-09-24T02:50:35+00:00</published>
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<entry>
<title>rename mod compatibility records for broader use (#361)</title>
<updated>2017-09-24T02:07:29+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-09-24T02:07:29+00:00</published>
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<entry>
<title>unify disabled-mod and compatibility lists (#361)</title>
<updated>2017-09-24T01:48:53+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-24T01:48:53+00:00</published>
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