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<title>github/SMAPI.git/src/StardewModdingAPI/Inheritance, branch develop</title>
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<title>remove oldest deprecated code (#231)</title>
<updated>2017-02-08T01:50:41+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-02-08T01:50:41+00:00</published>
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Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details.
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Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details.
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</entry>
<entry>
<title>bump several deprecations</title>
<updated>2017-01-19T06:41:55+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-01-19T06:41:55+00:00</published>
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<entry>
<title>fix before/after save events not triggering on days when the player shipped an item (#218)</title>
<updated>2017-01-19T05:54:59+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-01-19T05:54:59+00:00</published>
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<entry>
<title>fix some world events being fired during game startup (#217)</title>
<updated>2017-01-19T03:14:50+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-01-19T03:14:50+00:00</published>
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<entry>
<title>fix PlayerEvents.LoadedGame and SaveEvents.AfterLoad being fired before the world finishes loading (#216)</title>
<updated>2017-01-19T02:32:38+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-01-19T02:32:38+00:00</published>
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<entry>
<title>add save events (#215)</title>
<updated>2017-01-15T23:23:09+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-01-15T23:23:09+00:00</published>
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<entry>
<title>increase deprecation levels for less-used deprecated code</title>
<updated>2016-12-23T17:36:03+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2016-12-23T17:36:03+00:00</published>
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<entry>
<title>fix issue where changing the active menu inside a menu change handler didn't trigger a new event  (#194)</title>
<updated>2016-12-18T22:42:51+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2016-12-18T22:42:51+00:00</published>
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<entry>
<title>intercept mod errors in menu draw code so they don't crash the game</title>
<updated>2016-12-08T17:18:56+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2016-12-08T17:18:56+00:00</published>
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<entry>
<title>log relevant details when a ReflectionTypeLoadException is caught by SMAPI</title>
<updated>2016-11-24T01:23:42+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2016-11-24T01:23:42+00:00</published>
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