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<title>github/SMAPI.git/src/StardewModdingAPI/Metadata, branch develop</title>
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<title>reorganise repo structure</title>
<updated>2017-10-08T03:07:10+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-10-08T03:07:10+00:00</published>
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<title>detect use of 'dynamic' in mod code</title>
<updated>2017-10-03T01:39:51+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
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<published>2017-10-03T01:39:51+00:00</published>
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<entry>
<title>restore AssemblyRewriters assembly for method injection</title>
<updated>2017-09-27T01:08:54+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-27T01:08:54+00:00</published>
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This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
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</entry>
<entry>
<title>remove base.Entry() method calls (#362)</title>
<updated>2017-09-26T20:45:47+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-26T20:45:47+00:00</published>
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<entry>
<title>drop support for SMAPI 1.x (#360)</title>
<updated>2017-09-24T00:53:12+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-24T00:53:12+00:00</published>
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<entry>
<title>warn for mods which change the serialiser (#347)</title>
<updated>2017-09-20T04:23:45+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-20T04:23:45+00:00</published>
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<entry>
<title>add support for detecting game patching via Harmony (#347)</title>
<updated>2017-09-20T04:08:04+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-20T04:08:04+00:00</published>
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<entry>
<title>generalise IInstructionRewriter into IInstructionHandler (#347)</title>
<updated>2017-09-20T03:42:54+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-20T03:42:54+00:00</published>
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<entry>
<title>move rewriters into metadata class (#347)</title>
<updated>2017-09-20T03:02:00+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-09-20T03:02:00+00:00</published>
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<entry>
<title>add tool tilesheet to core assets to reload (#346)</title>
<updated>2017-08-17T01:46:01+00:00</updated>
<author>
<name>Jesse Plamondon-Willard</name>
<email>github@jplamondonw.com</email>
</author>
<published>2017-08-17T01:46:01+00:00</published>
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