diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-10-21 01:25:41 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-10-21 01:25:41 -0400 |
commit | 8d532e1cabe374a5b8673f07249e2d3848bc1a78 (patch) | |
tree | 1d450c3c6f10f997e14ef5e1734d248851ba6043 /README.md | |
parent | 502559146bfb3cd39ee941245c3f71a7798a0760 (diff) | |
download | SMAPI-8d532e1cabe374a5b8673f07249e2d3848bc1a78.tar.gz SMAPI-8d532e1cabe374a5b8673f07249e2d3848bc1a78.tar.bz2 SMAPI-8d532e1cabe374a5b8673f07249e2d3848bc1a78.zip |
mention mod builder compatibility in readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -34,6 +34,11 @@ If you customised where Stardew Valley is installed, you can add your path to th </PropertyGroup> ``` +### Compatibility with mod builders +The configuration is designed for compatibility with third-party mod compilers. [Silverplum](https://github.com/rumangerst/SilVerPLuM) +is officially supported, and you can inject the `GAMEPATH` environment variable to override the +detected game path. + ## See also * [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig) * <s>Discussion thread</s>
\ No newline at end of file |