diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-10-19 20:56:48 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-10-19 20:56:48 -0400 |
commit | e3d9894bf353197169fc3e84c973e07cfb5f3aae (patch) | |
tree | 9837d2a9a57ac6357abefd96319539e924cf5362 /README.md | |
parent | 465bd538e476766f1114f915f955e30c9abab944 (diff) | |
download | SMAPI-e3d9894bf353197169fc3e84c973e07cfb5f3aae.tar.gz SMAPI-e3d9894bf353197169fc3e84c973e07cfb5f3aae.tar.bz2 SMAPI-e3d9894bf353197169fc3e84c973e07cfb5f3aae.zip |
add package links to readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -12,13 +12,13 @@ The configuration... ## Installation ### Creating a new mod 1. Create an empty library project. -2. Reference the `Pathoschild.Stardew.ModBuildConfig` NuGet package. +2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig). 3. [Write your code](http://canimod.com/guides/creating-a-smapi-mod). 4. Compile on any platform. ### Migrating an existing mod 1. Remove any references to `Microsoft.Xna.*`, Stardew Valley, `StardewModdingAPI`, and xTile. -2. Reference the `Pathoschild.Stardew.ModBuildConfig` NuGet package. +2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig). 3. Compile on any platform. ## Configuration @@ -35,6 +35,5 @@ If you customised where Stardew Valley is installed, you can add your path to th ``` ## See also -_TODO_ -* <s>NuGet package</s> +* [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig) * <s>Discussion thread</s>
\ No newline at end of file |