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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-10-21 01:41:26 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-10-21 01:41:26 -0400 |
commit | f9c107b751476b799a87cf25f9ed2424ab1a4775 (patch) | |
tree | 85a0c88caac478541e2f82b96017dad05d26ddb7 /README.md | |
parent | 8d532e1cabe374a5b8673f07249e2d3848bc1a78 (diff) | |
download | SMAPI-f9c107b751476b799a87cf25f9ed2424ab1a4775.tar.gz SMAPI-f9c107b751476b799a87cf25f9ed2424ab1a4775.tar.bz2 SMAPI-f9c107b751476b799a87cf25f9ed2424ab1a4775.zip |
bump to 1.0
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -12,13 +12,13 @@ The configuration... ## Installation ### Creating a new mod 1. Create an empty library project. -2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig). +2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig). 3. [Write your code](http://canimod.com/guides/creating-a-smapi-mod). 4. Compile on any platform. ### Migrating an existing mod 1. Remove any references to `Microsoft.Xna.*`, Stardew Valley, `StardewModdingAPI`, and xTile. -2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig). +2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig). 3. Compile on any platform. ## Configuration @@ -40,5 +40,5 @@ is officially supported, and you can inject the `GAMEPATH` environment variable detected game path. ## See also -* [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig) +* [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig) * <s>Discussion thread</s>
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