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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-10-21 01:41:26 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-10-21 01:41:26 -0400
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downloadSMAPI-f9c107b751476b799a87cf25f9ed2424ab1a4775.tar.gz
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## Installation
### Creating a new mod
1. Create an empty library project.
-2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig).
+2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig).
3. [Write your code](http://canimod.com/guides/creating-a-smapi-mod).
4. Compile on any platform.
### Migrating an existing mod
1. Remove any references to `Microsoft.Xna.*`, Stardew Valley, `StardewModdingAPI`, and xTile.
-2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig).
+2. Reference the [`Pathoschild.Stardew.ModBuildConfig` NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig).
3. Compile on any platform.
## Configuration
@@ -40,5 +40,5 @@ is officially supported, and you can inject the `GAMEPATH` environment variable
detected game path.
## See also
-* [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModdingBuildConfig)
+* [NuGet package](https://www.nuget.org/packages/Pathoschild.Stardew.ModBuildConfig)
* <s>Discussion thread</s> \ No newline at end of file