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authorZoryn Aaron <zoryn4163@gmail.com>2016-03-20 17:19:02 -0400
committerZoryn Aaron <zoryn4163@gmail.com>2016-03-20 17:19:02 -0400
commitf0cb2c0e63c9e00a7a902a7729c862a569d21061 (patch)
treebc6412ace28b81a018f04d95a20d48a4ddb5d53f /TrainerMod/TrainerMod.cs
parentcee85c88884d8fae48a675cdce1bc27b7cdbd353 (diff)
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converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
Diffstat (limited to 'TrainerMod/TrainerMod.cs')
-rw-r--r--TrainerMod/TrainerMod.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/TrainerMod/TrainerMod.cs b/TrainerMod/TrainerMod.cs
index e2482c5d..bed66b21 100644
--- a/TrainerMod/TrainerMod.cs
+++ b/TrainerMod/TrainerMod.cs
@@ -16,6 +16,7 @@ namespace TrainerMod
{
public class TrainerMod : Mod
{
+ /*
public override string Name
{
get { return "Trainer Mod"; }
@@ -35,6 +36,7 @@ namespace TrainerMod
{
get { return "Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating."; }
}
+ */
public static int frozenTime;
public static bool infHealth, infStamina, infMoney, freezeTime;