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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-08-18 01:00:11 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 19:13:35 -0400 |
commit | 1003116f7f95d149b350642db8da2464d9ed9954 (patch) | |
tree | 4e74bb2507f734dc900206a42384e84e832bf3ae /docs/release-notes.md | |
parent | 9828f32bf7d49bbf660d394857dfa0394880fb41 (diff) | |
download | SMAPI-1003116f7f95d149b350642db8da2464d9ed9954.tar.gz SMAPI-1003116f7f95d149b350642db8da2464d9ed9954.tar.bz2 SMAPI-1003116f7f95d149b350642db8da2464d9ed9954.zip |
fix asset changes not affecting cached asset loads in a specific case
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 5f964cfd..01b48998 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -59,6 +59,7 @@ These changes have not been released yet. * Removed the `Monitor.ExitGameImmediately` method. * Updated dependencies (including Json.NET 11.0.2 → 12.0.2, Mono.Cecil 0.10.1 → 0.10.4). * Fixed issue where mod changes weren't tracked correctly for raising events in some cases. Events now reflect a frozen snapshot of the game state, and any mod changes are reflected in the next event tick. + * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. ## 2.11.3 |