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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-27 21:54:03 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-12-27 21:54:03 -0500 |
commit | 29907844331b258db6b9760eb7ed9131eccfa83f (patch) | |
tree | 7a2691d756be69e29612ae2c6ad223b0b45c8c62 /docs/release-notes.md | |
parent | 2e63fff9ab2d7b9720f2ab5d2e338fb701a70661 (diff) | |
download | SMAPI-29907844331b258db6b9760eb7ed9131eccfa83f.tar.gz SMAPI-29907844331b258db6b9760eb7ed9131eccfa83f.tar.bz2 SMAPI-29907844331b258db6b9760eb7ed9131eccfa83f.zip |
tweak release notes
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 3913862b..fc8adc61 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -6,9 +6,10 @@ * Tweaked installer to reduce antivirus false positives. * For modders: - * Added `GameLoop.OneSecondUpdateTicking/Ticked` events. - * Added `Specialised.LoadStageChanged` for mods which need to do something at a specific point in the game's save loading process. - * You can now use read/write save data as soon as the save is loaded (instead of once the world is initialised). + * Added new [events](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events): + * `GameLoop.OneSecondUpdateTicking` and `OneSecondUpdateTicked`; + * `Specialised.LoadStageChanged`. + * You can now use `helper.Data.Read/WriteSaveData` as soon as the save is loaded (instead of once the world is initialised). ## 2.9.3 * For players: |