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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-06 18:05:40 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-05-06 18:05:40 -0400
commit87d5288287520f750651667839ebbe7bbeb97bba (patch)
tree80afbe8f2ccd1bc828d52af0f964acaeb15d0db6 /docs/release-notes.md
parent295ad29b8d60fdbae0c0030e8d887a2adab779a3 (diff)
downloadSMAPI-87d5288287520f750651667839ebbe7bbeb97bba.tar.gz
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fix content managers' LoadBaseString not recognizing localized mod assets
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_You can enable them by editing `smapi-internal/config.json` if needed. They'll be re-enabled in a later version after they're reworked to reduce performance impact._
* Removed experimental 'aggressive memory optimizations' option.
_This was disabled by default and is no longer needed in most cases. Memory usage will be better reduced by reworked asset propagation in the upcoming SMAPI 4.0.0._
+ * Fixed 'content file was not found' error when the game tries to load unlocalized text from a localizable mod data asset.
* Updated compatibility list.
## 3.14.0