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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-06 18:05:40 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-06 18:05:40 -0400 |
commit | 87d5288287520f750651667839ebbe7bbeb97bba (patch) | |
tree | 80afbe8f2ccd1bc828d52af0f964acaeb15d0db6 /docs/release-notes.md | |
parent | 295ad29b8d60fdbae0c0030e8d887a2adab779a3 (diff) | |
download | SMAPI-87d5288287520f750651667839ebbe7bbeb97bba.tar.gz SMAPI-87d5288287520f750651667839ebbe7bbeb97bba.tar.bz2 SMAPI-87d5288287520f750651667839ebbe7bbeb97bba.zip |
fix content managers' LoadBaseString not recognizing localized mod assets
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 2fff0c58..99269bc6 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,6 +7,7 @@ _You can enable them by editing `smapi-internal/config.json` if needed. They'll be re-enabled in a later version after they're reworked to reduce performance impact._ * Removed experimental 'aggressive memory optimizations' option. _This was disabled by default and is no longer needed in most cases. Memory usage will be better reduced by reworked asset propagation in the upcoming SMAPI 4.0.0._ + * Fixed 'content file was not found' error when the game tries to load unlocalized text from a localizable mod data asset. * Updated compatibility list. ## 3.14.0 |