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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:35:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-09-03 18:35:23 -0400 |
commit | 9f1c4549345ba20d799cf46ee44851a1f61f561e (patch) | |
tree | 5d7b9c6121d313520544e1bdb52bb55241fedd5d /docs/release-notes.md | |
parent | bbaa260007f67d6e3c88c1aae387b42b0c237063 (diff) | |
download | SMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.tar.gz SMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.tar.bz2 SMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.zip |
remove asset propagation for Data/Bundles
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 3779bcac..65e6a489 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,8 @@ * For mod authors: * Added `PathUtilities.NormalizeAssetName` and `PathUtilities.PreferredAssetSeparator` to prepare for the upcoming Stardew Valley 1.5.5. + * **SMAPI no longer propagates changes to `Data/Bundles`.** + _You can still load/edit the asset like usual, but if bundles have already been loaded for a save, SMAPI will no longer dynamically update the in-game bundles to reflect the changes. Unfortunately this caused bundle corruption when playing in non-English._ * Fixed content packs created via `helper.ContentPacks.CreateFake` or `CreateTemporary` not initializing translations correctly. * For console commands: |