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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-03 18:35:23 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-09-03 18:35:23 -0400
commit9f1c4549345ba20d799cf46ee44851a1f61f561e (patch)
tree5d7b9c6121d313520544e1bdb52bb55241fedd5d /docs/release-notes.md
parentbbaa260007f67d6e3c88c1aae387b42b0c237063 (diff)
downloadSMAPI-9f1c4549345ba20d799cf46ee44851a1f61f561e.tar.gz
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remove asset propagation for Data/Bundles
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* For mod authors:
* Added `PathUtilities.NormalizeAssetName` and `PathUtilities.PreferredAssetSeparator` to prepare for the upcoming Stardew Valley 1.5.5.
+ * **SMAPI no longer propagates changes to `Data/Bundles`.**
+ _You can still load/edit the asset like usual, but if bundles have already been loaded for a save, SMAPI will no longer dynamically update the in-game bundles to reflect the changes. Unfortunately this caused bundle corruption when playing in non-English._
* Fixed content packs created via `helper.ContentPacks.CreateFake` or `CreateTemporary` not initializing translations correctly.
* For console commands: