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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-07 22:30:09 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-07 22:30:09 -0500 |
commit | d8dd4b4c18f571c6e8a7264f0168a69fd04bce70 (patch) | |
tree | a0f52f0484565dd940cb67e3689e5843256e0106 /docs/release-notes.md | |
parent | 9240bdbf9b6b54d820cb01953ceea31f5e06598e (diff) | |
download | SMAPI-d8dd4b4c18f571c6e8a7264f0168a69fd04bce70.tar.gz SMAPI-d8dd4b4c18f571c6e8a7264f0168a69fd04bce70.tar.bz2 SMAPI-d8dd4b4c18f571c6e8a7264f0168a69fd04bce70.zip |
fix LoadStage.SaveParsed raised before save data available
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index cde04226..9c3ff1c6 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -3,6 +3,7 @@ * For modders: * Fixed `Constants.SaveFolderName` and `CurrentSavePath` not available during early load stages when using `Specialised.LoadStageChanged` event. + * Fixed `LoadStage.SaveParsed` raised before the parsed save data is available. ## 2.10.1 Released 30 December 2018 for Stardew Valley 1.3.32. |