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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:38:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:38:23 -0400 |
commit | 75f3600ab1eae06463ae8f386c5ab71f3815142f (patch) | |
tree | 5bff95c0446b9e70a06c1525fa7387b21ff148cc /src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | |
parent | fc5fc54ab1c375e20b3e4f947bb11f08b4983bd1 (diff) | |
parent | 74215e844ae2af0075e5df3ab6a5f58efff4f981 (diff) | |
download | SMAPI-75f3600ab1eae06463ae8f386c5ab71f3815142f.tar.gz SMAPI-75f3600ab1eae06463ae8f386c5ab71f3815142f.tar.bz2 SMAPI-75f3600ab1eae06463ae8f386c5ab71f3815142f.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj')
-rw-r--r-- | src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj index 1e3208de..a187c1ff 100644 --- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj +++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj @@ -4,9 +4,10 @@ <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> <TargetFramework>net45</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> - <PlatformTarget>x86</PlatformTarget> </PropertyGroup> + <Import Project="..\..\build\common.targets" /> + <ItemGroup> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" /> </ItemGroup> @@ -16,19 +17,21 @@ <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" /> </ItemGroup> + <!-- Windows only --> + <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> + <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> + </ItemGroup> + + <!-- Game framework --> <Choose> - <!-- Windows --> - <When Condition="$(OS) == 'Windows_NT'"> + <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> <ItemGroup> - <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> </ItemGroup> </When> - - <!-- Linux/Mac --> <Otherwise> <ItemGroup> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> @@ -41,5 +44,4 @@ </ItemGroup> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> - <Import Project="..\..\build\common.targets" /> </Project> |