summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:54:15 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-07-30 00:54:15 -0400
commit948c800a98f00b1bdcfd05ee6228e3423f9eb465 (patch)
treeb958b3cdb4428fa8788a5698a207a45912923de7 /src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
parent4074f697d73f5cac6699836550b144fd0c4e2803 (diff)
downloadSMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.tar.gz
SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.tar.bz2
SMAPI-948c800a98f00b1bdcfd05ee6228e3423f9eb465.zip
migrate to the new Harmony patch pattern used in my mods
That improves validation and error-handling.
Diffstat (limited to 'src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs')
-rw-r--r--src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
index 7427fe48..7df6b0a2 100644
--- a/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
+++ b/src/SMAPI.Mods.ErrorHandler/Patches/GameLocationPatcher.cs
@@ -1,17 +1,17 @@
using System;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
-using StardewModdingAPI.Framework.Patching;
+using StardewModdingAPI.Internal.Patching;
using StardewValley;
using xTile;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
- /// <summary>Harmony patches for <see cref="GameLocation.checkEventPrecondition"/> and <see cref="GameLocation.updateSeasonalTileSheets"/> which intercept errors instead of crashing.</summary>
+ /// <summary>Harmony patches for <see cref="GameLocation"/> which intercept errors instead of crashing.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
- internal class GameLocationPatcher : IHarmonyPatch
+ internal class GameLocationPatcher : BasePatcher
{
/*********
** Fields
@@ -31,15 +31,15 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
}
/// <inheritdoc />
- public void Apply(Harmony harmony)
+ public override void Apply(Harmony harmony, IMonitor monitor)
{
harmony.Patch(
- original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.checkEventPrecondition)),
- finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatcher.Finalize_GameLocation_CheckEventPrecondition))
+ original: this.RequireMethod<GameLocation>(nameof(GameLocation.checkEventPrecondition)),
+ finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_CheckEventPrecondition))
);
harmony.Patch(
- original: AccessTools.Method(typeof(GameLocation), nameof(GameLocation.updateSeasonalTileSheets)),
- finalizer: new HarmonyMethod(this.GetType(), nameof(GameLocationPatcher.Before_GameLocation_UpdateSeasonalTileSheets))
+ original: this.RequireMethod<GameLocation>(nameof(GameLocation.updateSeasonalTileSheets)),
+ finalizer: this.GetHarmonyMethod(nameof(GameLocationPatcher.Finalize_UpdateSeasonalTileSheets))
);
}
@@ -47,12 +47,12 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
/*********
** Private methods
*********/
- /// <summary>The method to call instead of GameLocation.checkEventPrecondition.</summary>
+ /// <summary>The method to call when <see cref="GameLocation.checkEventPrecondition"/> throws an exception.</summary>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
+ private static Exception Finalize_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
{
if (__exception != null)
{
@@ -63,12 +63,12 @@ namespace StardewModdingAPI.Mods.ErrorHandler.Patches
return null;
}
- /// <summary>The method to call instead of <see cref="GameLocation.updateSeasonalTileSheets"/>.</summary>
+ /// <summary>The method to call when <see cref="GameLocation.updateSeasonalTileSheets"/> throws an exception.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="map">The map whose tilesheets to update.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
- private static Exception Before_GameLocation_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception __exception)
+ private static Exception Finalize_UpdateSeasonalTileSheets(GameLocation __instance, Map map, Exception __exception)
{
if (__exception != null)
GameLocationPatcher.MonitorForGame.Log($"Failed updating seasonal tilesheets for location '{__instance.NameOrUniqueName}': \n{__exception}", LogLevel.Error);