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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-02 19:13:27 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-04-02 19:13:27 -0400
commit546b58778c9e1e983f1682f1b89cbc353939d9ea (patch)
tree7bc289cf525e01ff7a59056734623237b9598723 /src/SMAPI.sln
parentf58cdde981f7dfabb5783c80b29f4996d76cec30 (diff)
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switch to 'processing tick' for tick caching
This is incremented on each low-level tick (whether it's a game update, synchronized async operation, etc). That mainly avoids the cache persisting across the entire save loading process while it's being synchronized.
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