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authorChase W <spacechase0@users.noreply.github.com>2020-06-15 15:28:03 -0400
committerChase W <spacechase0@users.noreply.github.com>2020-06-15 15:33:28 -0400
commitb395e92faae0a197a2d1c2e10e835e38fcc6502c (patch)
treeaa27eca6ef137e1cfdfdfbc58dc798b540fcd538 /src/SMAPI/Events/EventPriority.cs
parentdf6e745c6b842290338317ed1d3e969ee222998c (diff)
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Implemented event priority attribute
Diffstat (limited to 'src/SMAPI/Events/EventPriority.cs')
-rw-r--r--src/SMAPI/Events/EventPriority.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/SMAPI/Events/EventPriority.cs b/src/SMAPI/Events/EventPriority.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>
+ /// Event priority for method handlers.
+ /// </summary>
+ public enum EventPriority
+ {
+ /// <summary>
+ /// Low priority.
+ /// </summary>
+ Low = 3,
+
+ /// <summary>
+ /// Normal priority. This is the default.
+ /// </summary>
+ Normal = 2,
+
+ /// <summary>
+ /// High priority.
+ /// </summary>
+ High = 1,
+ }
+}