diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-05 01:31:06 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-05 01:31:06 -0400 |
commit | b8fd3aedfe884741bdda8c68398427f875585456 (patch) | |
tree | 12b6395923c930fa3155d4be2f38b1aa6e660217 /src/SMAPI/Events/PlayerEvents.cs | |
parent | a65a49a62201cc897e73c265a0a808ef0baad002 (diff) | |
download | SMAPI-b8fd3aedfe884741bdda8c68398427f875585456.tar.gz SMAPI-b8fd3aedfe884741bdda8c68398427f875585456.tar.bz2 SMAPI-b8fd3aedfe884741bdda8c68398427f875585456.zip |
rewrite location events for multiplayer
Diffstat (limited to 'src/SMAPI/Events/PlayerEvents.cs')
-rw-r--r-- | src/SMAPI/Events/PlayerEvents.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/SMAPI/Events/PlayerEvents.cs b/src/SMAPI/Events/PlayerEvents.cs index 84a7ff63..6e7050e3 100644 --- a/src/SMAPI/Events/PlayerEvents.cs +++ b/src/SMAPI/Events/PlayerEvents.cs @@ -23,13 +23,21 @@ namespace StardewModdingAPI.Events remove => PlayerEvents.EventManager.Player_InventoryChanged.Remove(value); } - /// <summary> Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> + /// <summary>Raised after the player levels up a skill. This happens as soon as they level up, not when the game notifies the player after their character goes to bed.</summary> public static event EventHandler<EventArgsLevelUp> LeveledUp { add => PlayerEvents.EventManager.Player_LeveledUp.Add(value); remove => PlayerEvents.EventManager.Player_LeveledUp.Remove(value); } + /// <summary>Raised after the player warps to a new location.</summary> + public static event EventHandler<EventArgsPlayerWarped> Warped + { + add => PlayerEvents.EventManager.Player_Warped.Add(value); + remove => PlayerEvents.EventManager.Player_Warped.Remove(value); + } + + /********* ** Public methods |