summaryrefslogtreecommitdiff
path: root/src/SMAPI/Events/SaveEvents.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/SMAPI/Events/SaveEvents.cs
parent926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff)
downloadSMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2
SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip
reorganise repo structure
Diffstat (limited to 'src/SMAPI/Events/SaveEvents.cs')
-rw-r--r--src/SMAPI/Events/SaveEvents.cs56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/SMAPI/Events/SaveEvents.cs b/src/SMAPI/Events/SaveEvents.cs
new file mode 100644
index 00000000..50e6d729
--- /dev/null
+++ b/src/SMAPI/Events/SaveEvents.cs
@@ -0,0 +1,56 @@
+using System;
+using StardewModdingAPI.Framework;
+
+namespace StardewModdingAPI.Events
+{
+ /// <summary>Events raised before and after the player saves/loads the game.</summary>
+ public static class SaveEvents
+ {
+ /*********
+ ** Events
+ *********/
+ /// <summary>Raised before the game begins writes data to the save file.</summary>
+ public static event EventHandler BeforeSave;
+
+ /// <summary>Raised after the game finishes writing data to the save file.</summary>
+ public static event EventHandler AfterSave;
+
+ /// <summary>Raised after the player loads a save slot.</summary>
+ public static event EventHandler AfterLoad;
+
+ /// <summary>Raised after the game returns to the title screen.</summary>
+ public static event EventHandler AfterReturnToTitle;
+
+
+ /*********
+ ** Internal methods
+ *********/
+ /// <summary>Raise a <see cref="BeforeSave"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeBeforeSave(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(SaveEvents)}.{nameof(SaveEvents.BeforeSave)}", SaveEvents.BeforeSave?.GetInvocationList(), null, EventArgs.Empty);
+ }
+
+ /// <summary>Raise a <see cref="AfterSave"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeAfterSave(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(SaveEvents)}.{nameof(SaveEvents.AfterSave)}", SaveEvents.AfterSave?.GetInvocationList(), null, EventArgs.Empty);
+ }
+
+ /// <summary>Raise a <see cref="AfterLoad"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeAfterLoad(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(SaveEvents)}.{nameof(SaveEvents.AfterLoad)}", SaveEvents.AfterLoad?.GetInvocationList(), null, EventArgs.Empty);
+ }
+
+ /// <summary>Raise a <see cref="AfterReturnToTitle"/> event.</summary>
+ /// <param name="monitor">Encapsulates monitoring and logging.</param>
+ internal static void InvokeAfterReturnToTitle(IMonitor monitor)
+ {
+ monitor.SafelyRaisePlainEvent($"{nameof(SaveEvents)}.{nameof(SaveEvents.AfterReturnToTitle)}", SaveEvents.AfterReturnToTitle?.GetInvocationList(), null, EventArgs.Empty);
+ }
+ }
+}