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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-30 16:56:35 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-30 16:56:35 -0500
commitb3b1b143baf99673f42b65ef7d84e4135bfc6d48 (patch)
tree433956908b4173c9ab4b6ddf25663d5cbcfe00f9 /src/SMAPI/Events/UpdateTickingEventArgs.cs
parentf046091fe637963fd6a8cc8c1324daf81b64899f (diff)
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fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Diffstat (limited to 'src/SMAPI/Events/UpdateTickingEventArgs.cs')
-rw-r--r--src/SMAPI/Events/UpdateTickingEventArgs.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Events/UpdateTickingEventArgs.cs b/src/SMAPI/Events/UpdateTickingEventArgs.cs
index cacf5a54..0d3187cd 100644
--- a/src/SMAPI/Events/UpdateTickingEventArgs.cs
+++ b/src/SMAPI/Events/UpdateTickingEventArgs.cs
@@ -1,5 +1,5 @@
using System;
-using StardewValley;
+using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
{
@@ -9,11 +9,11 @@ namespace StardewModdingAPI.Events
/*********
** Accessors
*********/
- /// <summary>The number of ticks elapsed since the game started, including the current tick.</summary>
- public uint Ticks => (uint)Game1.ticks;
+ /// <summary>The number of ticks elapsed since the game started, excluding the upcoming tick.</summary>
+ public uint Ticks => SGame.TicksElapsed;
/// <summary>Whether <see cref="Ticks"/> is a multiple of 60, which happens approximately once per second.</summary>
- public bool IsOneSecond => Game1.ticks % 60 == 0;
+ public bool IsOneSecond => this.Ticks % 60 == 0;
/*********