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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-07 13:06:27 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-09-07 13:06:27 -0400 |
commit | 5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83 (patch) | |
tree | 0a42305174eb84561a584549cd685c5e95670f36 /src/SMAPI/Framework/Content/AssetDataForMap.cs | |
parent | 8da88b8fe5b41739c5cd0df3280b9770fc7f10a4 (diff) | |
parent | f9fac11028354f15d786d5b854608edb10716f79 (diff) | |
download | SMAPI-5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83.tar.gz SMAPI-5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83.tar.bz2 SMAPI-5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Content/AssetDataForMap.cs')
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForMap.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Content/AssetDataForMap.cs b/src/SMAPI/Framework/Content/AssetDataForMap.cs index dee5b034..e80c6e53 100644 --- a/src/SMAPI/Framework/Content/AssetDataForMap.cs +++ b/src/SMAPI/Framework/Content/AssetDataForMap.cs @@ -24,10 +24,7 @@ namespace StardewModdingAPI.Framework.Content public AssetDataForMap(string locale, string assetName, Map data, Func<string, string> getNormalizedPath, Action<Map> onDataReplaced) : base(locale, assetName, data, getNormalizedPath, onDataReplaced) { } - /// <summary>Copy layers, tiles, and tilesheets from another map onto the asset.</summary> - /// <param name="source">The map from which to copy.</param> - /// <param name="sourceArea">The tile area within the source map to copy, or <c>null</c> for the entire source map size. This must be within the bounds of the <paramref name="source"/> map.</param> - /// <param name="targetArea">The tile area within the target map to overwrite, or <c>null</c> to patch the whole map. The original content within this area will be erased. This must be within the bounds of the existing map.</param> + /// <inheritdoc /> /// <remarks>Derived from <see cref="StardewValley.GameLocation.ApplyMapOverride"/> with a few changes: /// - can be applied directly to the maps when loading, before the location is created; /// - added support for source/target areas; |