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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-07 12:33:48 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-06-07 12:33:48 -0400
commit8036bcdf007ef4c3e8b39778a2a202ba0b22edec (patch)
tree980c4e9f592a79bf5d295d2cf8a7df9c5bcc8f35 /src/SMAPI/Framework/ContentManagers/ModContentManager.cs
parent868eefb9a7d30c194a4d3e2b95565cebdcf053be (diff)
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improve premultiplication performance
Diffstat (limited to 'src/SMAPI/Framework/ContentManagers/ModContentManager.cs')
-rw-r--r--src/SMAPI/Framework/ContentManagers/ModContentManager.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
index fda80a83..cfda55b9 100644
--- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
+++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
@@ -246,10 +246,11 @@ namespace StardewModdingAPI.Framework.ContentManagers
texture.GetData(data);
for (int i = 0; i < data.Length; i++)
{
- if (data[i].A == byte.MinValue || data[i].A == byte.MaxValue)
+ var pixel = data[i];
+ if (pixel.A == byte.MinValue || pixel.A == byte.MaxValue)
continue; // no need to change fully transparent/opaque pixels
- data[i] = Color.FromNonPremultiplied(data[i].ToVector4());
+ data[i] = new Color(pixel.R * pixel.A / byte.MaxValue, pixel.G * pixel.A / byte.MaxValue, pixel.B * pixel.A / byte.MaxValue, pixel.A); // slower version: Color.FromNonPremultiplied(data[i].ToVector4())
}
texture.SetData(data);