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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-07 13:06:27 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-09-07 13:06:27 -0400
commit5e43bdbf5cd6dbab36c25287c85d42ccfeea2c83 (patch)
tree0a42305174eb84561a584549cd685c5e95670f36 /src/SMAPI/Framework/Events/ModGameLoopEvents.cs
parent8da88b8fe5b41739c5cd0df3280b9770fc7f10a4 (diff)
parentf9fac11028354f15d786d5b854608edb10716f79 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Framework/Events/ModGameLoopEvents.cs')
-rw-r--r--src/SMAPI/Framework/Events/ModGameLoopEvents.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index a0119bf8..1150d641 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -96,7 +96,6 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Raised after the in-game clock time changes.</summary>
public event EventHandler<TimeChangedEventArgs> TimeChanged
{
-
add => this.EventManager.TimeChanged.Add(value, this.Mod);
remove => this.EventManager.TimeChanged.Remove(value);
}