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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 23:18:55 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 23:18:55 -0500
commite8276166c3e8d1a0b3a976ef29a00f8e1569cc72 (patch)
treea78c44e929ff1de70d20b012385c418aea7e78a6 /src/SMAPI/Framework/Networking/SLidgrenServer.cs
parent688ee69ee64e03aee7a693e6c15092daf229ac5e (diff)
parentb4a5b3829f0f738e5b7e05048068eaec9d2d01d1 (diff)
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Merge branch 'add-multiplayer-sync' into develop
Diffstat (limited to 'src/SMAPI/Framework/Networking/SLidgrenServer.cs')
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
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+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
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+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.IO;
+using System.Reflection;
+using Lidgren.Network;
+using StardewModdingAPI.Framework.Reflection;
+using StardewModdingAPI.Patches;
+using StardewValley;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary>
+ internal class SLidgrenServer : LidgrenServer
+ {
+ /*********
+ ** Properties
+ *********/
+
+ /// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary>
+ private readonly ConstructorInfo NetBufferReadStreamConstructor = SLidgrenServer.GetNetBufferReadStreamConstructor();
+
+ /// <summary>The constructor for the internal <c>NetBufferWriteStream</c> type.</summary>
+ private readonly ConstructorInfo NetBufferWriteStreamConstructor = SLidgrenServer.GetNetBufferWriteStreamConstructor();
+
+ /// <summary>A method which reads farmer data from the given binary reader.</summary>
+ private readonly Func<BinaryReader, NetFarmerRoot> ReadFarmer;
+
+ /// <summary>A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</summary>
+ private readonly Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> OnProcessingMessage;
+
+ /// <summary>A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, target player ID, and a callback to run the default logic.</summary>
+ private readonly Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> OnSendingMessage;
+
+ /// <summary>The peer connections.</summary>
+ private readonly Bimap<long, NetConnection> Peers;
+
+ /// <summary>The underlying net server.</summary>
+ private readonly IReflectedField<NetServer> Server;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="gameServer">The underlying game server.</param>
+ /// <param name="reflection">Simplifies access to private code.</param>
+ /// <param name="readFarmer">A method which reads farmer data from the given binary reader.</param>
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</param>
+ /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, and a callback to run the default logic.</param>
+ public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> onProcessingMessage, Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> onSendingMessage)
+ : base(gameServer)
+ {
+ this.ReadFarmer = readFarmer;
+ this.OnProcessingMessage = onProcessingMessage;
+ this.OnSendingMessage = onSendingMessage;
+ this.Peers = reflection.GetField<Bimap<long, NetConnection>>(this, "peers").GetValue();
+ this.Server = reflection.GetField<NetServer>(this, "server");
+ }
+
+ /// <summary>Send a message to a remote server.</summary>
+ /// <param name="connection">The network connection.</param>
+ /// <param name="message">The message to send.</param>
+ /// <remarks>This is an implementation of <see cref="LidgrenServer.sendMessage(NetConnection, OutgoingMessage)"/> which calls <see cref="OnSendingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_SendMessage"/>.</remarks>
+ public void SendMessage(NetConnection connection, OutgoingMessage message)
+ {
+ this.OnSendingMessage(this, connection, message, () =>
+ {
+ NetServer server = this.Server.GetValue();
+ NetOutgoingMessage netMessage = server.CreateMessage();
+ using (Stream bufferWriteStream = (Stream)this.NetBufferWriteStreamConstructor.Invoke(new object[] { netMessage }))
+ using (BinaryWriter writer = new BinaryWriter(bufferWriteStream))
+ message.Write(writer);
+
+ server.SendMessage(netMessage, connection, NetDeliveryMethod.ReliableOrdered);
+ });
+ }
+
+ /// <summary>Parse a data message from a client.</summary>
+ /// <param name="rawMessage">The raw network message to parse.</param>
+ /// <remarks>This is an implementation of <see cref="LidgrenServer.parseDataMessageFromClient"/> which calls <see cref="OnProcessingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient"/>.</remarks>
+ [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
+ public bool ParseDataMessageFromClient(NetIncomingMessage rawMessage)
+ {
+ // add hook to call multiplayer core
+ NetConnection peer = rawMessage.SenderConnection;
+ using (IncomingMessage message = new IncomingMessage())
+ using (Stream readStream = (Stream)this.NetBufferReadStreamConstructor.Invoke(new object[] { rawMessage }))
+ using (BinaryReader reader = new BinaryReader(readStream))
+ {
+ while (rawMessage.LengthBits - rawMessage.Position >= 8)
+ {
+ message.Read(reader);
+ this.OnProcessingMessage(this, rawMessage, message, () =>
+ {
+ if (this.Peers.ContainsLeft(message.FarmerID) && this.Peers[message.FarmerID] == peer)
+ this.gameServer.processIncomingMessage(message);
+ else if (message.MessageType == Multiplayer.playerIntroduction)
+ {
+ NetFarmerRoot farmer = this.ReadFarmer(message.Reader);
+ this.gameServer.checkFarmhandRequest("", farmer, msg => this.SendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer);
+ }
+ });
+ }
+ }
+
+ return false;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get the constructor for the internal <c>NetBufferReadStream</c> type.</summary>
+ private static ConstructorInfo GetNetBufferReadStreamConstructor()
+ {
+ // get type
+ string typeName = $"StardewValley.Network.NetBufferReadStream, {Constants.GameAssemblyName}";
+ Type type = Type.GetType(typeName);
+ if (type == null)
+ throw new InvalidOperationException($"Can't find type: {typeName}");
+
+ // get constructor
+ ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) });
+ if (constructor == null)
+ throw new InvalidOperationException($"Can't find constructor for type: {typeName}");
+
+ return constructor;
+ }
+
+ /// <summary>Get the constructor for the internal <c>NetBufferWriteStream</c> type.</summary>
+ private static ConstructorInfo GetNetBufferWriteStreamConstructor()
+ {
+ // get type
+ string typeName = $"StardewValley.Network.NetBufferWriteStream, {Constants.GameAssemblyName}";
+ Type type = Type.GetType(typeName);
+ if (type == null)
+ throw new InvalidOperationException($"Can't find type: {typeName}");
+
+ // get constructor
+ ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) });
+ if (constructor == null)
+ throw new InvalidOperationException($"Can't find constructor for type: {typeName}");
+
+ return constructor;
+ }
+ }
+}