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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-07-04 14:19:58 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-07-04 14:19:58 -0400
commit186ab4cca7c1b3ae67a68bf6a3a3b1e7cdcb7687 (patch)
treee6989fb6f0da187a13de3d91ee8d857976420876 /src/SMAPI/Framework/SGame.cs
parentea264fb6a190321be39c8094ee4e2afff870304e (diff)
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fix game freeze if the window loses focus while loading
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index def0943c..240e9a97 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -223,17 +223,15 @@ namespace StardewModdingAPI.Framework
return;
}
- // Load saves synchronously to avoid issues due to mod events triggering
+ // Run loaders synchronously to avoid issues due to mod events triggering
// concurrently with game code.
- if (Game1.gameMode == Game1.loadingMode)
+ if (Game1.currentLoader != null)
{
- this.Monitor.Log("Running game loader...", LogLevel.Trace);
- while (Game1.gameMode == Game1.loadingMode)
- {
- base.Update(gameTime);
- this.Events.Specialised_UnvalidatedUpdateTick.Raise();
- }
- this.Monitor.Log("Game loader OK.", LogLevel.Trace);
+ this.Monitor.Log("Game loader synchronising...", LogLevel.Trace);
+ while (Game1.currentLoader?.MoveNext() == true)
+ continue;
+ Game1.currentLoader = null;
+ this.Monitor.Log("Game loader done.", LogLevel.Trace);
}
// While a background task is in progress, the game may make changes to the game