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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-16 20:28:02 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-12-16 20:28:02 -0500
commit22297e2ee41568b305c164cd54b5d48e92046eca (patch)
tree7d524497d28fd6f5226e4866575a19193e13c4fb /src/SMAPI/Framework/SGame.cs
parent8dd94ac7f1fc1b77508b1140787c91413cbb817a (diff)
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fix host peer not cleared when a multiplayer session ends
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 4d790d9f..d515d3ad 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -217,7 +217,7 @@ namespace StardewModdingAPI.Framework
private void OnReturnedToTitle()
{
this.Monitor.Log("Context: returned to title", LogLevel.Trace);
- this.Multiplayer.Peers.Clear();
+ this.Multiplayer.CleanupOnMultiplayerExit();
this.Events.ReturnedToTitle.RaiseEmpty();
#if !SMAPI_3_0_STRICT
this.Events.Legacy_AfterReturnToTitle.Raise();