summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/SGame.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-11 18:36:58 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-11 18:36:58 -0400
commit4fa46fd741c90695a02e564fe4c55715ec86463f (patch)
tree4d816dff1a653c7a67dde7a689ccd38fcb28caa3 /src/SMAPI/Framework/SGame.cs
parente4222ad1fd5b32ca81ee55e025b4e421582cb2d3 (diff)
downloadSMAPI-4fa46fd741c90695a02e564fe4c55715ec86463f.tar.gz
SMAPI-4fa46fd741c90695a02e564fe4c55715ec86463f.tar.bz2
SMAPI-4fa46fd741c90695a02e564fe4c55715ec86463f.zip
fix error in Stardew Valley 1.2 build mode (#453)
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 0c31b98e..c6e9aa92 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -262,7 +262,11 @@ namespace StardewModdingAPI.Framework
// a small chance that the task will finish after we defer but before the game checks,
// which means technically events should be raised, but the effects of missing one
// update tick are neglible and not worth the complications of bypassing Game1.Update.
+#if STARDEW_VALLEY_1_3
if (Game1._newDayTask != null)
+#else
+ if (SGame._newDayTask != null)
+#endif
{
base.Update(gameTime);
this.Events.Specialised_UnvalidatedUpdateTick.Raise();