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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 23:16:42 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-01 23:16:42 -0400
commit92006bd6ed20365f1ded4bd07387b0ba9ed0ff92 (patch)
tree0827ba985a2221577d8c4209f82a94748cae4612 /src/SMAPI/Framework/SGame.cs
parenta2523696fd539621351c178f6ff57ade19dd3e34 (diff)
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add large terrain feature list changed event (#310)
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 38f96566..90dbacfe 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -567,6 +567,17 @@ namespace StardewModdingAPI.Framework
this.Events.Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
}
+ // large terrain features changed
+ if (watcher.LargeTerrainFeaturesWatcher.IsChanged)
+ {
+ GameLocation location = watcher.Location;
+ LargeTerrainFeature[] added = watcher.LargeTerrainFeaturesWatcher.Added.ToArray();
+ LargeTerrainFeature[] removed = watcher.LargeTerrainFeaturesWatcher.Removed.ToArray();
+ watcher.LargeTerrainFeaturesWatcher.Reset();
+
+ this.Events.World_LargeTerrainFeatureListChanged.Raise(new WorldLargeTerrainFeatureListChangedEventArgs(location, added, removed));
+ }
+
// NPCs changed
if (watcher.NpcsWatcher.IsChanged)
{