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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-02-19 20:18:30 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-02-19 20:18:30 -0500
commit3b4e81bf69e28c9bcc33c782f58e5099d73c4f91 (patch)
treeaf170db0e147740b7acaa231b59d11a87ad15ad6 /src/SMAPI/Framework/Utilities/PathUtilities.cs
parent049952de33b9d3e1ba81c27212f75268d8ed76f1 (diff)
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encapsulate path utilities for reuse, add unit tests
Diffstat (limited to 'src/SMAPI/Framework/Utilities/PathUtilities.cs')
-rw-r--r--src/SMAPI/Framework/Utilities/PathUtilities.cs59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Utilities/PathUtilities.cs b/src/SMAPI/Framework/Utilities/PathUtilities.cs
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+using System;
+using System.Diagnostics.Contracts;
+using System.IO;
+using System.Linq;
+
+namespace StardewModdingAPI.Framework.Utilities
+{
+ /// <summary>Provides utilities for normalising file paths.</summary>
+ internal static class PathUtilities
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The possible directory separator characters in a file path.</summary>
+ private static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray();
+
+ /// <summary>The preferred directory separator chaeacter in an asset key.</summary>
+ private static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString();
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get the segments from a path (e.g. <c>/usr/bin/boop</c> => <c>usr</c>, <c>bin</c>, and <c>boop</c>).</summary>
+ /// <param name="path">The path to split.</param>
+ public static string[] GetSegments(string path)
+ {
+ return path.Split(PathUtilities.PossiblePathSeparators, StringSplitOptions.RemoveEmptyEntries);
+ }
+
+ /// <summary>Normalise path separators in a file path.</summary>
+ /// <param name="path">The file path to normalise.</param>
+ [Pure]
+ public static string NormalisePathSeparators(string path)
+ {
+ string[] parts = PathUtilities.GetSegments(path);
+ string normalised = string.Join(PathUtilities.PreferredPathSeparator, parts);
+ if (path.StartsWith(PathUtilities.PreferredPathSeparator))
+ normalised = PathUtilities.PreferredPathSeparator + normalised; // keep root slash
+ return normalised;
+ }
+
+ /// <summary>Get a directory or file path relative to a given source path.</summary>
+ /// <param name="sourceDir">The source folder path.</param>
+ /// <param name="targetPath">The target folder or file path.</param>
+ [Pure]
+ public static string GetRelativePath(string sourceDir, string targetPath)
+ {
+ // convert to URIs
+ Uri from = new Uri(sourceDir.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
+ Uri to = new Uri(targetPath.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
+ if (from.Scheme != to.Scheme)
+ throw new InvalidOperationException($"Can't get path for '{targetPath}' relative to '{sourceDir}'.");
+
+ // get relative path
+ return PathUtilities.NormalisePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
+ }
+ }
+}