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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-21 18:22:21 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-21 18:22:21 -0400
commitec19c85d66a10bbd41c7fabfd9ea858fe659e747 (patch)
tree3424a2626fdf36a8fb829d65966ef2b7d222e842 /src/StardewModdingAPI/Events/TimeEvents.cs
parentbf3ed26a8b6480a12c7e62f483234d8c616fae28 (diff)
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reimplement event deprecation warnings to fix "unknown mod" warnings
Diffstat (limited to 'src/StardewModdingAPI/Events/TimeEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/TimeEvents.cs25
1 files changed, 16 insertions, 9 deletions
diff --git a/src/StardewModdingAPI/Events/TimeEvents.cs b/src/StardewModdingAPI/Events/TimeEvents.cs
index 3f06a46b..572898c7 100644
--- a/src/StardewModdingAPI/Events/TimeEvents.cs
+++ b/src/StardewModdingAPI/Events/TimeEvents.cs
@@ -1,6 +1,8 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework;
+#pragma warning disable 618 // Suppress obsolete-symbol errors in this file. Since several events are marked obsolete, this produces unnecessary warnings.
namespace StardewModdingAPI.Events
{
/// <summary>Events raised when the in-game date or time changes.</summary>
@@ -12,6 +14,10 @@ namespace StardewModdingAPI.Events
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
+ /// <summary>The backing field for <see cref="OnNewDay"/>.</summary>
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ private static event EventHandler<EventArgsNewDay> _OnNewDay;
+
/*********
** Events
@@ -33,7 +39,15 @@ namespace StardewModdingAPI.Events
/// <summary>Raised when the player is transitioning to a new day and the game is performing its day update logic. This event is triggered twice: once after the game starts transitioning, and again after it finishes.</summary>
[Obsolete("Use " + nameof(TimeEvents) + "." + nameof(TimeEvents.AfterDayStarted) + " or " + nameof(SaveEvents) + " instead")]
- public static event EventHandler<EventArgsNewDay> OnNewDay;
+ public static event EventHandler<EventArgsNewDay> OnNewDay
+ {
+ add
+ {
+ TimeEvents.DeprecationManager.Warn($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", "1.6", DeprecationLevel.Info);
+ TimeEvents._OnNewDay += value;
+ }
+ remove => TimeEvents._OnNewDay -= value;
+ }
/*********
@@ -96,14 +110,7 @@ namespace StardewModdingAPI.Events
/// <param name="isTransitioning">Whether the game just started the transition (<c>true</c>) or finished it (<c>false</c>).</param>
internal static void InvokeOnNewDay(IMonitor monitor, int priorDay, int newDay, bool isTransitioning)
{
- if (TimeEvents.OnNewDay == null)
- return;
-
- string name = $"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}";
- Delegate[] handlers = TimeEvents.OnNewDay.GetInvocationList();
-
- TimeEvents.DeprecationManager.WarnForEvent(handlers, name, "1.6", DeprecationLevel.Info);
- monitor.SafelyRaiseGenericEvent(name, handlers, null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
+ monitor.SafelyRaiseGenericEvent($"{nameof(TimeEvents)}.{nameof(TimeEvents.OnNewDay)}", TimeEvents._OnNewDay?.GetInvocationList(), null, new EventArgsNewDay(priorDay, newDay, isTransitioning));
}
}
}