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author | Death <DeathGameDev@gmail.com> | 2017-10-07 00:58:17 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2017-10-07 18:51:26 -0400 |
commit | 6f3fc68dafcaaaab59352378a9cdae41040e271a (patch) | |
tree | 82e14b8d4ee4a3bb43132b6396b07e851654aef7 /src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs | |
parent | 97c441dd0239dfce8cd0f6d2ac6ed341e6d8a9bd (diff) | |
download | SMAPI-6f3fc68dafcaaaab59352378a9cdae41040e271a.tar.gz SMAPI-6f3fc68dafcaaaab59352378a9cdae41040e271a.tar.bz2 SMAPI-6f3fc68dafcaaaab59352378a9cdae41040e271a.zip |
Updates exported mod zip files to use a base folder
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods.
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs')
0 files changed, 0 insertions, 0 deletions