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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-12-12 11:52:34 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-12-12 11:52:34 -0500
commit28e2695a19f7babf35d177367840a82b798beb55 (patch)
tree591b2badd77a7c9c0c36b8e09abdb6a323513307 /src/TrainerMod/TrainerMod.cs
parentaaf354761f18a18b0bcb81c9bd32819bb28deac9 (diff)
parenta3376e2a6257c01c52a3c64c4f5f1f8de9a9c906 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/TrainerMod/TrainerMod.cs')
-rw-r--r--src/TrainerMod/TrainerMod.cs137
1 files changed, 94 insertions, 43 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs
index dda72564..f0c7549f 100644
--- a/src/TrainerMod/TrainerMod.cs
+++ b/src/TrainerMod/TrainerMod.cs
@@ -9,6 +9,7 @@ using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
using TrainerMod.Framework;
+using TrainerMod.ItemData;
using Object = StardewValley.Object;
namespace TrainerMod
@@ -39,7 +40,7 @@ namespace TrainerMod
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
- /// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param>
+ /// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
this.RegisterCommands();
@@ -99,9 +100,7 @@ namespace TrainerMod
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += this.HandlePlayerAddMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += this.HandlePlayerAddRing;
- Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += this.HandleOutItems;
- Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += this.HandleOutMelee;
- Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += this.HandleOutRings;
+ Command.RegisterCommand("list_items", "Lists items in the game data | list_items [search]", new[] { "(String)<search>" }).CommandFired += this.HandleListItems;
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += this.HandleWorldSetTime;
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += this.HandleWorldFreezeTime;
@@ -657,49 +656,19 @@ namespace TrainerMod
this.LogObjectValueNotSpecified();
}
- /// <summary>The event raised when the 'out_items' command is triggered.</summary>
+ /// <summary>The event raised when the 'list_items' command is triggered.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
- private void HandleOutItems(object sender, EventArgsCommand e)
+ private void HandleListItems(object sender, EventArgsCommand e)
{
- for (var itemID = 0; itemID < 1000; itemID++)
- {
- try
- {
- Item itemName = new Object(itemID, 1);
- if (itemName.Name != "Error Item")
- this.Monitor.Log($"{itemID} | {itemName.Name}", LogLevel.Info);
- }
- catch { }
- }
- }
-
- /// <summary>The event raised when the 'out_melee' command is triggered.</summary>
- /// <param name="sender">The event sender.</param>
- /// <param name="e">The event arguments.</param>
- private void HandleOutMelee(object sender, EventArgsCommand e)
- {
- var data = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
- this.Monitor.Log("DATA\\WEAPONS: ", LogLevel.Info);
- foreach (var pair in data)
- this.Monitor.Log($"{pair.Key} | {pair.Value}", LogLevel.Info);
- }
+ var matches = this.GetItems(e.Command.CalledArgs).ToArray();
- /// <summary>The event raised when the 'out_rings' command is triggered.</summary>
- /// <param name="sender">The event sender.</param>
- /// <param name="e">The event arguments.</param>
- private void HandleOutRings(object sender, EventArgsCommand e)
- {
- for (var ringID = 0; ringID < 100; ringID++)
- {
- try
- {
- Item item = new Ring(ringID);
- if (item.Name != "Error Item")
- this.Monitor.Log($"{ringID} | {item.Name}", LogLevel.Info);
- }
- catch { }
- }
+ // show matches
+ string summary = "Searching...\n";
+ if (matches.Any())
+ this.Monitor.Log(summary + this.GetTableString(matches, new[] { "type", "id", "name" }, val => new[] { val.Type.ToString(), val.ID.ToString(), val.Name }), LogLevel.Info);
+ else
+ this.Monitor.Log(summary + "No items found", LogLevel.Info);
}
/// <summary>The event raised when the 'world_downMineLevel' command is triggered.</summary>
@@ -727,6 +696,88 @@ namespace TrainerMod
}
/****
+ ** Helpers
+ ****/
+ /// <summary>Get all items which can be searched and added to the player's inventory through the console.</summary>
+ /// <param name="searchWords">The search string to find.</param>
+ private IEnumerable<ISearchItem> GetItems(string[] searchWords)
+ {
+ // normalise search term
+ searchWords = searchWords?.Where(word => !string.IsNullOrWhiteSpace(word)).ToArray();
+ if (searchWords?.Any() == false)
+ searchWords = null;
+
+ // find matches
+ return (
+ from item in this.GetItems()
+ let term = $"{item.ID}|{item.Type}|{item.Name}"
+ where searchWords == null || searchWords.All(word => term.IndexOf(word, StringComparison.CurrentCultureIgnoreCase) != -1)
+ select item
+ );
+ }
+
+ /// <summary>Get all items which can be searched and added to the player's inventory through the console.</summary>
+ private IEnumerable<ISearchItem> GetItems()
+ {
+ // objects
+ foreach (int id in Game1.objectInformation.Keys)
+ {
+ ISearchItem obj = id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange
+ ? new SearchableRing(id)
+ : (ISearchItem)new SearchableObject(id);
+ if (obj.IsValid)
+ yield return obj;
+ }
+
+ // weapons
+ foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
+ {
+ ISearchItem weapon = new SearchableWeapon(id);
+ if (weapon.IsValid)
+ yield return weapon;
+ }
+ }
+
+ /// <summary>Get an ASCII table for a set of tabular data.</summary>
+ /// <typeparam name="T">The data type.</typeparam>
+ /// <param name="data">The data to display.</param>
+ /// <param name="header">The table header.</param>
+ /// <param name="getRow">Returns a set of fields for a data value.</param>
+ private string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow)
+ {
+ // get table data
+ int[] widths = header.Select(p => p.Length).ToArray();
+ string[][] rows = data
+ .Select(item =>
+ {
+ string[] fields = getRow(item);
+ if (fields.Length != widths.Length)
+ throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}");
+
+ for (int i = 0; i < fields.Length; i++)
+ widths[i] = Math.Max(widths[i], fields[i].Length);
+
+ return fields;
+ })
+ .ToArray();
+
+ // render fields
+ List<string[]> lines = new List<string[]>(rows.Length + 2)
+ {
+ header,
+ header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray()
+ };
+ lines.AddRange(rows);
+
+ return string.Join(
+ Environment.NewLine,
+ lines.Select(line => string.Join(" | ",
+ line.Select((field, i) => field.PadRight(widths[i], ' ')).ToArray())
+ )
+ );
+ }
+
+ /****
** Logging
****/
/// <summary>Log an error indicating a value must be specified.</summary>