diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI/Context.cs | 5 |
2 files changed, 3 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 298a0f8e..01d67563 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -16,6 +16,7 @@ * For mod authors: * Added support for [custom update manifests](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Custom_update_manifest) (thanks to Jamie Taylor!). + * Fixed `Context.HasRemotePlayers` being true when there's no farmhands connected. * Fixed error loading a mod if it sets `"MinimumApiVersion": null` explicitly. * For SMAPI toolkit users: diff --git a/src/SMAPI/Context.cs b/src/SMAPI/Context.cs index 978459e8..3e3ee784 100644 --- a/src/SMAPI/Context.cs +++ b/src/SMAPI/Context.cs @@ -88,7 +88,7 @@ namespace StardewModdingAPI public static bool IsSplitScreen => LocalMultiplayer.IsLocalMultiplayer(); /// <summary>Whether there are players connected over the network.</summary> - public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly; + public static bool HasRemotePlayers => Context.IsMultiplayer && !Game1.hasLocalClientsOnly && Game1.getOnlineFarmers().Count > 1; /// <summary>Whether the current player is the main player. This is always true in single-player, and true when hosting in multiplayer.</summary> public static bool IsMainPlayer => Game1.IsMasterGame && Context.ScreenId == 0 && TitleMenu.subMenu is not FarmhandMenu; @@ -97,8 +97,7 @@ namespace StardewModdingAPI /********* ** Public methods *********/ - /// <summary>Get whether a screen ID is still active.</summary> - /// <param name="id">The screen ID.</param> + /// <summary>Get whether a screen ID is still active.</summary> <param name="id">The screen ID.</param> public static bool HasScreenId(int id) { return Context.ActiveScreenIds.Contains(id); |