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-rw-r--r--docs/release-notes.md3
-rw-r--r--src/SMAPI/Framework/SCore.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index ff2a7105..6af726a1 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -14,7 +14,8 @@
* Added `IContentPack.WriteJsonFile` method.
* Added IntelliSense documentation when not using the 'for developers' version of SMAPI.
* Fixed `IContentPack.ReadJsonFile` allowing non-relative paths.
- * **Breaking change:** `helper.ModRegistry` returns a new `IModInfo` interface instead of `IManifest` directly. This lets SMAPI return more metadata about mods in future versions.
+ * Suppressed the game's 'added crickets' debug output.
+ * **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods in future versions.
* **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mods, but you'll need to update the mod build config NuGet package when compiling mods.
* For SMAPI developers:
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 8368152d..3e93760b 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -91,7 +91,7 @@ namespace StardewModdingAPI.Framework
new Regex(@"^(?:FRUIT )?TREE: IsClient:(?:True|False) randomOutput: \d+$", RegexOptions.Compiled | RegexOptions.CultureInvariant),
new Regex(@"^loadPreferences\(\); begin", RegexOptions.Compiled | RegexOptions.CultureInvariant),
new Regex(@"^savePreferences\(\); async=", RegexOptions.Compiled | RegexOptions.CultureInvariant),
- new Regex(@"^DebugOutput: (?:added CLOUD|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant),
+ new Regex(@"^DebugOutput:\s+(?:added CLOUD|added cricket|dismount tile|Ping|playerPos)", RegexOptions.Compiled | RegexOptions.CultureInvariant),
new Regex(@"^static SerializableDictionary<.+>\(\) called\.$", RegexOptions.Compiled | RegexOptions.CultureInvariant),
};