diff options
-rw-r--r-- | src/SMAPI/Constants.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 |
2 files changed, 6 insertions, 3 deletions
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs index b71c6195..8667b63f 100644 --- a/src/SMAPI/Constants.cs +++ b/src/SMAPI/Constants.cs @@ -91,9 +91,12 @@ namespace StardewModdingAPI /// <summary>The file path which stores the detected update version for the next run.</summary> internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker"); - /// <summary>The full path to the folder containing mods.</summary> + /// <summary>The default full path to search for mods.</summary> internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods"); + /// <summary>The actual full path to search for mods.</summary> + internal static string ModsPath { get; set; } + /// <summary>The game's current semantic version.</summary> internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion()); diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index d4dffea5..53704bcf 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -117,7 +117,7 @@ namespace StardewModdingAPI.Framework private readonly ModToolkit Toolkit = new ModToolkit(); /// <summary>The path to search for mods.</summary> - private readonly string ModsPath; + private string ModsPath => Constants.ModsPath; /********* @@ -131,7 +131,7 @@ namespace StardewModdingAPI.Framework // init paths this.VerifyPath(modsPath); this.VerifyPath(Constants.LogDir); - this.ModsPath = modsPath; + Constants.ModsPath = modsPath; // init log file this.PurgeNormalLogs(); |