diff options
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Framework/Content/AssetDataForImage.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | 5 | ||||
-rw-r--r-- | src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs | 3 | ||||
-rw-r--r-- | src/SMAPI/Framework/SCore.cs | 4 | ||||
-rw-r--r-- | src/SMAPI/Metadata/InstructionMetadata.cs | 1 |
7 files changed, 21 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 772d95aa..761012df 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -20,6 +20,7 @@ * For modders: * Added asset propagation for grass textures. * Added asset propagation for `Data\Bundles` changes (for added bundles only). + * Added direct `Console` access to paranoid mode warnings. * Improved error messages for `TargetParameterCountException` when using the reflection API. * `helper.Read/WriteSaveData` can now be used while a save is being loaded (e.g. within a `Specialized.LoadStageChanged` event). * Fixed private textures loaded from content packs not having their `Name` field set. diff --git a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs index e67616d0..925e0b5c 100644 --- a/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs +++ b/src/SMAPI.Toolkit/Framework/ModData/ModWarning.cs @@ -27,10 +27,13 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData /// <summary>The mod has no update keys set.</summary> NoUpdateKeys = 32, + /// <summary>Uses .NET APIs for reading and writing to the console.</summary> + AccessesConsole = 64, + /// <summary>Uses .NET APIs for filesystem access.</summary> - AccessesFilesystem = 64, + AccessesFilesystem = 128, /// <summary>Uses .NET APIs for shell or process access.</summary> - AccessesShell = 128 + AccessesShell = 256 } } diff --git a/src/SMAPI/Framework/Content/AssetDataForImage.cs b/src/SMAPI/Framework/Content/AssetDataForImage.cs index 4ae2ad68..aa615a0b 100644 --- a/src/SMAPI/Framework/Content/AssetDataForImage.cs +++ b/src/SMAPI/Framework/Content/AssetDataForImage.cs @@ -42,8 +42,8 @@ namespace StardewModdingAPI.Framework.Content Texture2D target = this.Data; // get areas - sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height); - targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); + sourceArea ??= new Rectangle(0, 0, source.Width, source.Height); + targetArea ??= new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height)); // validate if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height) diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs index 7670eb3a..b5533335 100644 --- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -356,6 +356,11 @@ namespace StardewModdingAPI.Framework.ModLoading mod.SetWarning(ModWarning.UsesDynamic); break; + case InstructionHandleResult.DetectedConsoleAccess: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected direct console access ({handler.NounPhrase}) in assembly {filename}."); + mod.SetWarning(ModWarning.AccessesConsole); + break; + case InstructionHandleResult.DetectedFilesystemAccess: this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected filesystem access ({handler.NounPhrase}) in assembly {filename}."); mod.SetWarning(ModWarning.AccessesFilesystem); diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs index d93b603d..a948213b 100644 --- a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs +++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -26,6 +26,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>The instruction is compatible, but references <see cref="ISpecializedEvents.UnvalidatedUpdateTicking"/> or <see cref="ISpecializedEvents.UnvalidatedUpdateTicked"/> which may impact stability.</summary> DetectedUnvalidatedUpdateTick, + /// <summary>The instruction accesses the SMAPI console directly.</summary> + DetectedConsoleAccess, + /// <summary>The instruction accesses the filesystem directly.</summary> DetectedFilesystemAccess, diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs index 2c6c0e76..c9c9d14a 100644 --- a/src/SMAPI/Framework/SCore.cs +++ b/src/SMAPI/Framework/SCore.cs @@ -1102,6 +1102,10 @@ namespace StardewModdingAPI.Framework ); if (this.Settings.ParanoidWarnings) { + LogWarningGroup(ModWarning.AccessesConsole, LogLevel.Warn, "Accesses the console directly", + "These mods directly access the SMAPI console, and you enabled paranoid warnings. (Note that this may be", + "legitimate and innocent usage; this warning is meaningless without further investigation.)" + ); LogWarningGroup(ModWarning.AccessesFilesystem, LogLevel.Warn, "Accesses filesystem directly", "These mods directly access the filesystem, and you enabled paranoid warnings. (Note that this may be", "legitimate and innocent usage; this warning is meaningless without further investigation.)" diff --git a/src/SMAPI/Metadata/InstructionMetadata.cs b/src/SMAPI/Metadata/InstructionMetadata.cs index 95482708..eee5c235 100644 --- a/src/SMAPI/Metadata/InstructionMetadata.cs +++ b/src/SMAPI/Metadata/InstructionMetadata.cs @@ -60,6 +60,7 @@ namespace StardewModdingAPI.Metadata if (paranoidMode) { // filesystem access + yield return new TypeFinder(typeof(System.Console).FullName, InstructionHandleResult.DetectedConsoleAccess); yield return new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess); yield return new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess); |