diff options
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 277da525..38b205a5 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -326,19 +326,19 @@ namespace StardewModdingAPI.Metadata } // dynamic textures - if (key.StartsWith(this.GetNormalisedPath("Buildings\\"), StringComparison.InvariantCultureIgnoreCase)) + if (this.IsInFolder(key, "Buildings")) return this.ReloadBuildings(content, key); - if (key.StartsWith(this.GetNormalisedPath("Characters\\")) && this.CountSegments(key) == 2) // ignore Characters/Dialogue/*, etc + if (this.IsInFolder(key, "Characters")) return this.ReloadNpcSprites(content, key, monster: false); - if (key.StartsWith(this.GetNormalisedPath("Characters\\Monsters\\"))) + if (this.IsInFolder(key, "Characters\\Monsters")) return this.ReloadNpcSprites(content, key, monster: true); - if (key.StartsWith(this.GetNormalisedPath("LooseSprites\\Fence"))) + if (key.StartsWith(this.GetNormalisedPath("LooseSprites\\Fence"), StringComparison.InvariantCultureIgnoreCase)) return this.ReloadFenceTextures(content, key); - if (key.StartsWith(this.GetNormalisedPath("Portraits\\"))) + if (this.IsInFolder(key, "Portraits")) return this.ReloadNpcPortraits(content, key); return false; @@ -348,6 +348,9 @@ namespace StardewModdingAPI.Metadata /********* ** Private methods *********/ + /**** + ** Reload methods + ****/ /// <summary>Reload building textures.</summary> /// <param name="content">The content manager through which to reload the asset.</param> /// <param name="key">The asset key to reload.</param> @@ -491,6 +494,9 @@ namespace StardewModdingAPI.Metadata return false; } + /**** + ** Helpers + ****/ /// <summary>Get an NPC name from the name of their file under <c>Content/Characters</c>.</summary> /// <param name="name">The file name.</param> /// <remarks>Derived from <see cref="NPC.reloadSprite"/>.</remarks> @@ -527,6 +533,17 @@ namespace StardewModdingAPI.Metadata } } + /// <summary>Get whether a normalised asset key is in the given folder.</summary> + /// <param name="key">The normalised asset key (like <c>Animals/cat</c>).</param> + /// <param name="folder">The key folder (like <c>Animals</c>); doesn't need to be normalised.</param> + /// <param name="allowSubfolders">Whether to return true if the key is inside a subfolder of the <paramref name="folder"/>.</param> + private bool IsInFolder(string key, string folder, bool allowSubfolders = false) + { + return + key.StartsWith(this.GetNormalisedPath($"{folder}\\"), StringComparison.InvariantCultureIgnoreCase) + && (allowSubfolders || this.CountSegments(key) == this.CountSegments(folder) + 1); + } + /// <summary>Get the segments in a path (e.g. 'a/b' is 'a' and 'b').</summary> /// <param name="path">The path to check.</param> private string[] GetSegments(string path) |