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-rw-r--r--docs/release-notes.md7
-rw-r--r--src/SMAPI.ModBuildConfig/DeployModTask.cs40
-rw-r--r--src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs12
-rw-r--r--src/SMAPI.Tests/Core/AssetNameTests.cs22
-rw-r--r--src/SMAPI.Toolkit/Framework/ManifestValidator.cs106
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/LogParser.cs4
-rw-r--r--src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs3
-rw-r--r--src/SMAPI.Web/Views/LogParser/Index.cshtml6
-rw-r--r--src/SMAPI.Web/wwwroot/Content/js/log-parser.js11
-rw-r--r--src/SMAPI/Framework/Content/AssetName.cs108
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs99
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs38
-rw-r--r--src/SMAPI/Framework/SCore.cs19
-rw-r--r--src/SMAPI/SMAPI.config.json6
-rw-r--r--src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs70
15 files changed, 382 insertions, 169 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index a8ddb0a0..0843f59a 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,6 +7,13 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
-->
+## Upcoming release
+* For players:
+ * Added config option to disable console input. This may reduce CPU usage on some Linux systems.
+
+* For the web UI:
+ * Fixed log parser not showing screen IDs in split-screen mode, and improved screen display.
+
## 3.17.2
Released 21 October 2022 for Stardew Valley 1.5.6 or later.
diff --git a/src/SMAPI.ModBuildConfig/DeployModTask.cs b/src/SMAPI.ModBuildConfig/DeployModTask.cs
index 88412d92..3508a6db 100644
--- a/src/SMAPI.ModBuildConfig/DeployModTask.cs
+++ b/src/SMAPI.ModBuildConfig/DeployModTask.cs
@@ -7,7 +7,11 @@ using System.Reflection;
using System.Text.RegularExpressions;
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
+using Newtonsoft.Json;
using StardewModdingAPI.ModBuildConfig.Framework;
+using StardewModdingAPI.Toolkit.Framework;
+using StardewModdingAPI.Toolkit.Serialization;
+using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.ModBuildConfig
@@ -75,9 +79,41 @@ namespace StardewModdingAPI.ModBuildConfig
this.Log.LogMessage(MessageImportance.High, $"[mod build package] Handling build with options {string.Join(", ", properties)}");
}
+ // skip if nothing to do
+ // (This must be checked before the manifest validation, to allow cases like unit test projects.)
if (!this.EnableModDeploy && !this.EnableModZip)
- return true; // nothing to do
+ return true;
+
+ // validate the manifest file
+ IManifest manifest;
+ {
+ try
+ {
+ string manifestPath = Path.Combine(this.ProjectDir, "manifest.json");
+ if (!new JsonHelper().ReadJsonFileIfExists(manifestPath, out Manifest rawManifest))
+ {
+ this.Log.LogError("[mod build package] The mod's manifest.json file doesn't exist.");
+ return false;
+ }
+ manifest = rawManifest;
+ }
+ catch (JsonReaderException ex)
+ {
+ // log the inner exception, otherwise the message will be generic
+ Exception exToShow = ex.InnerException ?? ex;
+ this.Log.LogError($"[mod build package] The mod's manifest.json file isn't valid JSON: {exToShow.Message}");
+ return false;
+ }
+
+ // validate manifest fields
+ if (!ManifestValidator.TryValidateFields(manifest, out string error))
+ {
+ this.Log.LogError($"[mod build package] The mod's manifest.json file is invalid: {error}");
+ return false;
+ }
+ }
+ // deploy files
try
{
// parse extra DLLs to bundle
@@ -101,7 +137,7 @@ namespace StardewModdingAPI.ModBuildConfig
// create release zip
if (this.EnableModZip)
{
- string zipName = this.EscapeInvalidFilenameCharacters($"{this.ModFolderName} {package.GetManifestVersion()}.zip");
+ string zipName = this.EscapeInvalidFilenameCharacters($"{this.ModFolderName} {manifest.Version}.zip");
string zipPath = Path.Combine(this.ModZipPath, zipName);
this.Log.LogMessage(MessageImportance.High, $"[mod build package] Generating the release zip at {zipPath}...");
diff --git a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
index 80955f67..00f3f439 100644
--- a/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
+++ b/src/SMAPI.ModBuildConfig/Framework/ModFileManager.cs
@@ -3,8 +3,6 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
-using StardewModdingAPI.Toolkit.Serialization;
-using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.ModBuildConfig.Framework
@@ -113,16 +111,6 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
return new Dictionary<string, FileInfo>(this.Files, StringComparer.OrdinalIgnoreCase);
}
- /// <summary>Get a semantic version from the mod manifest.</summary>
- /// <exception cref="UserErrorException">The manifest is missing or invalid.</exception>
- public string GetManifestVersion()
- {
- if (!this.Files.TryGetValue(this.ManifestFileName, out FileInfo manifestFile) || !new JsonHelper().ReadJsonFileIfExists(manifestFile.FullName, out Manifest manifest))
- throw new InvalidOperationException($"The mod does not have a {this.ManifestFileName} file."); // shouldn't happen since we validate in constructor
-
- return manifest.Version.ToString();
- }
-
/*********
** Private methods
diff --git a/src/SMAPI.Tests/Core/AssetNameTests.cs b/src/SMAPI.Tests/Core/AssetNameTests.cs
index 655e9bae..fdaa2c01 100644
--- a/src/SMAPI.Tests/Core/AssetNameTests.cs
+++ b/src/SMAPI.Tests/Core/AssetNameTests.cs
@@ -151,6 +151,12 @@ namespace SMAPI.Tests.Core
// with locale codes
[TestCase("Data/Achievements.fr-FR", "Data/Achievements", ExpectedResult = true)]
+
+ // prefix ends with path separator
+ [TestCase("Data/Events/Boop", "Data/Events/", ExpectedResult = true)]
+ [TestCase("Data/Events/Boop", "Data/Events\\", ExpectedResult = true)]
+ [TestCase("Data/Events", "Data/Events/", ExpectedResult = false)]
+ [TestCase("Data/Events", "Data/Events\\", ExpectedResult = false)]
public bool StartsWith_SimpleCases(string mainAssetName, string prefix)
{
// arrange
@@ -243,6 +249,22 @@ namespace SMAPI.Tests.Core
return result;
}
+ [TestCase("Mods/SomeMod/SomeSubdirectory", "Mods/Some", true, ExpectedResult = true)]
+ [TestCase("Mods/SomeMod/SomeSubdirectory", "Mods/Some", false, ExpectedResult = false)]
+ [TestCase("Mods/Jasper/Data", "Mods/Jas/Image", true, ExpectedResult = false)]
+ [TestCase("Mods/Jasper/Data", "Mods/Jas/Image", true, ExpectedResult = false)]
+ public bool StartsWith_PartialMatchInPathSegment(string mainAssetName, string otherAssetName, bool allowSubfolder)
+ {
+ // arrange
+ mainAssetName = PathUtilities.NormalizeAssetName(mainAssetName);
+
+ // act
+ AssetName name = AssetName.Parse(mainAssetName, _ => null);
+
+ // assert value
+ return name.StartsWith(otherAssetName, allowPartialWord: true, allowSubfolder: allowSubfolder);
+ }
+
/****
** GetHashCode
diff --git a/src/SMAPI.Toolkit/Framework/ManifestValidator.cs b/src/SMAPI.Toolkit/Framework/ManifestValidator.cs
new file mode 100644
index 00000000..461dc325
--- /dev/null
+++ b/src/SMAPI.Toolkit/Framework/ManifestValidator.cs
@@ -0,0 +1,106 @@
+using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
+using System.IO;
+using System.Linq;
+using StardewModdingAPI.Toolkit.Utilities;
+
+namespace StardewModdingAPI.Toolkit.Framework
+{
+ /// <summary>Validates manifest fields.</summary>
+ public static class ManifestValidator
+ {
+ /// <summary>Validate a manifest's fields.</summary>
+ /// <param name="manifest">The manifest to validate.</param>
+ /// <param name="error">The error message indicating why validation failed, if applicable.</param>
+ /// <returns>Returns whether all manifest fields validated successfully.</returns>
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract", Justification = "This is the method that ensures those annotations are respected.")]
+ public static bool TryValidateFields(IManifest manifest, out string error)
+ {
+ //
+ // Note: SMAPI assumes that it can grammatically append the returned sentence in the
+ // form "failed loading <mod> because its <error>". Any errors returned should be valid
+ // in that format, unless the SMAPI call is adjusted accordingly.
+ //
+
+ bool hasDll = !string.IsNullOrWhiteSpace(manifest.EntryDll);
+ bool isContentPack = manifest.ContentPackFor != null;
+
+ // validate use of EntryDll vs ContentPackFor fields
+ if (hasDll == isContentPack)
+ {
+ error = hasDll
+ ? $"manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive."
+ : $"manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.";
+ return false;
+ }
+
+ // validate EntryDll/ContentPackFor format
+ if (hasDll)
+ {
+ if (manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
+ {
+ error = $"manifest has invalid filename '{manifest.EntryDll}' for the {nameof(IManifest.EntryDll)} field.";
+ return false;
+ }
+ }
+ else
+ {
+ if (string.IsNullOrWhiteSpace(manifest.ContentPackFor!.UniqueID))
+ {
+ error = $"manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.";
+ return false;
+ }
+ }
+
+ // validate required fields
+ {
+ List<string> missingFields = new List<string>(3);
+
+ if (string.IsNullOrWhiteSpace(manifest.Name))
+ missingFields.Add(nameof(IManifest.Name));
+ if (manifest.Version == null || manifest.Version.ToString() == "0.0.0")
+ missingFields.Add(nameof(IManifest.Version));
+ if (string.IsNullOrWhiteSpace(manifest.UniqueID))
+ missingFields.Add(nameof(IManifest.UniqueID));
+
+ if (missingFields.Any())
+ {
+ error = $"manifest is missing required fields ({string.Join(", ", missingFields)}).";
+ return false;
+ }
+ }
+
+ // validate ID format
+ if (!PathUtilities.IsSlug(manifest.UniqueID))
+ {
+ error = "manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
+ return false;
+ }
+
+ // validate dependency format
+ foreach (IManifestDependency? dependency in manifest.Dependencies)
+ {
+ if (dependency == null)
+ {
+ error = $"manifest has a null entry under {nameof(IManifest.Dependencies)}.";
+ return false;
+ }
+
+ if (string.IsNullOrWhiteSpace(dependency.UniqueID))
+ {
+ error = $"manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.";
+ return false;
+ }
+
+ if (!PathUtilities.IsSlug(dependency.UniqueID))
+ {
+ error = $"manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).";
+ return false;
+ }
+ }
+
+ error = "";
+ return true;
+ }
+ }
+}
diff --git a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
index 5e0dedf3..c39e612b 100644
--- a/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/LogParser.cs
@@ -108,6 +108,10 @@ namespace StardewModdingAPI.Web.Framework.LogParsing
}
}
+ // detect split-screen mode
+ if (message.ScreenId != 0)
+ log.IsSplitScreen = true;
+
// collect SMAPI metadata
if (message.Mod == "SMAPI")
{
diff --git a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
index cda0f653..2a2e5f5c 100644
--- a/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
+++ b/src/SMAPI.Web/Framework/LogParsing/Models/ParsedLog.cs
@@ -22,6 +22,9 @@ namespace StardewModdingAPI.Web.Framework.LogParsing.Models
/// <summary>The raw log text.</summary>
public string? RawText { get; set; }
+ /// <summary>Whether there are messages from multiple screens in the log.</summary>
+ public bool IsSplitScreen { get; set; }
+
/****
** Log data
****/
diff --git a/src/SMAPI.Web/Views/LogParser/Index.cshtml b/src/SMAPI.Web/Views/LogParser/Index.cshtml
index 28127903..c1251c21 100644
--- a/src/SMAPI.Web/Views/LogParser/Index.cshtml
+++ b/src/SMAPI.Web/Views/LogParser/Index.cshtml
@@ -47,7 +47,7 @@
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.14" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/jquery@3.5.1" crossorigin="anonymous"></script>
<script src="~/Content/js/file-upload.js"></script>
- <script src="~/Content/js/log-parser.js?r=20220409"></script>
+ <script src="~/Content/js/log-parser.js"></script>
<script id="serializedData" type="application/json">
@if (!Model.ShowRaw)
@@ -86,7 +86,8 @@
showMods: @this.ForJson(log?.Mods.Where(p => p.Loaded && !p.IsContentPack).Select(p => Model.GetSlug(p.Name)).Distinct().ToDictionary(slug => slug, _ => true)),
showSections: @this.ForJson(Enum.GetNames(typeof(LogSection)).ToDictionary(section => section, _ => false)),
showLevels: @this.ForJson(defaultFilters),
- enableFilters: @this.ForJson(!Model.ShowRaw)
+ enableFilters: @this.ForJson(!Model.ShowRaw),
+ isSplitScreen: @this.ForJson(log?.IsSplitScreen ?? false)
}
);
@@ -494,7 +495,6 @@ else if (log?.IsValid == true)
<log-line
v-for="msg in visibleMessages"
v-bind:key="msg.id"
- v-bind:showScreenId="showScreenId"
v-bind:message="msg"
v-bind:highlight="shouldHighlight"
/>
diff --git a/src/SMAPI.Web/wwwroot/Content/js/log-parser.js b/src/SMAPI.Web/wwwroot/Content/js/log-parser.js
index fccd00be..324218bb 100644
--- a/src/SMAPI.Web/wwwroot/Content/js/log-parser.js
+++ b/src/SMAPI.Web/wwwroot/Content/js/log-parser.js
@@ -424,10 +424,6 @@ smapi.logParser = function (state) {
Vue.component("log-line", {
functional: true,
props: {
- showScreenId: {
- type: Boolean,
- required: true
- },
message: {
type: Object,
required: true
@@ -456,7 +452,7 @@ smapi.logParser = function (state) {
"td",
{
attrs: {
- colspan: context.props.showScreenId ? 4 : 3
+ colspan: state.isSplitScreen ? 4 : 3
}
},
""
@@ -541,7 +537,7 @@ smapi.logParser = function (state) {
},
[
createElement("td", message.Time),
- context.props.showScreenId ? createElement("td", message.ScreenId) : null,
+ state.isSplitScreen ? createElement("td", { attrs: { title: (message.ScreenId == 0 ? "main screen" : "screen #" + (message.ScreenId + 1)) + " in split-screen mode" } }, `🖵${message.ScreenId + 1}`) : null,
createElement("td", level.toUpperCase()),
createElement(
"td",
@@ -588,9 +584,6 @@ smapi.logParser = function (state) {
anyModsShown: function () {
return stats.modsShown > 0;
},
- showScreenId: function () {
- return this.data.screenIds.length > 1;
- },
// Maybe not strictly necessary, but the Vue template is being
// weird about accessing data entries on the app rather than
diff --git a/src/SMAPI/Framework/Content/AssetName.cs b/src/SMAPI/Framework/Content/AssetName.cs
index 148354a1..99968299 100644
--- a/src/SMAPI/Framework/Content/AssetName.cs
+++ b/src/SMAPI/Framework/Content/AssetName.cs
@@ -1,6 +1,8 @@
using System;
using StardewModdingAPI.Toolkit.Utilities;
+using StardewModdingAPI.Utilities.AssetPathUtilities;
using StardewValley;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Framework.Content
{
@@ -94,10 +96,26 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(assetName))
return false;
- assetName = PathUtilities.NormalizeAssetName(assetName);
+ AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name);
+ AssetNamePartEnumerator otherParts = new(assetName.AsSpan().Trim());
- string compareTo = useBaseName ? this.BaseName : this.Name;
- return compareTo.Equals(assetName, StringComparison.OrdinalIgnoreCase);
+ while (true)
+ {
+ bool curHasMore = curParts.MoveNext();
+ bool otherHasMore = otherParts.MoveNext();
+
+ // mismatch: lengths differ
+ if (otherHasMore != curHasMore)
+ return false;
+
+ // match: both reached the end without a mismatch
+ if (!curHasMore)
+ return true;
+
+ // mismatch: current segment is different
+ if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
}
/// <inheritdoc />
@@ -119,42 +137,70 @@ namespace StardewModdingAPI.Framework.Content
if (prefix is null)
return false;
- string rawTrimmed = prefix.Trim();
+ // get initial values
+ ReadOnlySpan<char> trimmedPrefix = prefix.AsSpan().Trim();
+ if (trimmedPrefix.Length == 0)
+ return true;
+ ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators); // just to simplify calling other span APIs
- // asset keys can't have a leading slash, but NormalizeAssetName will trim them
- if (rawTrimmed.StartsWith('/') || rawTrimmed.StartsWith('\\'))
+ // asset keys can't have a leading slash, but AssetPathYielder will trim them
+ if (pathSeparators.Contains(trimmedPrefix[0]))
return false;
- // normalize prefix
+ // compare segments
+ AssetNamePartEnumerator curParts = new(this.Name);
+ AssetNamePartEnumerator prefixParts = new(trimmedPrefix);
+ while (true)
{
- string normalized = PathUtilities.NormalizeAssetName(prefix);
+ bool curHasMore = curParts.MoveNext();
+ bool prefixHasMore = prefixParts.MoveNext();
- // keep trailing slash
- if (rawTrimmed.EndsWith('/') || rawTrimmed.EndsWith('\\'))
- normalized += PathUtilities.PreferredAssetSeparator;
+ // reached end for one side
+ if (prefixHasMore != curHasMore)
+ {
+ // mismatch: prefix is longer
+ if (prefixHasMore)
+ return false;
- prefix = normalized;
- }
+ // match if subfolder paths are fine (e.g. prefix 'Data/Events' with target 'Data/Events/Beach')
+ return allowSubfolder;
+ }
- // compare
- if (prefix.Length == 0)
- return true;
+ // previous segments matched exactly and both reached the end
+ // match if prefix doesn't end with '/' (which should only match subfolders)
+ if (!prefixHasMore)
+ return !pathSeparators.Contains(trimmedPrefix[^1]);
- return
- this.Name.StartsWith(prefix, StringComparison.OrdinalIgnoreCase)
- && (
- allowPartialWord
- || this.Name.Length == prefix.Length
- || !char.IsLetterOrDigit(prefix[^1]) // last character in suffix is word separator
- || !char.IsLetterOrDigit(this.Name[prefix.Length]) // or first character after it is
- )
- && (
- allowSubfolder
- || this.Name.Length == prefix.Length
- || !this.Name[prefix.Length..].Contains(PathUtilities.PreferredAssetSeparator)
- );
- }
+ // compare segment
+ if (curParts.Current.Length == prefixParts.Current.Length)
+ {
+ // mismatch: segments aren't equivalent
+ if (!curParts.Current.Equals(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ }
+ else
+ {
+ // mismatch: prefix has more beyond this, and this segment isn't an exact match
+ if (prefixParts.Remainder.Length != 0)
+ return false;
+
+ // mismatch: cur segment doesn't start with prefix
+ if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
+ return false;
+ // mismatch: something like "Maps/" would need an exact match
+ if (pathSeparators.Contains(trimmedPrefix[^1]))
+ return false;
+
+ // mismatch: partial word match not allowed, and the first or last letter of the suffix isn't a word separator
+ if (!allowPartialWord && char.IsLetterOrDigit(prefixParts.Current[^1]) && char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length]))
+ return false;
+
+ // possible match
+ return allowSubfolder || (pathSeparators.Contains(trimmedPrefix[^1]) ? curParts.Remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators) < 0 : curParts.Remainder.Length == 0);
+ }
+ }
+ }
/// <inheritdoc />
public bool IsDirectlyUnderPath(string? assetFolder)
@@ -162,7 +208,7 @@ namespace StardewModdingAPI.Framework.Content
if (assetFolder is null)
return false;
- return this.StartsWith(assetFolder + "/", allowPartialWord: false, allowSubfolder: false);
+ return this.StartsWith(assetFolder + ToolkitPathUtilities.PreferredPathSeparator, allowPartialWord: false, allowSubfolder: false);
}
/// <inheritdoc />
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 1080a888..96975e05 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -4,11 +4,11 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
+using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
using StardewModdingAPI.Toolkit.Serialization.Models;
-using StardewModdingAPI.Toolkit.Utilities;
using StardewModdingAPI.Toolkit.Utilities.PathLookups;
namespace StardewModdingAPI.Framework.ModLoading
@@ -126,100 +126,23 @@ namespace StardewModdingAPI.Framework.ModLoading
continue;
}
- // validate DLL / content pack fields
+ // validate manifest format
+ if (!ManifestValidator.TryValidateFields(mod.Manifest, out string manifestError))
{
- bool hasDll = !string.IsNullOrWhiteSpace(mod.Manifest.EntryDll);
- bool isContentPack = mod.Manifest.ContentPackFor != null;
-
- // validate field presence
- if (!hasDll && !isContentPack)
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has no {nameof(IManifest.EntryDll)} or {nameof(IManifest.ContentPackFor)} field; must specify one.");
- continue;
- }
- if (hasDll && isContentPack)
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest sets both {nameof(IManifest.EntryDll)} and {nameof(IManifest.ContentPackFor)}, which are mutually exclusive.");
- continue;
- }
-
- // validate DLL
- if (hasDll)
- {
- // invalid filename format
- if (mod.Manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has invalid filename '{mod.Manifest.EntryDll}' for the EntryDLL field.");
- continue;
- }
-
- // file doesn't exist
- if (validateFilesExist)
- {
- IFileLookup pathLookup = getFileLookup(mod.DirectoryPath);
- FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!);
- if (!file.Exists)
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
- continue;
- }
- }
- }
-
- // validate content pack
- else
- {
- // invalid content pack ID
- if (string.IsNullOrWhiteSpace(mod.Manifest.ContentPackFor!.UniqueID))
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.");
- continue;
- }
- }
- }
-
- // validate required fields
- {
- List<string> missingFields = new List<string>(3);
-
- if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
- missingFields.Add(nameof(IManifest.Name));
- if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0.0")
- missingFields.Add(nameof(IManifest.Version));
- if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
- missingFields.Add(nameof(IManifest.UniqueID));
-
- if (missingFields.Any())
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest is missing required fields ({string.Join(", ", missingFields)}).");
- continue;
- }
+ mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {manifestError}");
+ continue;
}
- // validate ID format
- if (!PathUtilities.IsSlug(mod.Manifest.UniqueID))
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, "its manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
-
- // validate dependencies
- foreach (IManifestDependency? dependency in mod.Manifest.Dependencies)
+ // check that DLL exists if applicable
+ if (!string.IsNullOrEmpty(mod.Manifest.EntryDll) && validateFilesExist)
{
- // null dependency
- if (dependency == null)
+ IFileLookup pathLookup = getFileLookup(mod.DirectoryPath);
+ FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!);
+ if (!file.Exists)
{
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a null entry under {nameof(IManifest.Dependencies)}.");
+ mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
continue;
}
-
- // missing ID
- if (string.IsNullOrWhiteSpace(dependency.UniqueID))
- {
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a {nameof(IManifest.Dependencies)} entry with no {nameof(IManifestDependency.UniqueID)} field.");
- continue;
- }
-
- // invalid ID
- if (!PathUtilities.IsSlug(dependency.UniqueID))
- mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has a {nameof(IManifest.Dependencies)} entry with an invalid {nameof(IManifestDependency.UniqueID)} field (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
}
}
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index 158831a9..87970e6c 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -16,6 +16,7 @@ namespace StardewModdingAPI.Framework.Models
private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object>
{
[nameof(CheckForUpdates)] = true,
+ [nameof(ListenForConsoleInput)] = true,
[nameof(ParanoidWarnings)] = Constants.IsDebugBuild,
[nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(),
[nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
@@ -48,6 +49,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary>
public bool CheckForUpdates { get; set; }
+ /// <summary>Whether SMAPI should listen for console input to support console commands.</summary>
+ public bool ListenForConsoleInput { get; set; }
+
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
public bool ParanoidWarnings { get; set; }
@@ -93,25 +97,27 @@ namespace StardewModdingAPI.Framework.Models
** Public methods
********/
/// <summary>Construct an instance.</summary>
- /// <param name="developerMode">Whether to enable development features.</param>
- /// <param name="checkForUpdates">Whether to check for newer versions of SMAPI and mods on startup.</param>
- /// <param name="paranoidWarnings">Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</param>
- /// <param name="useBetaChannel">Whether to show beta versions as valid updates.</param>
- /// <param name="gitHubProjectName">SMAPI's GitHub project name, used to perform update checks.</param>
- /// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param>
- /// <param name="verboseLogging">The log contexts for which to enable verbose logging, which may show a lot more information to simplify troubleshooting.</param>
- /// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
- /// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
- /// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
- /// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
- /// <param name="suppressHarmonyDebugMode">Whether to prevent mods from enabling Harmony's debug mode, which impacts performance and creates a file on your desktop. Debug mode should never be enabled by a released mod.</param>
- /// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- /// <param name="modsToLoadEarly">The mod IDs SMAPI should load before any other mods (except those needed to load them).</param>
- /// <param name="modsToLoadLate">The mod IDs SMAPI should load after any other mods.</param>
- public SConfig(bool developerMode, bool? checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate)
+ /// <param name="developerMode"><inheritdoc cref="DeveloperMode" path="/summary" /></param>
+ /// <param name="checkForUpdates"><inheritdoc cref="CheckForUpdates" path="/summary" /></param>
+ /// <param name="listenForConsoleInput"><inheritdoc cref="ListenForConsoleInput" path="/summary" /></param>
+ /// <param name="paranoidWarnings"><inheritdoc cref="ParanoidWarnings" path="/summary" /></param>
+ /// <param name="useBetaChannel"><inheritdoc cref="UseBetaChannel" path="/summary" /></param>
+ /// <param name="gitHubProjectName"><inheritdoc cref="GitHubProjectName" path="/summary" /></param>
+ /// <param name="webApiBaseUrl"><inheritdoc cref="WebApiBaseUrl" path="/summary" /></param>
+ /// <param name="verboseLogging"><inheritdoc cref="VerboseLogging" path="/summary" /></param>
+ /// <param name="rewriteMods"><inheritdoc cref="RewriteMods" path="/summary" /></param>
+ /// <param name="useCaseInsensitivePaths"><inheritdoc cref="UseCaseInsensitivePaths" path="/summary" /></param>
+ /// <param name="logNetworkTraffic"><inheritdoc cref="LogNetworkTraffic" path="/summary" /></param>
+ /// <param name="consoleColors"><inheritdoc cref="ConsoleColors" path="/summary" /></param>
+ /// <param name="suppressHarmonyDebugMode"><inheritdoc cref="SuppressHarmonyDebugMode" path="/summary" /></param>
+ /// <param name="suppressUpdateChecks"><inheritdoc cref="SuppressUpdateChecks" path="/summary" /></param>
+ /// <param name="modsToLoadEarly"><inheritdoc cref="ModsToLoadEarly" path="/summary" /></param>
+ /// <param name="modsToLoadLate"><inheritdoc cref="ModsToLoadLate" path="/summary" /></param>
+ public SConfig(bool developerMode, bool? checkForUpdates, bool? listenForConsoleInput, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)];
+ this.ListenForConsoleInput = listenForConsoleInput ?? (bool)SConfig.DefaultValues[nameof(this.ListenForConsoleInput)];
this.ParanoidWarnings = paranoidWarnings ?? (bool)SConfig.DefaultValues[nameof(this.ParanoidWarnings)];
this.UseBetaChannel = useBetaChannel ?? (bool)SConfig.DefaultValues[nameof(this.UseBetaChannel)];
this.GitHubProjectName = gitHubProjectName;
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index be5bc40f..8e21e7dc 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -468,14 +468,17 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("SMAPI found problems in your game's content files which are likely to cause errors or crashes. Consider uninstalling XNB mods or reinstalling the game.", LogLevel.Error);
// start SMAPI console
- new Thread(
- () => this.LogManager.RunConsoleInputLoop(
- commandManager: this.CommandManager,
- reloadTranslations: this.ReloadTranslations,
- handleInput: input => this.RawCommandQueue.Add(input),
- continueWhile: () => this.IsGameRunning && !this.IsExiting
- )
- ).Start();
+ if (this.Settings.ListenForConsoleInput)
+ {
+ new Thread(
+ () => this.LogManager.RunConsoleInputLoop(
+ commandManager: this.CommandManager,
+ reloadTranslations: this.ReloadTranslations,
+ handleInput: input => this.RawCommandQueue.Add(input),
+ continueWhile: () => this.IsGameRunning && !this.IsExiting
+ )
+ ).Start();
+ }
}
/// <summary>Raised after an instance finishes loading its initial content.</summary>
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 0ab68a7d..0d00db4d 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -42,6 +42,12 @@ copy all the settings, or you may cause bugs due to overridden changes in future
"DeveloperMode": true,
/**
+ * Whether SMAPI should listen for console input. Disabling this will prevent you from using
+ * console commands. On some specific Linux systems, disabling this may reduce CPU usage.
+ */
+ "ListenForConsoleInput": true,
+
+ /**
* Whether SMAPI should rewrite mods for compatibility. This may prevent older mods from
* loading, but bypasses a Visual Studio crash when debugging.
*/
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
new file mode 100644
index 00000000..11987ed6
--- /dev/null
+++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs
@@ -0,0 +1,70 @@
+using System;
+using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
+
+namespace StardewModdingAPI.Utilities.AssetPathUtilities
+{
+ /// <summary>Handles enumerating the normalized segments in an asset name.</summary>
+ internal ref struct AssetNamePartEnumerator
+ {
+ /*********
+ ** Fields
+ *********/
+ /// <summary>The backing field for <see cref="Remainder"/>.</summary>
+ private ReadOnlySpan<char> RemainderImpl;
+
+
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The remainder of the asset name being enumerated, ignoring segments which have already been yielded.</summary>
+ public ReadOnlySpan<char> Remainder => this.RemainderImpl;
+
+ /// <summary>Get the current segment.</summary>
+ public ReadOnlySpan<char> Current { get; private set; } = default;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="assetName">The asset name to enumerate.</param>
+ public AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
+ {
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
+ }
+
+ /// <summary>Move the enumerator to the next segment.</summary>
+ /// <returns>Returns true if a new value was found (accessible via <see cref="Current"/>).</returns>
+ public bool MoveNext()
+ {
+ if (this.RemainderImpl.Length == 0)
+ return false;
+
+ int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
+
+ // no more separator characters found, I'm done.
+ if (index < 0)
+ {
+ this.Current = this.RemainderImpl;
+ this.RemainderImpl = ReadOnlySpan<char>.Empty;
+ return true;
+ }
+
+ // Yield the next separate character bit
+ this.Current = this.RemainderImpl[..index];
+ this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
+ return true;
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Trim path separators at the start of the given path or segment.</summary>
+ /// <param name="span">The path or segment to trim.</param>
+ private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
+ {
+ return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
+ }
+ }
+}