diff options
-rw-r--r-- | README.md | 20 | ||||
-rw-r--r-- | src/GlobalAssemblyInfo.cs | 4 | ||||
-rw-r--r-- | src/StardewModdingAPI/Constants.cs | 2 |
3 files changed, 13 insertions, 13 deletions
@@ -57,20 +57,20 @@ folder containing `src`). build type | format | example :--------- | :-------------------------------- | :------ - dev build | `<version>-alpha-<timestamp>` | `1.0.0-alpha-201611300500` - beta | `<version>-beta<incrementing ID>` | `1.0.0-beta2` + dev build | `<version>-alpha.<timestamp>` | `1.0.0-alpha.20171230` + beta | `<version>-beta.<incrementing ID>`| `1.0.0-beta`, `1.0.0-beta.2`, … release | `<version>` | `1.0.0` 2. In Windows: 1. Rebuild the solution in _Release_ mode. - 2. Rename `bin/Packaged` to `SMAPI-<version>` (e.g. `SMAPI-1.0`). - 2. Transfer the `SMAPI-<version>` folder to Linux or Mac. + 2. Rename `bin/Packaged` to `SMAPI <version>` (e.g. `SMAPI 1.6`). + 2. Transfer the `SMAPI <version>` folder to Linux or Mac. _This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, since we need to set Unix file permissions that Windows won't save._ 2. In Linux or Mac: 1. Rebuild the solution in _Release_ mode. - 2. Copy `bin/Packaged/Mono` into the `SMAPI-<version>` folder. + 2. Copy `bin/Packaged/Mono` into the `SMAPI <version>` folder. 3. If you did everything right so far, you should have a folder like this: ``` @@ -104,13 +104,13 @@ folder containing `src`). install.exe readme.txt ``` - 4. Open a terminal in the `SMAPI-<version>` folder and run `chmod 755 Mono/StardewModdingAPI`. - 5. Copy & paste the `SMAPI-<version>` folder as `SMAPI-<version>-for-developers`. - 6. In the `SMAPI-<version>` folder, delete the following files: + 4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 Mono/StardewModdingAPI`. + 5. Copy & paste the `SMAPI <version>` folder as `SMAPI <version> for developers`. + 6. In the `SMAPI <version>` folder, delete the following files: * `Mono/StardewModdingAPI.config.json` * `Windows/StardewModdingAPI.config.json` * `Windows/StardewModdingAPI.xml` - 7. Compress the two folders into `SMAPI-<version>.zip` and `SMAPI-<version>-for-developers.zip`. + 7. Compress the two folders into `SMAPI <version>.zip` and `SMAPI <version> for developers.zip`. ## Advanced usage ### Configuration file @@ -129,4 +129,4 @@ change without warning. argument | purpose -------- | ------- -`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.)
\ No newline at end of file +`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) diff --git a/src/GlobalAssemblyInfo.cs b/src/GlobalAssemblyInfo.cs index 7f1fa401..3df34a96 100644 --- a/src/GlobalAssemblyInfo.cs +++ b/src/GlobalAssemblyInfo.cs @@ -2,5 +2,5 @@ using System.Runtime.InteropServices; [assembly: ComVisible(false)] -[assembly: AssemblyVersion("1.5.0.0")] -[assembly: AssemblyFileVersion("1.5.0.0")]
\ No newline at end of file +[assembly: AssemblyVersion("1.6.0.0")] +[assembly: AssemblyFileVersion("1.6.0.0")]
\ No newline at end of file diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs index a79fd382..2211e167 100644 --- a/src/StardewModdingAPI/Constants.cs +++ b/src/StardewModdingAPI/Constants.cs @@ -30,7 +30,7 @@ namespace StardewModdingAPI public static readonly Version Version = (Version)Constants.ApiVersion; /// <summary>SMAPI's current semantic version.</summary> - public static ISemanticVersion ApiVersion => new Version(1, 5, 0, null, suppressDeprecationWarning: true); + public static ISemanticVersion ApiVersion => new Version(1, 6, 0, null, suppressDeprecationWarning: true); /// <summary>The minimum supported version of Stardew Valley.</summary> public const string MinimumGameVersion = "1.1"; |