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-rw-r--r--README.md20
-rw-r--r--src/GlobalAssemblyInfo.cs4
-rw-r--r--src/StardewModdingAPI/Constants.cs2
3 files changed, 13 insertions, 13 deletions
diff --git a/README.md b/README.md
index 311c6d0e..995bb59f 100644
--- a/README.md
+++ b/README.md
@@ -57,20 +57,20 @@ folder containing `src`).
build type | format | example
:--------- | :-------------------------------- | :------
- dev build | `<version>-alpha-<timestamp>` | `1.0.0-alpha-201611300500`
- beta | `<version>-beta<incrementing ID>` | `1.0.0-beta2`
+ dev build | `<version>-alpha.<timestamp>` | `1.0.0-alpha.20171230`
+ beta | `<version>-beta.<incrementing ID>`| `1.0.0-beta`, `1.0.0-beta.2`, …
release | `<version>` | `1.0.0`
2. In Windows:
1. Rebuild the solution in _Release_ mode.
- 2. Rename `bin/Packaged` to `SMAPI-<version>` (e.g. `SMAPI-1.0`).
- 2. Transfer the `SMAPI-<version>` folder to Linux or Mac.
+ 2. Rename `bin/Packaged` to `SMAPI <version>` (e.g. `SMAPI 1.6`).
+ 2. Transfer the `SMAPI <version>` folder to Linux or Mac.
_This adds the installer executable and Windows files. We'll do the rest in Linux or Mac,
since we need to set Unix file permissions that Windows won't save._
2. In Linux or Mac:
1. Rebuild the solution in _Release_ mode.
- 2. Copy `bin/Packaged/Mono` into the `SMAPI-<version>` folder.
+ 2. Copy `bin/Packaged/Mono` into the `SMAPI <version>` folder.
3. If you did everything right so far, you should have a folder like this:
```
@@ -104,13 +104,13 @@ folder containing `src`).
install.exe
readme.txt
```
- 4. Open a terminal in the `SMAPI-<version>` folder and run `chmod 755 Mono/StardewModdingAPI`.
- 5. Copy & paste the `SMAPI-<version>` folder as `SMAPI-<version>-for-developers`.
- 6. In the `SMAPI-<version>` folder, delete the following files:
+ 4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 Mono/StardewModdingAPI`.
+ 5. Copy & paste the `SMAPI <version>` folder as `SMAPI <version> for developers`.
+ 6. In the `SMAPI <version>` folder, delete the following files:
* `Mono/StardewModdingAPI.config.json`
* `Windows/StardewModdingAPI.config.json`
* `Windows/StardewModdingAPI.xml`
- 7. Compress the two folders into `SMAPI-<version>.zip` and `SMAPI-<version>-for-developers.zip`.
+ 7. Compress the two folders into `SMAPI <version>.zip` and `SMAPI <version> for developers.zip`.
## Advanced usage
### Configuration file
@@ -129,4 +129,4 @@ change without warning.
argument | purpose
-------- | -------
-`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) \ No newline at end of file
+`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.)
diff --git a/src/GlobalAssemblyInfo.cs b/src/GlobalAssemblyInfo.cs
index 7f1fa401..3df34a96 100644
--- a/src/GlobalAssemblyInfo.cs
+++ b/src/GlobalAssemblyInfo.cs
@@ -2,5 +2,5 @@
using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
-[assembly: AssemblyVersion("1.5.0.0")]
-[assembly: AssemblyFileVersion("1.5.0.0")] \ No newline at end of file
+[assembly: AssemblyVersion("1.6.0.0")]
+[assembly: AssemblyFileVersion("1.6.0.0")] \ No newline at end of file
diff --git a/src/StardewModdingAPI/Constants.cs b/src/StardewModdingAPI/Constants.cs
index a79fd382..2211e167 100644
--- a/src/StardewModdingAPI/Constants.cs
+++ b/src/StardewModdingAPI/Constants.cs
@@ -30,7 +30,7 @@ namespace StardewModdingAPI
public static readonly Version Version = (Version)Constants.ApiVersion;
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion => new Version(1, 5, 0, null, suppressDeprecationWarning: true);
+ public static ISemanticVersion ApiVersion => new Version(1, 6, 0, null, suppressDeprecationWarning: true);
/// <summary>The minimum supported version of Stardew Valley.</summary>
public const string MinimumGameVersion = "1.1";