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-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md8
-rw-r--r--docs/technical/mod-package.md4
-rw-r--r--src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj2
-rw-r--r--src/SMAPI.ModBuildConfig/package.nuspec8
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
8 files changed, 19 insertions, 15 deletions
diff --git a/build/common.targets b/build/common.targets
index 43bbcba5..021e1fe6 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -4,7 +4,7 @@
<!--set properties -->
<PropertyGroup>
- <Version>3.6.2</Version>
+ <Version>3.7.0</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index b43489d3..3b8b0f8b 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,11 +7,13 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
-## Upcoming release
+## 3.7
+Released 07 September 2020 for Stardew Valley 1.4.1 or later.
+
* For players:
* Added heuristic compatibility rewrites. (This improves mod compatibility with Android and future game updates.)
* Tweaked the rules for showing update alerts (see _for SMAPI developers_ below for details).
- * Simplified error shown for duplicate mods.
+ * Simplified the error shown for duplicate mods.
* Fixed crossplatform compatibility for mods which use the `[HarmonyPatch(type)]` attribute (thanks to spacechase0!).
* Fixed map tile rotation broken when you return to the title screen and reload a save.
* Fixed broken URL in update alerts for unofficial versions.
@@ -31,7 +33,7 @@
* For SMAPI developers:
* The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease).
- * Reorganised SMAPI core to reduce coupling to `Game1`, make it easier to navigate, and simplify future game updates.
+ * Reorganised the SMAPI core to reduce coupling to game types like `Game1`, make it easier to navigate, and simplify future game updates.
* SMAPI now automatically fixes code broken by these changes in game code, so manual rewriters are no longer needed:
* reference to a method with new optional parameters;
* reference to a field replaced by a property;
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 0547b3ff..26ef019f 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -356,7 +356,9 @@ That will create a `Pathoschild.Stardew.ModBuildConfig-<version>.nupkg` file in
which can be uploaded to NuGet or referenced directly.
## Release notes
-### Upcoming release
+### 3.2
+Released 07 September 2020.
+
* Added option to change `Mods` folder path.
* Rewrote documentation to make it easier to read.
diff --git a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
index 5061b01b..5e35b7e9 100644
--- a/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
+++ b/src/SMAPI.ModBuildConfig/SMAPI.ModBuildConfig.csproj
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
- <Version>3.1.0</Version>
+ <Version>3.2.0</Version>
<TargetFramework>net45</TargetFramework>
<PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index afb03cec..c0b0799a 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -2,7 +2,7 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
- <version>3.1.0</version>
+ <version>3.2.0</version>
<title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
@@ -14,9 +14,9 @@
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
<releaseNotes>
- 3.1.0:
- - Added support for semantic versioning 2.0.
- - 0Harmony.dll is now ignored if the mod references it directly (it's bundled with SMAPI).
+ 3.2.0:
+ - Added option to change `Mods` folder path.
+ - Rewrote documentation to make it easier to read.
</releaseNotes>
</metadata>
<files>
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index 1be55776..368f470c 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.6.2",
+ "Version": "3.7.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.6.2"
+ "MinimumApiVersion": "3.7.0"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index c57ac162..8a95a78f 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.6.2",
+ "Version": "3.7.0",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.6.2"
+ "MinimumApiVersion": "3.7.0"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 485e35fa..858e832f 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -51,7 +51,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
- public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.6.2");
+ public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.7.0");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.1");