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-rw-r--r--src/StardewModdingAPI/Framework/SContentManager.cs60
1 files changed, 22 insertions, 38 deletions
diff --git a/src/StardewModdingAPI/Framework/SContentManager.cs b/src/StardewModdingAPI/Framework/SContentManager.cs
index 38457862..d269cafa 100644
--- a/src/StardewModdingAPI/Framework/SContentManager.cs
+++ b/src/StardewModdingAPI/Framework/SContentManager.cs
@@ -111,28 +111,16 @@ namespace StardewModdingAPI.Framework
/// <param name="assetName">The asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
public override T Load<T>(string assetName)
{
- // get normalised metadata
assetName = this.NormaliseAssetName(assetName);
- string cacheLocale = this.GetCacheLocale(assetName);
// skip if already loaded
if (this.IsNormalisedKeyLoaded(assetName))
return base.Load<T>(assetName);
- // let mods intercept content
- IAssetInfo info = new AssetInfo(cacheLocale, assetName, typeof(T), this.NormaliseAssetName);
- Lazy<IAssetData> data = new Lazy<IAssetData>(() => new AssetDataForObject(info.Locale, info.AssetName, base.Load<T>(assetName), this.NormaliseAssetName));
- if (this.TryOverrideAssetLoad(info, data, out T result))
- {
- if (result == null)
- throw new InvalidCastException($"Can't override asset '{assetName}' with a null value.");
-
- this.Cache[assetName] = result;
- return result;
- }
-
- // fallback to default behavior
- return base.Load<T>(assetName);
+ // load asset
+ T asset = this.GetAssetWithInterceptors(this.GetLocale(), assetName, () => base.Load<T>(assetName));
+ this.Cache[assetName] = asset;
+ return asset;
}
/// <summary>Inject an asset into the cache.</summary>
@@ -162,27 +150,21 @@ namespace StardewModdingAPI.Framework
|| this.Cache.ContainsKey($"{normalisedAssetName}.{this.GetKeyLocale.Invoke<string>()}"); // translated asset
}
- /// <summary>Get the locale for which the asset name was saved, if any.</summary>
- /// <param name="normalisedAssetName">The normalised asset name.</param>
- private string GetCacheLocale(string normalisedAssetName)
- {
- string locale = this.GetKeyLocale.Invoke<string>();
- return this.Cache.ContainsKey($"{normalisedAssetName}.{locale}")
- ? locale
- : null;
- }
-
- /// <summary>Try to override an asset being loaded.</summary>
+ /// <summary>Read an asset with support for asset interceptors.</summary>
/// <typeparam name="T">The asset type.</typeparam>
- /// <param name="info">The asset metadata.</param>
- /// <param name="data">The loaded asset data.</param>
- /// <param name="result">The asset to use instead.</param>
- /// <returns>Returns whether the asset should be overridden by <paramref name="result"/>.</returns>
- private bool TryOverrideAssetLoad<T>(IAssetInfo info, Lazy<IAssetData> data, out T result)
+ /// <param name="locale">The current content locale.</param>
+ /// <param name="normalisedKey">The normalised asset path relative to the loader root directory, not including the <c>.xnb</c> extension.</param>
+ /// <param name="getData">Get the asset from the underlying content manager.</param>
+ private T GetAssetWithInterceptors<T>(string locale, string normalisedKey, Func<T> getData)
{
- bool edited = false;
+ // get metadata
+ IAssetInfo info = new AssetInfo(locale, normalisedKey, typeof(T), this.NormaliseAssetName);
+
+ // load asset
+ T asset = getData();
- // apply editors
+ // edit asset
+ IAssetData data = new AssetDataForObject(info.Locale, info.AssetName, asset, this.NormaliseAssetName);
foreach (var modEditors in this.Editors)
{
IModMetadata mod = modEditors.Key;
@@ -192,14 +174,16 @@ namespace StardewModdingAPI.Framework
continue;
this.Monitor.Log($"{mod.DisplayName} intercepted {info.AssetName}.", LogLevel.Trace);
- editor.Edit<T>(data.Value);
- edited = true;
+ editor.Edit<T>(data);
+ if (data.Data == null)
+ throw new InvalidOperationException($"{mod.DisplayName} incorrectly set asset '{normalisedKey}' to a null value.");
+ if (!(data.Data is T))
+ throw new InvalidOperationException($"{mod.DisplayName} incorrectly set asset '{normalisedKey}' to incompatible type '{data.Data.GetType()}', expected '{typeof(T)}'.");
}
}
// return result
- result = edited ? (T)data.Value.Data : default(T);
- return edited;
+ return (T)data.Data;
}
}
}