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-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs63
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs533
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj4
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/Events/EventManager.cs5
-rw-r--r--src/SMAPI/Framework/Events/IManagedEvent.cs7
-rw-r--r--src/SMAPI/Framework/Events/ManagedEvent.cs103
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/AlertContext.cs14
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/AlertEntry.cs20
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCategory.cs16
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCollection.cs11
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/IPerformanceCounterEvent.cs1
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/PerformanceCounter.cs18
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs144
-rw-r--r--src/SMAPI/Framework/PerformanceCounter/PerformanceCounterManager.cs233
-rw-r--r--src/SMAPI/Framework/SCore.cs193
-rw-r--r--src/SMAPI/Framework/SGame.cs10
-rw-r--r--src/SMAPI/Program.cs2
18 files changed, 1027 insertions, 352 deletions
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs
index 10007b42..40691a3e 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ArgumentParser.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using System.Globalization;
using System.Linq;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
@@ -113,6 +114,51 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
return true;
}
+ public bool IsDecimal(int index)
+ {
+ if (!this.TryGet(index, "", out string raw, false))
+ return false;
+
+ if (!decimal.TryParse(raw, NumberStyles.Number, CultureInfo.InvariantCulture, out decimal value))
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ /// <summary>Try to read a decimal argument.</summary>
+ /// <param name="index">The argument index.</param>
+ /// <param name="name">The argument name for error messages.</param>
+ /// <param name="value">The parsed value.</param>
+ /// <param name="required">Whether to show an error if the argument is missing.</param>
+ /// <param name="min">The minimum value allowed.</param>
+ /// <param name="max">The maximum value allowed.</param>
+ public bool TryGetDecimal(int index, string name, out decimal value, bool required = true, decimal? min = null, decimal? max = null)
+ {
+ value = 0;
+
+ // get argument
+ if (!this.TryGet(index, name, out string raw, required))
+ return false;
+
+ // parse
+ if (!decimal.TryParse(raw, NumberStyles.Number, CultureInfo.InvariantCulture, out value))
+ {
+ this.LogDecimalFormatError(index, name, min, max);
+ return false;
+ }
+
+ // validate
+ if ((min.HasValue && value < min) || (max.HasValue && value > max))
+ {
+ this.LogDecimalFormatError(index, name, min, max);
+ return false;
+ }
+
+ return true;
+ }
+
/// <summary>Returns an enumerator that iterates through the collection.</summary>
/// <returns>An enumerator that can be used to iterate through the collection.</returns>
public IEnumerator<string> GetEnumerator()
@@ -154,5 +200,22 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
else
this.LogError($"Argument {index} ({name}) must be an integer.");
}
+
+ /// <summary>Print an error for an invalid decimal argument.</summary>
+ /// <param name="index">The argument index.</param>
+ /// <param name="name">The argument name for error messages.</param>
+ /// <param name="min">The minimum value allowed.</param>
+ /// <param name="max">The maximum value allowed.</param>
+ private void LogDecimalFormatError(int index, string name, decimal? min, decimal? max)
+ {
+ if (min.HasValue && max.HasValue)
+ this.LogError($"Argument {index} ({name}) must be a decimal between {min} and {max}.");
+ else if (min.HasValue)
+ this.LogError($"Argument {index} ({name}) must be a decimal and at least {min}.");
+ else if (max.HasValue)
+ this.LogError($"Argument {index} ({name}) must be a decimal and at most {max}.");
+ else
+ this.LogError($"Argument {index} ({name}) must be a decimal.");
+ }
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs
index b7e56359..84b9504e 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/Other/PerformanceCounterCommand.cs
@@ -1,14 +1,543 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using StardewModdingAPI.Framework;
+using StardewModdingAPI.Framework.PerformanceCounter;
+
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
- internal class PerformanceCounterCommand: TrainerCommand
+ internal class PerformanceCounterCommand : TrainerCommand
{
- public PerformanceCounterCommand(string name, string description) : base("performance_counters", "Displays performance counters")
+ private readonly Dictionary<Command, string[]> CommandNames = new Dictionary<Command, string[]>()
+ {
+ {Command.Summary, new[] {"summary", "sum", "s"}},
+ {Command.Detail, new[] {"detail", "d"}},
+ {Command.Reset, new[] {"reset", "r"}},
+ {Command.Monitor, new[] {"monitor"}},
+ {Command.Examples, new[] {"examples"}},
+ {Command.Concepts, new[] {"concepts"}},
+ {Command.Help, new[] {"help"}},
+ };
+
+ private enum Command
+ {
+ Summary,
+ Detail,
+ Reset,
+ Monitor,
+ Examples,
+ Help,
+ Concepts,
+ None
+ }
+
+ public PerformanceCounterCommand() : base("pc", PerformanceCounterCommand.GetDescription())
{
}
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
+ if (args.TryGet(0, "command", out string subCommandString, false))
+ {
+ Command subCommand = this.ParseCommandString(subCommandString);
+
+ switch (subCommand)
+ {
+ case Command.Summary:
+ this.DisplayPerformanceCounterSummary(monitor, args);
+ break;
+ case Command.Detail:
+ this.DisplayPerformanceCounterDetail(monitor, args);
+ break;
+ case Command.Reset:
+ this.ResetCounter(monitor, args);
+ break;
+ case Command.Monitor:
+ this.HandleMonitor(monitor, args);
+ break;
+ case Command.Examples:
+ break;
+ case Command.Concepts:
+ this.ShowHelp(monitor, Command.Concepts);
+ break;
+ case Command.Help:
+ args.TryGet(1, "command", out string commandString, true);
+
+ var helpCommand = this.ParseCommandString(commandString);
+ this.ShowHelp(monitor, helpCommand);
+ break;
+ default:
+ this.LogUsageError(monitor, $"Unknown command {subCommandString}");
+ break;
+ }
+ }
+ else
+ {
+ this.DisplayPerformanceCounterSummary(monitor, args);
+ }
+ }
+
+ private Command ParseCommandString(string command)
+ {
+ foreach (var i in this.CommandNames.Where(i => i.Value.Any(str => str.Equals(command, StringComparison.InvariantCultureIgnoreCase))))
+ {
+ return i.Key;
+ }
+
+ return Command.None;
+ }
+
+ private void HandleMonitor(IMonitor monitor, ArgumentParser args)
+ {
+ if (args.TryGet(1, "mode", out string mode, false))
+ {
+ switch (mode)
+ {
+ case "list":
+ this.ListMonitors(monitor);
+ break;
+ case "collection":
+ args.TryGet(2, "name", out string collectionName);
+ decimal threshold = 0;
+ if (args.IsDecimal(3) && args.TryGetDecimal(3, "threshold", out threshold, false))
+ {
+ this.SetCollectionMonitor(monitor, collectionName, null, (double)threshold);
+ } else if (args.TryGet(3, "source", out string source))
+ {
+ if (args.TryGetDecimal(4, "threshold", out threshold))
+ {
+ this.SetCollectionMonitor(monitor, collectionName, source, (double) threshold);
+ }
+ }
+ break;
+ case "clear":
+ this.ClearMonitors(monitor);
+ break;
+ default:
+ monitor.Log($"Unknown mode {mode}. See 'pc help monitor' for usage.");
+ break;
+ }
+
+ }
+ else
+ {
+ this.ListMonitors(monitor);
+ }
+ }
+
+ private void SetCollectionMonitor(IMonitor monitor, string collectionName, string sourceName, double threshold)
+ {
+ foreach (PerformanceCounterCollection collection in SCore.PerformanceCounterManager.PerformanceCounterCollections)
+ {
+ if (collection.Name.ToLowerInvariant().Equals(collectionName.ToLowerInvariant()))
+ {
+ if (sourceName == null)
+ {
+ collection.Monitor = true;
+ collection.MonitorThresholdMilliseconds = threshold;
+ monitor.Log($"Set up monitor for '{collectionName}' with '{this.FormatMilliseconds(threshold)}'", LogLevel.Info);
+ return;
+ }
+ else
+ {
+ foreach (var performanceCounter in collection.PerformanceCounters)
+ {
+ if (performanceCounter.Value.Source.ToLowerInvariant().Equals(sourceName.ToLowerInvariant()))
+ {
+ performanceCounter.Value.Monitor = true;
+ performanceCounter.Value.MonitorThresholdMilliseconds = threshold;
+ monitor.Log($"Set up monitor for '{sourceName}' in collection '{collectionName}' with '{this.FormatMilliseconds(threshold)}", LogLevel.Info);
+ return;
+ }
+ }
+
+ monitor.Log($"Could not find the source '{sourceName}' in collection '{collectionName}'", LogLevel.Warn);
+ return;
+ }
+ }
+ }
+
+ monitor.Log($"Could not find the collection '{collectionName}'", LogLevel.Warn);
+ }
+
+
+ private void ClearMonitors(IMonitor monitor)
+ {
+ int clearedCounters = 0;
+ foreach (PerformanceCounterCollection collection in SCore.PerformanceCounterManager.PerformanceCounterCollections)
+ {
+ if (collection.Monitor)
+ {
+ collection.Monitor = false;
+ clearedCounters++;
+ }
+
+ foreach (var performanceCounter in collection.PerformanceCounters)
+ {
+ if (performanceCounter.Value.Monitor)
+ {
+ performanceCounter.Value.Monitor = false;
+ clearedCounters++;
+ }
+ }
+
+ }
+
+ monitor.Log($"Cleared {clearedCounters} counters.", LogLevel.Info);
+ }
+
+ private void ListMonitors(IMonitor monitor)
+ {
+ StringBuilder sb = new StringBuilder();
+ sb.AppendLine();
+ sb.AppendLine();
+ var collectionMonitors = new List<(string collectionName, double threshold)>();
+ var sourceMonitors = new List<(string collectionName, string sourceName, double threshold)>();
+
+ foreach (PerformanceCounterCollection collection in SCore.PerformanceCounterManager.PerformanceCounterCollections)
+ {
+ if (collection.Monitor)
+ {
+ collectionMonitors.Add((collection.Name, collection.MonitorThresholdMilliseconds));
+ }
+
+ sourceMonitors.AddRange(from performanceCounter in
+ collection.PerformanceCounters where performanceCounter.Value.Monitor
+ select (collection.Name, performanceCounter.Value.Source, performanceCounter.Value.MonitorThresholdMilliseconds));
+ }
+
+ if (collectionMonitors.Count > 0)
+ {
+ sb.AppendLine("Collection Monitors:");
+ sb.AppendLine();
+ sb.AppendLine(this.GetTableString(
+ data: collectionMonitors,
+ header: new[] {"Collection", "Threshold"},
+ getRow: item => new[]
+ {
+ item.collectionName,
+ this.FormatMilliseconds(item.threshold)
+ }
+ ));
+
+ sb.AppendLine();
+
+
+ }
+
+ if (sourceMonitors.Count > 0)
+ {
+ sb.AppendLine("Source Monitors:");
+ sb.AppendLine();
+ sb.AppendLine(this.GetTableString(
+ data: sourceMonitors,
+ header: new[] {"Collection", "Source", "Threshold"},
+ getRow: item => new[]
+ {
+ item.collectionName,
+ item.sourceName,
+ this.FormatMilliseconds(item.threshold)
+ }
+ ));
+
+ sb.AppendLine();
+ }
+
+ monitor.Log(sb.ToString(), LogLevel.Info);
+ }
+
+ private void ShowHelp(IMonitor monitor, Command command)
+ {
+ StringBuilder sb = new StringBuilder();
+ sb.AppendLine();
+ switch (command)
+ {
+ case Command.Concepts:
+ sb.AppendLine("A performance counter is a metric which measures execution time. Each performance");
+ sb.AppendLine("counter consists of:");
+ sb.AppendLine();
+ sb.AppendLine(" - A source, which typically is a mod or the game itself.");
+ sb.AppendLine(" - A ring buffer which stores the data points (execution time and time when it was executed)");
+ sb.AppendLine();
+ sb.AppendLine("A set of performance counters is organized in a collection to group various areas.");
+ sb.AppendLine("Per default, collections for all game events [1] are created.");
+ sb.AppendLine();
+ sb.AppendLine("Example:");
+ sb.AppendLine();
+ sb.AppendLine("The performance counter collection named 'Display.Rendered' contains one performance");
+ sb.AppendLine("counters when the game executes the 'Display.Rendered' event, and one additional");
+ sb.AppendLine("performance counter for each mod which handles the 'Display.Rendered' event.");
+ sb.AppendLine();
+ sb.AppendLine("[1] https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events");
+ break;
+ case Command.Detail:
+ sb.AppendLine("Usage: pc detail <collection> <source>");
+ sb.AppendLine(" pc detail <collection> <threshold>");
+ sb.AppendLine();
+ sb.AppendLine("Displays details for a specific collection.");
+ sb.AppendLine();
+ sb.AppendLine("Arguments:");
+ sb.AppendLine(" <collection> Required. The full or partial name of the collection to display.");
+ sb.AppendLine(" <source> Optional. The full or partial name of the source.");
+ sb.AppendLine(" <threshold> Optional. The threshold in milliseconds. Any average execution time below that");
+ sb.AppendLine(" threshold is not reported.");
+ sb.AppendLine();
+ sb.AppendLine("Examples:");
+ sb.AppendLine("pc detail Display.Rendering Displays all performance counters for the 'Display.Rendering' collection");
+ sb.AppendLine("pc detail Display.Rendering Pathoschild.ChestsAnywhere Displays the 'Display.Rendering' performance counter for 'Pathoschild.ChestsAnywhere'");
+ sb.AppendLine("pc detail Display.Rendering 5 Displays the 'Display.Rendering' performance counters exceeding an average of 5ms");
+ break;
+ case Command.Summary:
+ sb.AppendLine("Usage: pc summary <mode|name>");
+ sb.AppendLine();
+ sb.AppendLine("Displays the performance counter summary.");
+ sb.AppendLine();
+ sb.AppendLine("Arguments:");
+ sb.AppendLine(" <mode> Optional. Defaults to 'important' if omitted. Specifies one of these modes:");
+ sb.AppendLine(" - all Displays performance counters from all collections");
+ sb.AppendLine(" - important Displays only important performance counter collections");
+ sb.AppendLine();
+ sb.AppendLine(" <name> Optional. Only shows performance counter collections matching the given name");
+ sb.AppendLine();
+ sb.AppendLine("Examples:");
+ sb.AppendLine("pc summary all Shows all events");
+ sb.AppendLine("pc summary Display.Rendering Shows only the 'Display.Rendering' collection");
+ break;
+ case Command.Monitor:
+ sb.AppendLine("Usage: pc monitor <mode> <collectionName> <threshold>");
+ sb.AppendLine("Usage: pc monitor <mode> <collectionName> <sourceName> <threshold>");
+ sb.AppendLine();
+ sb.AppendLine("Manages monitoring settings.");
+ sb.AppendLine();
+ sb.AppendLine("Arguments:");
+ sb.AppendLine(" <mode> Optional. Specifies if a specific source or a specific collection should be monitored.");
+ sb.AppendLine(" - list Lists current monitoring settings");
+ sb.AppendLine(" - collection Sets up a monitor for a collection");
+ sb.AppendLine(" - clear Clears all monitoring entries");
+ sb.AppendLine(" Defaults to 'list' if not specified.");
+ sb.AppendLine();
+ sb.AppendLine(" <collectionName> Required if the mode 'collection' is specified.");
+ sb.AppendLine(" Specifies the name of the collection to be monitored. Must be an exact match.");
+ sb.AppendLine();
+ sb.AppendLine(" <sourceName> Optional. Specifies the name of a specific source. Must be an exact match.");
+ sb.AppendLine();
+ sb.AppendLine(" <threshold> Required if the mode 'collection' is specified.");
+ sb.AppendLine(" Specifies the threshold in milliseconds (fractions allowed).");
+ sb.AppendLine(" Can also be 'remove' to remove the threshold.");
+ sb.AppendLine();
+ sb.AppendLine("Examples:");
+ sb.AppendLine();
+ sb.AppendLine("pc monitor collection Display.Rendering 10");
+ sb.AppendLine(" Sets up monitoring to write an alert on the console if the execution time of all performance counters in");
+ sb.AppendLine(" the 'Display.Rendering' collection exceed 10 milliseconds.");
+ sb.AppendLine();
+ sb.AppendLine("pc monitor collection Display.Rendering Pathoschild.ChestsAnywhere 5");
+ sb.AppendLine(" Sets up monitoring to write an alert on the console if the execution time of Pathoschild.ChestsAnywhere in");
+ sb.AppendLine(" the 'Display.Rendering' collection exceed 5 milliseconds.");
+ sb.AppendLine();
+ sb.AppendLine("pc monitor collection Display.Rendering remove");
+ sb.AppendLine(" Removes the threshold previously defined from the collection. Note that source-specific thresholds are left intact.");
+ sb.AppendLine();
+ sb.AppendLine("pc monitor clear");
+ sb.AppendLine(" Clears all previously setup monitors.");
+ break;
+ case Command.Reset:
+ sb.AppendLine("Usage: pc reset <type> <name>");
+ sb.AppendLine();
+ sb.AppendLine("Resets performance counters.");
+ sb.AppendLine();
+ sb.AppendLine("Arguments:");
+ sb.AppendLine(" <type> Optional. Specifies if a collection or source should be reset.");
+ sb.AppendLine(" If omitted, all performance counters are reset.");
+ sb.AppendLine();
+ sb.AppendLine(" - source Clears performance counters for a specific source");
+ sb.AppendLine(" - collection Clears performance counters for a specific collection");
+ sb.AppendLine();
+ sb.AppendLine(" <name> Required if a <type> is given. Specifies the name of either the collection");
+ sb.AppendLine(" or the source. The name must be an exact match.");
+ sb.AppendLine();
+ sb.AppendLine("Examples:");
+ sb.AppendLine("pc reset Resets all performance counters");
+ sb.AppendLine("pc reset source Pathoschild.ChestsAnywhere Resets all performance for the source named Pathoschild.ChestsAnywhere");
+ sb.AppendLine("pc reset collection Display.Rendering Resets all performance for the collection named Display.Rendering");
+ break;
+ }
+
+ sb.AppendLine();
+ monitor.Log(sb.ToString(), LogLevel.Info);
+ }
+
+ private void ResetCounter(IMonitor monitor, ArgumentParser args)
+ {
+ if (args.TryGet(1, "type", out string type, false))
+ {
+ args.TryGet(2, "name", out string name);
+
+ switch (type)
+ {
+ case "category":
+ SCore.PerformanceCounterManager.ResetCategory(name);
+ monitor.Log($"All performance counters for category {name} are now cleared.", LogLevel.Info);
+ break;
+ case "mod":
+ SCore.PerformanceCounterManager.ResetSource(name);
+ monitor.Log($"All performance counters for mod {name} are now cleared.", LogLevel.Info);
+ break;
+ }
+ }
+ else
+ {
+ SCore.PerformanceCounterManager.Reset();
+ monitor.Log("All performance counters are now cleared.", LogLevel.Info);
+ }
+ }
+
+ private void DisplayPerformanceCounterSummary(IMonitor monitor, ArgumentParser args)
+ {
+ IEnumerable<PerformanceCounterCollection> data;
+
+ if (!args.TryGet(1, "mode", out string mode, false))
+ {
+ mode = "important";
+ }
+
+ switch (mode)
+ {
+ case null:
+ case "important":
+ data = SCore.PerformanceCounterManager.PerformanceCounterCollections.Where(p => p.IsImportant);
+ break;
+ case "all":
+ data = SCore.PerformanceCounterManager.PerformanceCounterCollections;
+ break;
+ default:
+ data = SCore.PerformanceCounterManager.PerformanceCounterCollections.Where(p =>
+ p.Name.ToLowerInvariant().Contains(mode.ToLowerInvariant()));
+ break;
+ }
+
+ StringBuilder sb = new StringBuilder();
+
+ sb.AppendLine("Summary:");
+ sb.AppendLine(this.GetTableString(
+ data: data,
+ header: new[] {"Collection", "Avg Calls/s", "Avg Execution Time (Game)", "Avg Execution Time (Mods)", "Avg Execution Time (Game+Mods)"},
+ getRow: item => new[]
+ {
+ item.Name,
+ item.GetAverageCallsPerSecond().ToString(),
+ this.FormatMilliseconds(item.GetGameAverageExecutionTime()),
+ this.FormatMilliseconds(item.GetModsAverageExecutionTime()),
+ this.FormatMilliseconds(item.GetAverageExecutionTime())
+ }
+ ));
+
+ monitor.Log(sb.ToString(), LogLevel.Info);
+ }
+
+ private void DisplayPerformanceCounterDetail(IMonitor monitor, ArgumentParser args)
+ {
+ List<PerformanceCounterCollection> collections = new List<PerformanceCounterCollection>();
+ TimeSpan averageInterval = TimeSpan.FromSeconds(60);
+ double? thresholdMilliseconds = null;
+ string sourceFilter = null;
+
+ if (args.TryGet(1, "collection", out string collectionName))
+ {
+ collections.AddRange(SCore.PerformanceCounterManager.PerformanceCounterCollections.Where(collection => collection.Name.ToLowerInvariant().Contains(collectionName.ToLowerInvariant())));
+
+ if (args.IsDecimal(2) && args.TryGetDecimal(2, "threshold", out decimal value, false))
+ {
+ thresholdMilliseconds = (double?) value;
+ }
+ else
+ {
+ if (args.TryGet(2, "source", out string sourceName, false))
+ {
+ sourceFilter = sourceName;
+ }
+ }
+ }
+
+ foreach (var c in collections)
+ {
+ this.DisplayPerformanceCollectionDetail(monitor, c, averageInterval, thresholdMilliseconds, sourceFilter);
+ }
+ }
+
+ private void DisplayPerformanceCollectionDetail(IMonitor monitor, PerformanceCounterCollection collection,
+ TimeSpan averageInterval, double? thresholdMilliseconds, string sourceFilter = null)
+ {
+ StringBuilder sb = new StringBuilder($"Performance Counter for {collection.Name}:\n\n");
+
+ IEnumerable<KeyValuePair<string, PerformanceCounter>> data = collection.PerformanceCounters;
+
+ if (sourceFilter != null)
+ {
+ data = collection.PerformanceCounters.Where(p =>
+ p.Value.Source.ToLowerInvariant().Contains(sourceFilter.ToLowerInvariant()));
+ }
+
+ if (thresholdMilliseconds != null)
+ {
+ data = data.Where(p => p.Value.GetAverage(averageInterval) >= thresholdMilliseconds);
+ }
+
+ sb.AppendLine(this.GetTableString(
+ data: data,
+ header: new[] {"Mod", $"Avg Execution Time (last {(int) averageInterval.TotalSeconds}s)", "Last Execution Time", "Peak Execution Time"},
+ getRow: item => new[]
+ {
+ item.Key,
+ this.FormatMilliseconds(item.Value.GetAverage(averageInterval), thresholdMilliseconds),
+ this.FormatMilliseconds(item.Value.GetLastEntry()?.Elapsed.TotalMilliseconds),
+ this.FormatMilliseconds(item.Value.GetPeak()?.Elapsed.TotalMilliseconds)
+ }
+ ));
+
+ monitor.Log(sb.ToString(), LogLevel.Info);
+ }
+
+ private string FormatMilliseconds(double? milliseconds, double? thresholdMilliseconds = null)
+ {
+ if (milliseconds == null || (thresholdMilliseconds != null && milliseconds < thresholdMilliseconds))
+ {
+ return "-";
+ }
+
+ return ((double) milliseconds).ToString("F2");
+ }
+
+ /// <summary>Get the command description.</summary>
+ private static string GetDescription()
+ {
+ StringBuilder sb = new StringBuilder();
+
+ sb.AppendLine("Displays and configured performance counters.");
+ sb.AppendLine();
+ sb.AppendLine("A performance counter records the invocation time of in-game events being");
+ sb.AppendLine("processed by mods or the game itself. See 'concepts' for a detailed explanation.");
+ sb.AppendLine();
+ sb.AppendLine("Usage: pc <command> <action>");
+ sb.AppendLine();
+ sb.AppendLine("Commands:");
+ sb.AppendLine();
+ sb.AppendLine(" summary|sum|s Displays a summary of important or all collections");
+ sb.AppendLine(" detail|d Shows performance counter information for a given collection");
+ sb.AppendLine(" reset|r Resets the performance counters");
+ sb.AppendLine(" monitor Configures monitoring settings");
+ sb.AppendLine(" examples Displays various examples");
+ sb.AppendLine(" concepts Displays an explanation of the performance counter concepts");
+ sb.AppendLine(" help Displays verbose help for the available commands");
+ sb.AppendLine();
+ sb.AppendLine("To get help for a specific command, use 'pc help <command>', for example:");
+ sb.AppendLine("pc help summary");
+ sb.AppendLine();
+ sb.AppendLine("Defaults to summary if no command is given.");
+ sb.AppendLine();
+ return sb.ToString();
}
}
}
diff --git a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
index ce35bf73..f073ac21 100644
--- a/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
+++ b/src/SMAPI.Mods.ConsoleCommands/SMAPI.Mods.ConsoleCommands.csproj
@@ -67,6 +67,10 @@
</None>
</ItemGroup>
+ <ItemGroup>
+ <PackageReference Include="System.ValueTuple" Version="4.5.0" />
+ </ItemGroup>
+
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 0923494c..76cb6f89 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -56,7 +56,7 @@ namespace StardewModdingAPI
internal const string HomePageUrl = "https://smapi.io";
/// <summary>The URL of the SMAPI home page.</summary>
- internal const string GamePerformanceCounterName = "-internal-";
+ internal const string GamePerformanceCounterName = "<StardewValley>";
/// <summary>The absolute path to the folder containing SMAPI's internal files.</summary>
internal static readonly string InternalFilesPath = Program.DllSearchPath;
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs
index 892cbc7b..9c65a6cc 100644
--- a/src/SMAPI/Framework/Events/EventManager.cs
+++ b/src/SMAPI/Framework/Events/EventManager.cs
@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework.PerformanceCounter;
namespace StardewModdingAPI.Framework.Events
{
@@ -173,10 +174,10 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Writes messages to the log.</param>
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
- public EventManager(IMonitor monitor, ModRegistry modRegistry)
+ public EventManager(IMonitor monitor, ModRegistry modRegistry, PerformanceCounterManager performanceCounterManager)
{
// create shortcut initializers
- ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry);
+ ManagedEvent<TEventArgs> ManageEventOf<TEventArgs>(string typeName, string eventName) => new ManagedEvent<TEventArgs>($"{typeName}.{eventName}", monitor, modRegistry, performanceCounterManager);
// init events (new)
this.MenuChanged = ManageEventOf<MenuChangedEventArgs>(nameof(IModEvents.Display), nameof(IDisplayEvents.MenuChanged));
diff --git a/src/SMAPI/Framework/Events/IManagedEvent.cs b/src/SMAPI/Framework/Events/IManagedEvent.cs
new file mode 100644
index 00000000..04476866
--- /dev/null
+++ b/src/SMAPI/Framework/Events/IManagedEvent.cs
@@ -0,0 +1,7 @@
+namespace StardewModdingAPI.Framework.Events
+{
+ internal interface IManagedEvent
+ {
+ string GetName();
+ }
+}
diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs
index bb915738..bba94c35 100644
--- a/src/SMAPI/Framework/Events/ManagedEvent.cs
+++ b/src/SMAPI/Framework/Events/ManagedEvent.cs
@@ -1,15 +1,13 @@
using System;
using System.Collections.Generic;
-using System.Diagnostics;
using System.Linq;
-using StardewModdingAPI.Framework.Utilities;
-using PerformanceCounter = StardewModdingAPI.Framework.PerformanceCounter.PerformanceCounter;
+using PerformanceCounterManager = StardewModdingAPI.Framework.PerformanceCounter.PerformanceCounterManager;
namespace StardewModdingAPI.Framework.Events
{
/// <summary>An event wrapper which intercepts and logs errors in handler code.</summary>
/// <typeparam name="TEventArgs">The event arguments type.</typeparam>
- internal class ManagedEvent<TEventArgs>: IPerformanceCounterEvent
+ internal class ManagedEvent<TEventArgs>: IManagedEvent
{
/*********
** Fields
@@ -32,38 +30,8 @@ namespace StardewModdingAPI.Framework.Events
/// <summary>The cached invocation list.</summary>
private EventHandler<TEventArgs>[] CachedInvocationList;
- public IDictionary<string, PerformanceCounter.PerformanceCounter> PerformanceCounters { get; } = new Dictionary<string, PerformanceCounter.PerformanceCounter>();
-
- private readonly Stopwatch Stopwatch = new Stopwatch();
-
- private long EventCallCount = 0;
-
- private readonly DateTime StartDateTime = DateTime.Now;
-
- public string GetEventName()
- {
- return this.EventName;
- }
-
- public double GetGameAverageExecutionTime()
- {
- if (this.PerformanceCounters.TryGetValue(Constants.GamePerformanceCounterName, out PerformanceCounter.PerformanceCounter gameExecTime))
- {
- return gameExecTime.GetAverage();
- }
-
- return 0;
- }
-
- public double GetModsAverageExecutionTime()
- {
- return this.PerformanceCounters.Where(p => p.Key != Constants.GamePerformanceCounterName).Sum(p => p.Value.GetAverage());
- }
-
- public double GetAverageExecutionTime()
- {
- return this.PerformanceCounters.Sum(p => p.Value.GetAverage());
- }
+ /// <summary>The performance counter manager.</summary>
+ private readonly PerformanceCounterManager PerformanceCounterManager;
/*********
** Public methods
@@ -72,11 +40,18 @@ namespace StardewModdingAPI.Framework.Events
/// <param name="eventName">A human-readable name for the event.</param>
/// <param name="monitor">Writes messages to the log.</param>
/// <param name="modRegistry">The mod registry with which to identify mods.</param>
- public ManagedEvent(string eventName, IMonitor monitor, ModRegistry modRegistry)
+ public ManagedEvent(string eventName, IMonitor monitor, ModRegistry modRegistry, PerformanceCounterManager performanceCounterManager)
{
this.EventName = eventName;
this.Monitor = monitor;
this.ModRegistry = modRegistry;
+ this.PerformanceCounterManager = performanceCounterManager;
+ }
+
+ /// <summary>Gets the event name.</summary>
+ public string GetName()
+ {
+ return this.EventName;
}
/// <summary>Get whether anything is listening to the event.</summary>
@@ -99,8 +74,6 @@ namespace StardewModdingAPI.Framework.Events
{
this.Event += handler;
this.AddTracking(mod, handler, this.Event?.GetInvocationList().Cast<EventHandler<TEventArgs>>());
-
-
}
/// <summary>Remove an event handler.</summary>
@@ -111,18 +84,6 @@ namespace StardewModdingAPI.Framework.Events
this.RemoveTracking(handler, this.Event?.GetInvocationList().Cast<EventHandler<TEventArgs>>());
}
- public long GetAverageCallsPerSecond()
- {
- long runtimeInSeconds = (long)DateTime.Now.Subtract(this.StartDateTime).TotalSeconds;
-
- if (runtimeInSeconds == 0)
- {
- return 0;
- }
-
- return this.EventCallCount / runtimeInSeconds;
- }
-
/// <summary>Raise the event and notify all handlers.</summary>
/// <param name="args">The event arguments to pass.</param>
public void Raise(TEventArgs args)
@@ -130,37 +91,23 @@ namespace StardewModdingAPI.Framework.Events
if (this.Event == null)
return;
- this.EventCallCount++;
+
+ this.PerformanceCounterManager.BeginTrackInvocation(this.EventName);
foreach (EventHandler<TEventArgs> handler in this.CachedInvocationList)
{
try
{
- var performanceCounterEntry = new PerformanceCounterEntry()
- {
- EventTime = DateTime.Now
- };
-
- this.Stopwatch.Reset();
- this.Stopwatch.Start();
- handler.Invoke(null, args);
- this.Stopwatch.Stop();
- performanceCounterEntry.Elapsed = this.Stopwatch.Elapsed;
-
- string modName = this.GetSourceMod(handler)?.DisplayName ?? Constants.GamePerformanceCounterName;
-
- if (!this.PerformanceCounters.ContainsKey(modName))
- {
- this.PerformanceCounters.Add(modName, new PerformanceCounter.PerformanceCounter($"{modName}.{this.EventName}"));
- }
- this.PerformanceCounters[modName].Add(performanceCounterEntry);
-
+ this.PerformanceCounterManager.Track(this.EventName, this.GetModNameForPerformanceCounters(handler),
+ () => handler.Invoke(null, args));
}
catch (Exception ex)
{
this.LogError(handler, ex);
}
}
+
+ this.PerformanceCounterManager.EndTrackInvocation(this.EventName);
}
/// <summary>Raise the event and notify all handlers.</summary>
@@ -191,6 +138,20 @@ namespace StardewModdingAPI.Framework.Events
/*********
** Private methods
*********/
+
+ private string GetModNameForPerformanceCounters(EventHandler<TEventArgs> handler)
+ {
+ IModMetadata mod = this.GetSourceMod(handler);
+
+ if (mod == null)
+ {
+ return Constants.GamePerformanceCounterName;
+ }
+
+ return mod.HasManifest() ? mod.Manifest.UniqueID : mod.DisplayName;
+
+ }
+
/// <summary>Track an event handler.</summary>
/// <param name="mod">The mod which added the handler.</param>
/// <param name="handler">The event handler.</param>
diff --git a/src/SMAPI/Framework/PerformanceCounter/AlertContext.cs b/src/SMAPI/Framework/PerformanceCounter/AlertContext.cs
new file mode 100644
index 00000000..c4a57a49
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceCounter/AlertContext.cs
@@ -0,0 +1,14 @@
+namespace StardewModdingAPI.Framework.PerformanceCounter
+{
+ public struct AlertContext
+ {
+ public string Source;
+ public double Elapsed;
+
+ public AlertContext(string source, double elapsed)
+ {
+ this.Source = source;
+ this.Elapsed = elapsed;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceCounter/AlertEntry.cs b/src/SMAPI/Framework/PerformanceCounter/AlertEntry.cs
new file mode 100644
index 00000000..284af1ce
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceCounter/AlertEntry.cs
@@ -0,0 +1,20 @@
+using System.Collections.Generic;
+
+namespace StardewModdingAPI.Framework.PerformanceCounter
+{
+ internal struct AlertEntry
+ {
+ public PerformanceCounterCollection Collection;
+ public double ExecutionTimeMilliseconds;
+ public double Threshold;
+ public List<AlertContext> Context;
+
+ public AlertEntry(PerformanceCounterCollection collection, double executionTimeMilliseconds, double threshold, List<AlertContext> context)
+ {
+ this.Collection = collection;
+ this.ExecutionTimeMilliseconds = executionTimeMilliseconds;
+ this.Threshold = threshold;
+ this.Context = context;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCategory.cs b/src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCategory.cs
deleted file mode 100644
index 14f74317..00000000
--- a/src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCategory.cs
+++ /dev/null
@@ -1,16 +0,0 @@
-namespace StardewModdingAPI.Framework.Utilities
-{
- public class EventPerformanceCounterCategory
- {
- public IPerformanceCounterEvent Event { get; }
- public double MonitorThreshold { get; }
- public bool IsImportant { get; }
- public bool Monitor { get; }
-
- public EventPerformanceCounterCategory(IPerformanceCounterEvent @event, bool isImportant)
- {
- this.Event = @event;
- this.IsImportant = isImportant;
- }
- }
-}
diff --git a/src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCollection.cs b/src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCollection.cs
new file mode 100644
index 00000000..1aec28f3
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceCounter/EventPerformanceCounterCollection.cs
@@ -0,0 +1,11 @@
+using StardewModdingAPI.Framework.Events;
+
+namespace StardewModdingAPI.Framework.PerformanceCounter
+{
+ internal class EventPerformanceCounterCollection: PerformanceCounterCollection
+ {
+ public EventPerformanceCounterCollection(PerformanceCounterManager manager, IManagedEvent @event, bool isImportant) : base(manager, @event.GetName(), isImportant)
+ {
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceCounter/IPerformanceCounterEvent.cs b/src/SMAPI/Framework/PerformanceCounter/IPerformanceCounterEvent.cs
index 6b83586d..1bcf4fa0 100644
--- a/src/SMAPI/Framework/PerformanceCounter/IPerformanceCounterEvent.cs
+++ b/src/SMAPI/Framework/PerformanceCounter/IPerformanceCounterEvent.cs
@@ -7,7 +7,6 @@ namespace StardewModdingAPI.Framework.Utilities
{
string GetEventName();
long GetAverageCallsPerSecond();
- IDictionary<string, PerformanceCounter.PerformanceCounter> PerformanceCounters { get; }
double GetGameAverageExecutionTime();
double GetModsAverageExecutionTime();
diff --git a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounter.cs b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounter.cs
index 0b0275b7..3dbc693a 100644
--- a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounter.cs
+++ b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounter.cs
@@ -6,22 +6,25 @@ using StardewModdingAPI.Framework.Utilities;
namespace StardewModdingAPI.Framework.PerformanceCounter
{
- public class PerformanceCounter
+ internal class PerformanceCounter
{
private const int MAX_ENTRIES = 16384;
- public string Name { get; }
+ public string Source { get; }
public static Stopwatch Stopwatch = new Stopwatch();
public static long TotalNumEventsLogged;
-
+ public double MonitorThresholdMilliseconds { get; set; }
+ public bool Monitor { get; set; }
+ private readonly PerformanceCounterCollection ParentCollection;
private readonly CircularBuffer<PerformanceCounterEntry> _counter;
private PerformanceCounterEntry? PeakPerformanceCounterEntry;
- public PerformanceCounter(string name)
+ public PerformanceCounter(PerformanceCounterCollection parentCollection, string source)
{
- this.Name = name;
+ this.ParentCollection = parentCollection;
+ this.Source = source;
this._counter = new CircularBuffer<PerformanceCounterEntry>(PerformanceCounter.MAX_ENTRIES);
}
@@ -47,6 +50,11 @@ namespace StardewModdingAPI.Framework.PerformanceCounter
PerformanceCounter.Stopwatch.Start();
this._counter.Put(entry);
+ if (this.Monitor && entry.Elapsed.TotalMilliseconds > this.MonitorThresholdMilliseconds)
+ {
+ this.ParentCollection.AddAlert(entry.Elapsed.TotalMilliseconds, this.MonitorThresholdMilliseconds, new AlertContext(this.Source, entry.Elapsed.TotalMilliseconds));
+ }
+
if (this.PeakPerformanceCounterEntry == null)
{
this.PeakPerformanceCounterEntry = entry;
diff --git a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs
new file mode 100644
index 00000000..343fddf6
--- /dev/null
+++ b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterCollection.cs
@@ -0,0 +1,144 @@
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using StardewModdingAPI.Framework.Utilities;
+
+namespace StardewModdingAPI.Framework.PerformanceCounter
+{
+ internal class PerformanceCounterCollection
+ {
+ public IDictionary<string, PerformanceCounter> PerformanceCounters { get; } = new Dictionary<string, PerformanceCounter>();
+ private DateTime StartDateTime = DateTime.Now;
+ private long CallCount;
+ public string Name { get; private set; }
+ public bool IsImportant { get; set; }
+ private readonly Stopwatch Stopwatch = new Stopwatch();
+ private readonly PerformanceCounterManager PerformanceCounterManager;
+ public double MonitorThresholdMilliseconds { get; set; }
+ public bool Monitor { get; set; }
+ private readonly List<AlertContext> TriggeredPerformanceCounters = new List<AlertContext>();
+
+ public PerformanceCounterCollection(PerformanceCounterManager performanceCounterManager, string name, bool isImportant)
+ {
+ this.Name = name;
+ this.PerformanceCounterManager = performanceCounterManager;
+ this.IsImportant = isImportant;
+ }
+
+ public PerformanceCounterCollection(PerformanceCounterManager performanceCounterManager, string name)
+ {
+ this.PerformanceCounterManager = performanceCounterManager;
+ this.Name = name;
+ }
+
+ public void Track(string source, PerformanceCounterEntry entry)
+ {
+ if (!this.PerformanceCounters.ContainsKey(source))
+ {
+ this.PerformanceCounters.Add(source, new PerformanceCounter(this, source));
+ }
+ this.PerformanceCounters[source].Add(entry);
+
+ if (this.Monitor)
+ {
+ this.TriggeredPerformanceCounters.Add(new AlertContext(source, entry.Elapsed.TotalMilliseconds));
+ }
+ }
+
+ public double GetModsAverageExecutionTime()
+ {
+ return this.PerformanceCounters.Where(p => p.Key != Constants.GamePerformanceCounterName).Sum(p => p.Value.GetAverage());
+ }
+
+ public double GetAverageExecutionTime()
+ {
+ return this.PerformanceCounters.Sum(p => p.Value.GetAverage());
+ }
+
+ public double GetGameAverageExecutionTime()
+ {
+ if (this.PerformanceCounters.TryGetValue(Constants.GamePerformanceCounterName, out PerformanceCounter gameExecTime))
+ {
+ return gameExecTime.GetAverage();
+ }
+
+ return 0;
+ }
+
+ public void BeginTrackInvocation()
+ {
+ if (this.Monitor)
+ {
+ this.TriggeredPerformanceCounters.Clear();
+ this.Stopwatch.Reset();
+ this.Stopwatch.Start();
+ }
+
+ this.CallCount++;
+
+ }
+
+ public void EndTrackInvocation()
+ {
+ if (!this.Monitor) return;
+
+ this.Stopwatch.Stop();
+ if (this.Stopwatch.Elapsed.TotalMilliseconds >= this.MonitorThresholdMilliseconds)
+ {
+ this.AddAlert(this.Stopwatch.Elapsed.TotalMilliseconds,
+ this.MonitorThresholdMilliseconds, this.TriggeredPerformanceCounters);
+ }
+ }
+
+ public void AddAlert(double executionTimeMilliseconds, double threshold, List<AlertContext> alerts)
+ {
+ this.PerformanceCounterManager.AddAlert(new AlertEntry(this, executionTimeMilliseconds,
+ threshold, alerts));
+ }
+
+ public void AddAlert(double executionTimeMilliseconds, double threshold, AlertContext alert)
+ {
+ this.AddAlert(executionTimeMilliseconds, threshold, new List<AlertContext>() {alert});
+ }
+
+ public void ResetCallsPerSecond()
+ {
+ this.CallCount = 0;
+ this.StartDateTime = DateTime.Now;
+ }
+
+ public void Reset()
+ {
+ foreach (var i in this.PerformanceCounters)
+ {
+ i.Value.Reset();
+ i.Value.ResetPeak();
+ }
+ }
+
+ public void ResetSource(string source)
+ {
+ foreach (var i in this.PerformanceCounters)
+ {
+ if (i.Value.Source.Equals(source, StringComparison.InvariantCultureIgnoreCase))
+ {
+ i.Value.Reset();
+ i.Value.ResetPeak();
+ }
+ }
+ }
+
+ public long GetAverageCallsPerSecond()
+ {
+ long runtimeInSeconds = (long) DateTime.Now.Subtract(this.StartDateTime).TotalSeconds;
+
+ if (runtimeInSeconds == 0)
+ {
+ return 0;
+ }
+
+ return this.CallCount / runtimeInSeconds;
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterManager.cs b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterManager.cs
index ae7258e2..9e77e2fa 100644
--- a/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterManager.cs
+++ b/src/SMAPI/Framework/PerformanceCounter/PerformanceCounterManager.cs
@@ -1,4 +1,8 @@
+using System;
using System.Collections.Generic;
+using System.Diagnostics;
+using System.Linq;
+using System.Text;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Utilities;
@@ -6,92 +10,187 @@ namespace StardewModdingAPI.Framework.PerformanceCounter
{
internal class PerformanceCounterManager
{
- public HashSet<EventPerformanceCounterCategory> PerformanceCounterEvents = new HashSet<EventPerformanceCounterCategory>();
+ public HashSet<PerformanceCounterCollection> PerformanceCounterCollections = new HashSet<PerformanceCounterCollection>();
+ public List<AlertEntry> Alerts = new List<AlertEntry>();
+ private readonly IMonitor Monitor;
+ private readonly Stopwatch Stopwatch = new Stopwatch();
- private readonly EventManager EventManager;
-
- public PerformanceCounterManager(EventManager eventManager)
+ public PerformanceCounterManager(IMonitor monitor)
{
- this.EventManager = eventManager;
- this.InitializePerformanceCounterEvents();
+ this.Monitor = monitor;
}
public void Reset()
{
- foreach (var performanceCounter in this.PerformanceCounterEvents)
+ foreach (var performanceCounter in this.PerformanceCounterCollections)
{
- this.ResetCategory(performanceCounter);
+ foreach (var eventPerformanceCounter in performanceCounter.PerformanceCounters)
+ {
+ eventPerformanceCounter.Value.Reset();
+ }
}
}
- public void ResetCategory(EventPerformanceCounterCategory category)
+ /// <summary>Print any queued messages.</summary>
+ public void PrintQueued()
{
- foreach (var eventPerformanceCounter in category.Event.PerformanceCounters)
+ if (this.Alerts.Count == 0)
+ {
+ return;
+ }
+ StringBuilder sb = new StringBuilder();
+
+ foreach (var alert in this.Alerts)
{
- eventPerformanceCounter.Value.Reset();
+ sb.AppendLine($"{alert.Collection.Name} took {alert.ExecutionTimeMilliseconds:F2}ms (exceeded threshold of {alert.Threshold:F2}ms)");
+
+ foreach (var context in alert.Context)
+ {
+ sb.AppendLine($"{context.Source}: {context.Elapsed:F2}ms");
+ }
}
+
+ this.Alerts.Clear();
+
+ this.Monitor.Log(sb.ToString(), LogLevel.Error);
+ }
+
+ public void BeginTrackInvocation(string collectionName)
+ {
+ this.GetOrCreateCollectionByName(collectionName).BeginTrackInvocation();
+ }
+
+ public void EndTrackInvocation(string collectionName)
+ {
+ this.GetOrCreateCollectionByName(collectionName).EndTrackInvocation();
}
- private void InitializePerformanceCounterEvents()
+ public void Track(string collectionName, string modName, Action action)
{
- this.PerformanceCounterEvents = new HashSet<EventPerformanceCounterCategory>()
+ DateTime eventTime = DateTime.UtcNow;
+ this.Stopwatch.Reset();
+ this.Stopwatch.Start();
+
+ try
+ {
+ action();
+ }
+ finally
{
- new EventPerformanceCounterCategory(this.EventManager.MenuChanged, false),
+ this.Stopwatch.Stop();
- // Rendering Events
- new EventPerformanceCounterCategory(this.EventManager.Rendering, true),
- new EventPerformanceCounterCategory(this.EventManager.Rendered, true),
- new EventPerformanceCounterCategory(this.EventManager.RenderingWorld, true),
- new EventPerformanceCounterCategory(this.EventManager.RenderedWorld, true),
- new EventPerformanceCounterCategory(this.EventManager.RenderingActiveMenu, true),
- new EventPerformanceCounterCategory(this.EventManager.RenderedActiveMenu, true),
- new EventPerformanceCounterCategory(this.EventManager.RenderingHud, true),
- new EventPerformanceCounterCategory(this.EventManager.RenderedHud, true),
-
- new EventPerformanceCounterCategory(this.EventManager.WindowResized, false),
- new EventPerformanceCounterCategory(this.EventManager.GameLaunched, false),
- new EventPerformanceCounterCategory(this.EventManager.UpdateTicking, true),
- new EventPerformanceCounterCategory(this.EventManager.UpdateTicked, true),
- new EventPerformanceCounterCategory(this.EventManager.OneSecondUpdateTicking, true),
- new EventPerformanceCounterCategory(this.EventManager.OneSecondUpdateTicked, true),
-
- new EventPerformanceCounterCategory(this.EventManager.SaveCreating, false),
- new EventPerformanceCounterCategory(this.EventManager.SaveCreated, false),
- new EventPerformanceCounterCategory(this.EventManager.Saving, false),
- new EventPerformanceCounterCategory(this.EventManager.Saved, false),
-
- new EventPerformanceCounterCategory(this.EventManager.DayStarted, false),
- new EventPerformanceCounterCategory(this.EventManager.DayEnding, false),
-
- new EventPerformanceCounterCategory(this.EventManager.TimeChanged, true),
-
- new EventPerformanceCounterCategory(this.EventManager.ReturnedToTitle, false),
-
- new EventPerformanceCounterCategory(this.EventManager.ButtonPressed, true),
- new EventPerformanceCounterCategory(this.EventManager.ButtonReleased, true),
- new EventPerformanceCounterCategory(this.EventManager.CursorMoved, true),
- new EventPerformanceCounterCategory(this.EventManager.MouseWheelScrolled, true),
-
- new EventPerformanceCounterCategory(this.EventManager.PeerContextReceived, true),
- new EventPerformanceCounterCategory(this.EventManager.ModMessageReceived, true),
- new EventPerformanceCounterCategory(this.EventManager.PeerDisconnected, true),
- new EventPerformanceCounterCategory(this.EventManager.InventoryChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.LevelChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.Warped, true),
-
- new EventPerformanceCounterCategory(this.EventManager.LocationListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.BuildingListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.LocationListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.DebrisListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.LargeTerrainFeatureListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.NpcListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.ObjectListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.ChestInventoryChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.TerrainFeatureListChanged, true),
- new EventPerformanceCounterCategory(this.EventManager.LoadStageChanged, false),
- new EventPerformanceCounterCategory(this.EventManager.UnvalidatedUpdateTicking, true),
- new EventPerformanceCounterCategory(this.EventManager.UnvalidatedUpdateTicked, true),
+ this.GetOrCreateCollectionByName(collectionName).Track(modName, new PerformanceCounterEntry
+ {
+ EventTime = eventTime,
+ Elapsed = this.Stopwatch.Elapsed
+ });
+ }
+ }
+
+ public PerformanceCounterCollection GetCollectionByName(string name)
+ {
+ return this.PerformanceCounterCollections.FirstOrDefault(collection => collection.Name == name);
+ }
+
+ public PerformanceCounterCollection GetOrCreateCollectionByName(string name)
+ {
+ PerformanceCounterCollection collection = this.GetCollectionByName(name);
+ if (collection == null)
+ {
+ collection = new PerformanceCounterCollection(this, name);
+ this.PerformanceCounterCollections.Add(collection);
+ }
+
+ return collection;
+ }
+
+ public void ResetCategory(string name)
+ {
+ foreach (var performanceCounterCollection in this.PerformanceCounterCollections)
+ {
+ if (performanceCounterCollection.Name.Equals(name, StringComparison.InvariantCultureIgnoreCase))
+ {
+ performanceCounterCollection.ResetCallsPerSecond();
+ performanceCounterCollection.Reset();
+ }
+ }
+ }
+
+ public void ResetSource(string name)
+ {
+ foreach (var performanceCounterCollection in this.PerformanceCounterCollections)
+ {
+ performanceCounterCollection.ResetSource(name);
+ }
+ }
+
+
+ public void AddAlert(AlertEntry entry)
+ {
+ this.Alerts.Add(entry);
+ }
+
+ public void InitializePerformanceCounterEvents(EventManager eventManager)
+ {
+ this.PerformanceCounterCollections = new HashSet<PerformanceCounterCollection>()
+ {
+ new EventPerformanceCounterCollection(this, eventManager.MenuChanged, false),
+
+
+ // Rendering Events
+ new EventPerformanceCounterCollection(this, eventManager.Rendering, true),
+ new EventPerformanceCounterCollection(this, eventManager.Rendered, true),
+ new EventPerformanceCounterCollection(this, eventManager.RenderingWorld, true),
+ new EventPerformanceCounterCollection(this, eventManager.RenderedWorld, true),
+ new EventPerformanceCounterCollection(this, eventManager.RenderingActiveMenu, true),
+ new EventPerformanceCounterCollection(this, eventManager.RenderedActiveMenu, true),
+ new EventPerformanceCounterCollection(this, eventManager.RenderingHud, true),
+ new EventPerformanceCounterCollection(this, eventManager.RenderedHud, true),
+
+ new EventPerformanceCounterCollection(this, eventManager.WindowResized, false),
+ new EventPerformanceCounterCollection(this, eventManager.GameLaunched, false),
+ new EventPerformanceCounterCollection(this, eventManager.UpdateTicking, true),
+ new EventPerformanceCounterCollection(this, eventManager.UpdateTicked, true),
+ new EventPerformanceCounterCollection(this, eventManager.OneSecondUpdateTicking, true),
+ new EventPerformanceCounterCollection(this, eventManager.OneSecondUpdateTicked, true),
+
+ new EventPerformanceCounterCollection(this, eventManager.SaveCreating, false),
+ new EventPerformanceCounterCollection(this, eventManager.SaveCreated, false),
+ new EventPerformanceCounterCollection(this, eventManager.Saving, false),
+ new EventPerformanceCounterCollection(this, eventManager.Saved, false),
+
+ new EventPerformanceCounterCollection(this, eventManager.DayStarted, false),
+ new EventPerformanceCounterCollection(this, eventManager.DayEnding, false),
+
+ new EventPerformanceCounterCollection(this, eventManager.TimeChanged, true),
+
+ new EventPerformanceCounterCollection(this, eventManager.ReturnedToTitle, false),
+
+ new EventPerformanceCounterCollection(this, eventManager.ButtonPressed, true),
+ new EventPerformanceCounterCollection(this, eventManager.ButtonReleased, true),
+ new EventPerformanceCounterCollection(this, eventManager.CursorMoved, true),
+ new EventPerformanceCounterCollection(this, eventManager.MouseWheelScrolled, true),
+
+ new EventPerformanceCounterCollection(this, eventManager.PeerContextReceived, true),
+ new EventPerformanceCounterCollection(this, eventManager.ModMessageReceived, true),
+ new EventPerformanceCounterCollection(this, eventManager.PeerDisconnected, true),
+ new EventPerformanceCounterCollection(this, eventManager.InventoryChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.LevelChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.Warped, true),
+
+ new EventPerformanceCounterCollection(this, eventManager.LocationListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.BuildingListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.LocationListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.DebrisListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.LargeTerrainFeatureListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.NpcListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.ObjectListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.ChestInventoryChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.TerrainFeatureListChanged, true),
+ new EventPerformanceCounterCollection(this, eventManager.LoadStageChanged, false),
+ new EventPerformanceCounterCollection(this, eventManager.UnvalidatedUpdateTicking, false),
+ new EventPerformanceCounterCollection(this, eventManager.UnvalidatedUpdateTicked, false),
};
}
}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index d1dba9ea..5b0c6691 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -25,7 +25,6 @@ using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialization;
-using StardewModdingAPI.Framework.Utilities;
using StardewModdingAPI.Patches;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
@@ -82,8 +81,6 @@ namespace StardewModdingAPI.Framework
/// <summary>Manages SMAPI events for mods.</summary>
private readonly EventManager EventManager;
- private readonly PerformanceCounterManager PerformanceCounterManager;
-
/// <summary>Whether the game is currently running.</summary>
private bool IsGameRunning;
@@ -137,6 +134,10 @@ namespace StardewModdingAPI.Framework
/// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
internal static DeprecationManager DeprecationManager { get; private set; }
+ /// <summary>Manages performance counters.</summary>
+ /// <remarks>This is initialized after the game starts. This is accessed directly because it's not part of the normal class model.</remarks>
+ internal static PerformanceCounterManager PerformanceCounterManager { get; private set; }
+
/*********
** Public methods
@@ -165,8 +166,10 @@ namespace StardewModdingAPI.Framework
ShowFullStampInConsole = this.Settings.DeveloperMode
};
this.MonitorForGame = this.GetSecondaryMonitor("game");
- this.EventManager = new EventManager(this.Monitor, this.ModRegistry);
- this.PerformanceCounterManager = new PerformanceCounterManager(this.EventManager);
+
+ SCore.PerformanceCounterManager = new PerformanceCounterManager(this.Monitor);
+ this.EventManager = new EventManager(this.Monitor, this.ModRegistry, SCore.PerformanceCounterManager);
+ SCore.PerformanceCounterManager.InitializePerformanceCounterEvents(this.EventManager);
SCore.DeprecationManager = new DeprecationManager(this.Monitor, this.ModRegistry);
@@ -245,6 +248,7 @@ namespace StardewModdingAPI.Framework
jsonHelper: this.Toolkit.JsonHelper,
modRegistry: this.ModRegistry,
deprecationManager: SCore.DeprecationManager,
+ performanceCounterManager: SCore.PerformanceCounterManager,
onGameInitialized: this.InitializeAfterGameStart,
onGameExiting: this.Dispose,
cancellationToken: this.CancellationToken,
@@ -488,20 +492,6 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("Type 'help' for help, or 'help <cmd>' for a command's usage", LogLevel.Info);
this.GameInstance.CommandManager.Add(null, "help", "Lists command documentation.\n\nUsage: help\nLists all available commands.\n\nUsage: help <cmd>\n- cmd: The name of a command whose documentation to display.", this.HandleCommand);
this.GameInstance.CommandManager.Add(null, "reload_i18n", "Reloads translation files for all mods.\n\nUsage: reload_i18n", this.HandleCommand);
- this.GameInstance.CommandManager.Add(null, "performance_counters",
- "Displays performance counters.\n\n"+
- "Usage: performance_counters\n" +
- "Shows the most important event invocation times\n\n"+
- "Usage: performance_counters summary|sum [all|important|name]\n"+
- "- summary or sum: Forces summary mode\n"+
- "- all, important or name: Displays all event performance counters, only important ones, or a specific event by name (defaults to important)\n\n"+
- "Usage: performance_counters [name] [threshold]\n"+
- "Shows detailed performance counters for a specific event\n"+
- "- name: The (partial) name of the event\n"+
- "- threshold: The minimum avg execution time (ms) of the event\n\n"+
- "Usage: performance_counters reset\n"+
- "Resets all performance counters\n", this.HandleCommand);
- this.GameInstance.CommandManager.Add(null, "pc", "Alias for performance_counters", this.HandleCommand);
// start handling command line input
Thread inputThread = new Thread(() =>
@@ -1317,176 +1307,11 @@ namespace StardewModdingAPI.Framework
this.ReloadTranslations(this.ModRegistry.GetAll(contentPacks: false));
this.Monitor.Log("Reloaded translation files for all mods. This only affects new translations the mods fetch; if they cached some text, it may not be updated.", LogLevel.Info);
break;
- case "performance_counters":
- case "pc":
- this.DisplayPerformanceCounters(arguments.ToList());
- break;
default:
throw new NotSupportedException($"Unrecognized core SMAPI command '{name}'.");
}
}
- /// <summary>Get an ASCII table to show tabular data in the console.</summary>
- /// <typeparam name="T">The data type.</typeparam>
- /// <param name="data">The data to display.</param>
- /// <param name="header">The table header.</param>
- /// <param name="getRow">Returns a set of fields for a data value.</param>
- protected string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow)
- {
- // get table data
- int[] widths = header.Select(p => p.Length).ToArray();
- string[][] rows = data
- .Select(item =>
- {
- string[] fields = getRow(item);
- if (fields.Length != widths.Length)
- throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}");
-
- for (int i = 0; i < fields.Length; i++)
- widths[i] = Math.Max(widths[i], fields[i].Length);
-
- return fields;
- })
- .ToArray();
-
- // render fields
- List<string[]> lines = new List<string[]>(rows.Length + 2)
- {
- header,
- header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray()
- };
- lines.AddRange(rows);
-
- return string.Join(
- Environment.NewLine,
- lines.Select(line => string.Join(" | ", line.Select((field, i) => field.PadLeft(widths[i], ' ')).ToArray())
- )
- );
- }
-
- private void DisplayPerformanceCounters(IList<string> arguments)
- {
- bool showSummary = true;
- bool showSummaryOnlyImportant = true;
- string filterByName = null;
-
- if (arguments.Any())
- {
- switch (arguments[0])
- {
- case "summary":
- case "sum":
- showSummary = true;
-
- if (arguments.Count > 1)
- {
- switch (arguments[1].ToLower())
- {
- case "all":
- showSummaryOnlyImportant = false;
- break;
- case "important":
- showSummaryOnlyImportant = true;
- break;
- default:
- filterByName = arguments[1];
- break;
- }
- }
- break;
- case "reset":
- this.PerformanceCounterManager.Reset();
- return;
- default:
- showSummary = false;
- filterByName = arguments[0];
- break;
-
- }
- }
- var lastMinute = TimeSpan.FromSeconds(60);
-
- if (showSummary)
- {
- this.DisplayPerformanceCounterSummary(showSummaryOnlyImportant, filterByName);
- }
- else
- {
- var data = this.PerformanceCounterManager.PerformanceCounterEvents.Where(p => p.Event.GetEventName().ToLowerInvariant().Contains(filterByName.ToLowerInvariant()));
-
- foreach (var i in data)
- {
- this.DisplayPerformanceCounter(i, lastMinute);
- }
- }
-
- double avgTime = PerformanceCounter.PerformanceCounter.Stopwatch.ElapsedMilliseconds / (double)PerformanceCounter.PerformanceCounter.TotalNumEventsLogged;
- this.Monitor.Log($"Logged {PerformanceCounter.PerformanceCounter.TotalNumEventsLogged} events in {PerformanceCounter.PerformanceCounter.Stopwatch.ElapsedMilliseconds}ms (avg {avgTime:F4}ms / event)");
-
- }
-
- private void DisplayPerformanceCounterSummary(bool showOnlyImportant, string eventNameFilter = null)
- {
- StringBuilder sb = new StringBuilder($"Performance Counter Summary:\n\n");
-
- IEnumerable<EventPerformanceCounterCategory> data;
-
- if (eventNameFilter != null)
- {
- data = this.PerformanceCounterManager.PerformanceCounterEvents.Where(p => p.Event.GetEventName().ToLowerInvariant().Contains(eventNameFilter.ToLowerInvariant()));
- }
- else
- {
- if (showOnlyImportant)
- {
- data = this.PerformanceCounterManager.PerformanceCounterEvents.Where(p => p.IsImportant);
- }
- else
- {
- data = this.PerformanceCounterManager.PerformanceCounterEvents;
- }
- }
-
-
- sb.AppendLine(this.GetTableString(
- data: data,
- header: new[] {"Event", "Avg Calls/s", "Avg Execution Time (Game)", "Avg Execution Time (Mods)", "Avg Execution Time (Game+Mods)"},
- getRow: item => new[]
- {
- item.Event.GetEventName(),
- item.Event.GetAverageCallsPerSecond().ToString(),
- item.Event.GetGameAverageExecutionTime().ToString("F2") + " ms",
- item.Event.GetModsAverageExecutionTime().ToString("F2") + " ms",
- item.Event.GetAverageExecutionTime().ToString("F2") + " ms"
- }
- ));
-
- this.Monitor.Log(sb.ToString(), LogLevel.Info);
- }
-
- private void DisplayPerformanceCounter (EventPerformanceCounterCategory obj, TimeSpan averageInterval)
- {
- StringBuilder sb = new StringBuilder($"Performance Counter for {obj.Event.GetEventName()}:\n\n");
-
- sb.AppendLine(this.GetTableString(
- data: obj.Event.PerformanceCounters,
- header: new[] {"Mod", $"Avg Execution Time over {(int)averageInterval.TotalSeconds}s", "Last Execution Time", "Peak Execution Time"},
- getRow: item => new[]
- {
- item.Key,
- item.Value.GetAverage(averageInterval).ToString("F2") + " ms" ?? "-",
- item.Value.GetLastEntry()?.Elapsed.TotalMilliseconds.ToString("F2") + " ms" ?? "-",
- item.Value.GetPeak()?.Elapsed.TotalMilliseconds.ToString("F2") + " ms" ?? "-",
- }
- ));
-
- sb.AppendLine($"Average execution time (Game+Mods): {obj.Event.GetAverageExecutionTime():F2} ms");
- sb.AppendLine($"Average execution time (Game only) : {obj.Event.GetGameAverageExecutionTime():F2} ms");
- sb.AppendLine($"Average execution time (Mods only) : {obj.Event.GetModsAverageExecutionTime():F2} ms");
-
- this.Monitor.Log(sb.ToString(), LogLevel.Info);
- }
-
/// <summary>Redirect messages logged directly to the console to the given monitor.</summary>
/// <param name="gameMonitor">The monitor with which to log messages as the game.</param>
/// <param name="message">The message to log.</param>
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index d6c3b836..8aba9b57 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -17,6 +17,7 @@ using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Networking;
+using StardewModdingAPI.Framework.PerformanceCounter;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking.Comparers;
using StardewModdingAPI.Framework.StateTracking.Snapshots;
@@ -58,6 +59,8 @@ namespace StardewModdingAPI.Framework
/// <summary>Manages deprecation warnings.</summary>
private readonly DeprecationManager DeprecationManager;
+ private readonly PerformanceCounterManager PerformanceCounterManager;
+
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second
@@ -152,11 +155,12 @@ namespace StardewModdingAPI.Framework
/// <param name="jsonHelper">Encapsulates SMAPI's JSON file parsing.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
+ /// <param name="performanceCounterManager">Manages performance monitoring.</param>
/// <param name="onGameInitialized">A callback to invoke after the game finishes initializing.</param>
/// <param name="onGameExiting">A callback to invoke when the game exits.</param>
/// <param name="cancellationToken">Propagates notification that SMAPI should exit.</param>
/// <param name="logNetworkTraffic">Whether to log network traffic.</param>
- internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, Translator translator, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialized, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
+ internal SGame(Monitor monitor, IMonitor monitorForGame, Reflector reflection, Translator translator, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, PerformanceCounterManager performanceCounterManager, Action onGameInitialized, Action onGameExiting, CancellationTokenSource cancellationToken, bool logNetworkTraffic)
{
this.OnLoadingFirstAsset = SGame.ConstructorHack.OnLoadingFirstAsset;
SGame.ConstructorHack = null;
@@ -176,6 +180,7 @@ namespace StardewModdingAPI.Framework
this.Reflection = reflection;
this.Translator = translator;
this.DeprecationManager = deprecationManager;
+ this.PerformanceCounterManager = performanceCounterManager;
this.OnGameInitialized = onGameInitialized;
this.OnGameExiting = onGameExiting;
Game1.input = new SInputState();
@@ -307,6 +312,7 @@ namespace StardewModdingAPI.Framework
try
{
this.DeprecationManager.PrintQueued();
+ this.PerformanceCounterManager.PrintQueued();
/*********
** First-tick initialization
@@ -382,7 +388,7 @@ namespace StardewModdingAPI.Framework
// state while mods are running their code. This is risky, because data changes can
// conflict (e.g. collection changed during enumeration errors) and data may change
// unexpectedly from one mod instruction to the next.
- //
+ //
// Therefore we can just run Game1.Update here without raising any SMAPI events. There's
// a small chance that the task will finish after we defer but before the game checks,
// which means technically events should be raised, but the effects of missing one
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index b5e6307a..933590d3 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -11,7 +11,7 @@ using StardewModdingAPI.Framework;
using StardewModdingAPI.Toolkit.Utilities;
[assembly: InternalsVisibleTo("SMAPI.Tests")]
-[assembly: InternalsVisibleTo("SMAPI.Mods.ConsoleCommands")]
+[assembly: InternalsVisibleTo("ConsoleCommands")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] // Moq for unit testing
namespace StardewModdingAPI
{