diff options
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 99091f3e..49578046 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -46,7 +46,7 @@ namespace StardewModdingAPI.Framework private readonly Action OnLoadingFirstAsset; /// <summary>The loaded content managers (including the <see cref="MainContentManager"/>).</summary> - private readonly IList<IContentManager> ContentManagers = new List<IContentManager>(); + private readonly List<IContentManager> ContentManagers = new(); /// <summary>The language code for language-agnostic mod assets.</summary> private readonly LocalizedContentManager.LanguageCode DefaultLanguage = Constants.DefaultLanguage; @@ -56,16 +56,16 @@ namespace StardewModdingAPI.Framework /// <summary>A lock used to prevent asynchronous changes to the content manager list.</summary> /// <remarks>The game may add content managers in asynchronous threads (e.g. when populating the load screen).</remarks> - private readonly ReaderWriterLockSlim ContentManagerLock = new ReaderWriterLockSlim(); + private readonly ReaderWriterLockSlim ContentManagerLock = new(); /// <summary>A cache of ordered tilesheet IDs used by vanilla maps.</summary> - private readonly IDictionary<string, TilesheetReference[]> VanillaTilesheets = new Dictionary<string, TilesheetReference[]>(StringComparer.OrdinalIgnoreCase); + private readonly Dictionary<string, TilesheetReference[]> VanillaTilesheets = new(StringComparer.OrdinalIgnoreCase); /// <summary>An unmodified content manager which doesn't intercept assets, used to compare asset data.</summary> private readonly LocalizedContentManager VanillaContentManager; /// <summary>The language enum values indexed by locale code.</summary> - private Lazy<IDictionary<string, LocalizedContentManager.LanguageCode>> LocaleCodes; + private Lazy<Dictionary<string, LocalizedContentManager.LanguageCode>> LocaleCodes; /********* @@ -136,7 +136,7 @@ namespace StardewModdingAPI.Framework this.ContentManagers.Add(contentManagerForAssetPropagation); this.VanillaContentManager = new LocalizedContentManager(serviceProvider, rootDirectory); this.CoreAssets = new CoreAssetPropagator(this.MainContentManager, contentManagerForAssetPropagation, this.Monitor, reflection, aggressiveMemoryOptimizations); - this.LocaleCodes = new Lazy<IDictionary<string, LocalizedContentManager.LanguageCode>>(this.GetLocaleCodes); + this.LocaleCodes = new Lazy<Dictionary<string, LocalizedContentManager.LanguageCode>>(this.GetLocaleCodes); } /// <summary>Get a new content manager which handles reading files from the game content folder with support for interception.</summary> @@ -145,7 +145,7 @@ namespace StardewModdingAPI.Framework { return this.ContentManagerLock.InWriteLock(() => { - GameContentManager manager = new GameContentManager( + GameContentManager manager = new( name: name, serviceProvider: this.MainContentManager.ServiceProvider, rootDirectory: this.MainContentManager.RootDirectory, @@ -171,7 +171,7 @@ namespace StardewModdingAPI.Framework { return this.ContentManagerLock.InWriteLock(() => { - ModContentManager manager = new ModContentManager( + ModContentManager manager = new( name: name, gameContentManager: gameContentManager, serviceProvider: this.MainContentManager.ServiceProvider, @@ -200,7 +200,7 @@ namespace StardewModdingAPI.Framework public void OnLocaleChanged() { // rebuild locale cache (which may change due to custom mod languages) - this.LocaleCodes = new Lazy<IDictionary<string, LocalizedContentManager.LanguageCode>>(this.GetLocaleCodes); + this.LocaleCodes = new Lazy<Dictionary<string, LocalizedContentManager.LanguageCode>>(this.GetLocaleCodes); // reload affected content this.ContentManagerLock.InReadLock(() => @@ -359,7 +359,7 @@ namespace StardewModdingAPI.Framework ); // log summary - StringBuilder report = new StringBuilder(); + StringBuilder report = new(); { string[] invalidatedKeys = removedAssets.Keys.ToArray(); string[] propagatedKeys = propagated.Where(p => p.Value).Select(p => p.Key).ToArray(); @@ -486,9 +486,9 @@ namespace StardewModdingAPI.Framework } /// <summary>Get the language enums (like <see cref="LocalizedContentManager.LanguageCode.ja"/>) indexed by locale code (like <c>ja-JP</c>).</summary> - private IDictionary<string, LocalizedContentManager.LanguageCode> GetLocaleCodes() + private Dictionary<string, LocalizedContentManager.LanguageCode> GetLocaleCodes() { - IDictionary<string, LocalizedContentManager.LanguageCode> map = new Dictionary<string, LocalizedContentManager.LanguageCode>(); + var map = new Dictionary<string, LocalizedContentManager.LanguageCode>(); foreach (LocalizedContentManager.LanguageCode code in Enum.GetValues(typeof(LocalizedContentManager.LanguageCode))) { string locale = this.GetLocaleCode(code); |