diff options
-rw-r--r-- | src/TrainerMod/TrainerMod.cs | 236 |
1 files changed, 118 insertions, 118 deletions
diff --git a/src/TrainerMod/TrainerMod.cs b/src/TrainerMod/TrainerMod.cs index 5c8aa4ba..f14a08c8 100644 --- a/src/TrainerMod/TrainerMod.cs +++ b/src/TrainerMod/TrainerMod.cs @@ -20,19 +20,19 @@ namespace TrainerMod ** Properties *********/ /// <summary>The time of day at which to freeze time.</summary> - private static int FrozenTime; + private int FrozenTime; /// <summary>Whether to keep the player's health at its maximum.</summary> - private static bool InfiniteHealth; + private bool InfiniteHealth; /// <summary>Whether to keep the player's stamina at its maximum.</summary> - private static bool InfiniteStamina; + private bool InfiniteStamina; /// <summary>Whether to keep the player's money at a set value.</summary> - private static bool InfiniteMoney; + private bool InfiniteMoney; /// <summary>Whether to freeze time.</summary> - private static bool FreezeTime; + private bool FreezeTime; /********* @@ -42,8 +42,8 @@ namespace TrainerMod /// <param name="helper">Provides methods for interacting with the mod directory, such as read/writing a config file or custom JSON files.</param> public override void Entry(ModHelper helper) { - TrainerMod.RegisterCommands(); - GameEvents.UpdateTick += TrainerMod.ReceiveUpdateTick; + this.RegisterCommands(); + GameEvents.UpdateTick += this.ReceiveUpdateTick; } @@ -56,59 +56,59 @@ namespace TrainerMod /// <summary>The method invoked when the game updates its state.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void ReceiveUpdateTick(object sender, EventArgs e) + private void ReceiveUpdateTick(object sender, EventArgs e) { if (Game1.player == null) return; - if (TrainerMod.InfiniteHealth) + if (this.InfiniteHealth) Game1.player.health = Game1.player.maxHealth; - if (TrainerMod.InfiniteStamina) + if (this.InfiniteStamina) Game1.player.stamina = Game1.player.MaxStamina; - if (TrainerMod.InfiniteMoney) + if (this.InfiniteMoney) Game1.player.money = 999999; - if (TrainerMod.FreezeTime) - Game1.timeOfDay = TrainerMod.FrozenTime; + if (this.FreezeTime) + Game1.timeOfDay = this.FrozenTime; } /// <summary>Register all trainer commands.</summary> - private static void RegisterCommands() + private void RegisterCommands() { - Command.RegisterCommand("types", "Lists all value types | types").CommandFired += TrainerMod.HandleTypes; + Command.RegisterCommand("types", "Lists all value types | types").CommandFired += this.HandleTypes; - Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += TrainerMod.HandleSave; - Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += TrainerMod.HandleLoad; + Command.RegisterCommand("save", "Saves the game? Doesn't seem to work. | save").CommandFired += this.HandleSave; + Command.RegisterCommand("load", "Shows the load screen | load").CommandFired += this.HandleLoad; - Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += TrainerMod.HandleExit; - Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += TrainerMod.HandleExit; + Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += this.HandleExit; + Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += this.HandleExit; - Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += TrainerMod.HandlePlayerSetName; - Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += TrainerMod.HandlePlayerSetMoney; - Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += TrainerMod.HandlePlayerSetStamina; - Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += TrainerMod.HandlePlayerSetMaxStamina; - Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += TrainerMod.HandlePlayerSetHealth; - Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += TrainerMod.HandlePlayerSetMaxHealth; - Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += TrainerMod.HandlePlayerSetImmunity; + Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += this.HandlePlayerSetName; + Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += this.HandlePlayerSetMoney; + Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += this.HandlePlayerSetStamina; + Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += this.HandlePlayerSetMaxStamina; + Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += this.HandlePlayerSetHealth; + Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += this.HandlePlayerSetMaxHealth; + Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += this.HandlePlayerSetImmunity; - Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += TrainerMod.HandlePlayerSetLevel; - Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += TrainerMod.HandlePlayerSetSpeed; - Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += TrainerMod.HandlePlayerChangeColor; - Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += TrainerMod.HandlePlayerChangeStyle; + Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += this.HandlePlayerSetLevel; + Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += this.HandlePlayerSetSpeed; + Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += this.HandlePlayerChangeColor; + Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += this.HandlePlayerChangeStyle; - Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += TrainerMod.HandlePlayerAddItem; - Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += TrainerMod.HandlePlayerAddMelee; - Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += TrainerMod.HandlePlayerAddRing; + Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += this.HandlePlayerAddItem; + Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += this.HandlePlayerAddMelee; + Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += this.HandlePlayerAddRing; - Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += TrainerMod.HandleOutItems; - Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += TrainerMod.HandleOutMelee; - Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += TrainerMod.HandleOutRings; + Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += this.HandleOutItems; + Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += this.HandleOutMelee; + Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += this.HandleOutRings; - Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += TrainerMod.HandleWorldSetTime; - Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += TrainerMod.HandleWorldFreezeTime; - Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += TrainerMod.world_setDay; - Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += TrainerMod.HandleWorldSetSeason; - Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += TrainerMod.HandleWorldDownMineLevel; - Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += TrainerMod.HandleWorldSetMineLevel; + Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += this.HandleWorldSetTime; + Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += this.HandleWorldFreezeTime; + Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += this.world_setDay; + Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += this.HandleWorldSetSeason; + Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += this.HandleWorldDownMineLevel; + Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += this.HandleWorldSetMineLevel; } /**** @@ -117,7 +117,7 @@ namespace TrainerMod /// <summary>The event raised when the 'types' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleTypes(object sender, EventArgsCommand e) + private void HandleTypes(object sender, EventArgsCommand e) { Log.AsyncY($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]"); } @@ -125,7 +125,7 @@ namespace TrainerMod /// <summary>The event raised when the 'save' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleSave(object sender, EventArgsCommand e) + private void HandleSave(object sender, EventArgsCommand e) { SaveGame.Save(); } @@ -133,7 +133,7 @@ namespace TrainerMod /// <summary>The event raised when the 'load' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleLoad(object sender, EventArgsCommand e) + private void HandleLoad(object sender, EventArgsCommand e) { Game1.hasLoadedGame = false; Game1.activeClickableMenu = new LoadGameMenu(); @@ -142,7 +142,7 @@ namespace TrainerMod /// <summary>The event raised when the 'exit' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleExit(object sender, EventArgsCommand e) + private void HandleExit(object sender, EventArgsCommand e) { Program.gamePtr.Exit(); Environment.Exit(0); @@ -151,7 +151,7 @@ namespace TrainerMod /// <summary>The event raised when the 'player_setName' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetName(object sender, EventArgsCommand e) + private void HandlePlayerSetName(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { @@ -173,25 +173,25 @@ namespace TrainerMod } } else - TrainerMod.LogObjectInvalid(); + this.LogObjectInvalid(); } else - TrainerMod.LogObjectValueNotSpecified(); + this.LogObjectValueNotSpecified(); } /// <summary>The event raised when the 'player_setMoney' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetMoney(object sender, EventArgsCommand e) + private void HandlePlayerSetMoney(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr == "inf") - TrainerMod.InfiniteMoney = true; + this.InfiniteMoney = true; else { - TrainerMod.InfiniteMoney = false; + this.InfiniteMoney = false; int amount; if (int.TryParse(amountStr, out amount)) { @@ -199,26 +199,26 @@ namespace TrainerMod Log.Async($"Set {Game1.player.Name}'s money to {Game1.player.Money}"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_setStamina' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetStamina(object sender, EventArgsCommand e) + private void HandlePlayerSetStamina(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr == "inf") - TrainerMod.InfiniteStamina = true; + this.InfiniteStamina = true; else { - TrainerMod.InfiniteStamina = false; + this.InfiniteStamina = false; int amount; if (int.TryParse(amountStr, out amount)) { @@ -226,17 +226,17 @@ namespace TrainerMod Log.Async($"Set {Game1.player.Name}'s stamina to {Game1.player.Stamina}"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_setMaxStamina' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetMaxStamina(object sender, EventArgsCommand e) + private void HandlePlayerSetMaxStamina(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -247,16 +247,16 @@ namespace TrainerMod Log.Async($"Set {Game1.player.Name}'s max stamina to {Game1.player.MaxStamina}"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_setLevel' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetLevel(object sender, EventArgsCommand e) + private void HandlePlayerSetLevel(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { @@ -290,7 +290,7 @@ namespace TrainerMod } } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else Log.AsyncR("<skill> is invalid"); @@ -302,7 +302,7 @@ namespace TrainerMod /// <summary>The event raised when the 'player_setSpeed' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetSpeed(object sender, EventArgsCommand e) + private void HandlePlayerSetSpeed(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -313,16 +313,16 @@ namespace TrainerMod Log.Async($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_changeColour' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerChangeColor(object sender, EventArgsCommand e) + private void HandlePlayerChangeColor(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { @@ -351,7 +351,7 @@ namespace TrainerMod Log.AsyncR("<colour> is invalid"); } else - TrainerMod.LogObjectInvalid(); + this.LogObjectInvalid(); } else Log.AsyncR("<object> and <colour> must be specified"); @@ -360,7 +360,7 @@ namespace TrainerMod /// <summary>The event raised when the 'player_changeStyle' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerChangeStyle(object sender, EventArgsCommand e) + private void HandlePlayerChangeStyle(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 1) { @@ -407,19 +407,19 @@ namespace TrainerMod } } else - TrainerMod.LogValueInvalid(); + this.LogValueInvalid(); } else - TrainerMod.LogObjectInvalid(); + this.LogObjectInvalid(); } else - TrainerMod.LogObjectValueNotSpecified(); + this.LogObjectValueNotSpecified(); } /// <summary>The event raised when the 'world_freezeTime' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleWorldFreezeTime(object sender, EventArgsCommand e) + private void HandleWorldFreezeTime(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -429,24 +429,24 @@ namespace TrainerMod int value = valueStr.ToInt(); if (value == 0 || value == 1) { - TrainerMod.FreezeTime = value == 1; - TrainerMod.FrozenTime = TrainerMod.FreezeTime ? Game1.timeOfDay : 0; - Log.AsyncY("Time is now " + (TrainerMod.FreezeTime ? "frozen" : "thawed")); + this.FreezeTime = value == 1; + this.FrozenTime = this.FreezeTime ? Game1.timeOfDay : 0; + Log.AsyncY("Time is now " + (this.FreezeTime ? "frozen" : "thawed")); } else Log.AsyncR("<value> should be 0 or 1"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'world_setTime' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleWorldSetTime(object sender, EventArgsCommand e) + private void HandleWorldSetTime(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -458,23 +458,23 @@ namespace TrainerMod if (time <= 2600 && time >= 600) { Game1.timeOfDay = e.Command.CalledArgs[0].ToInt(); - TrainerMod.FrozenTime = TrainerMod.FreezeTime ? Game1.timeOfDay : 0; + this.FrozenTime = this.FreezeTime ? Game1.timeOfDay : 0; Log.AsyncY($"Time set to: {Game1.timeOfDay}"); } else Log.AsyncR("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'world_setDay' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void world_setDay(object sender, EventArgsCommand e) + private void world_setDay(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -489,16 +489,16 @@ namespace TrainerMod Log.AsyncY("<value> must be between 1 and 28"); } else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'world_setSeason' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleWorldSetSeason(object sender, EventArgsCommand e) + private void HandleWorldSetSeason(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -507,40 +507,40 @@ namespace TrainerMod if (validSeasons.Contains(season)) Game1.currentSeason = season; else - TrainerMod.LogValueInvalid(); + this.LogValueInvalid(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_setHealth' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetHealth(object sender, EventArgsCommand e) + private void HandlePlayerSetHealth(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { string amountStr = e.Command.CalledArgs[0]; if (amountStr == "inf") - TrainerMod.InfiniteHealth = true; + this.InfiniteHealth = true; else { - TrainerMod.InfiniteHealth = false; + this.InfiniteHealth = false; if (amountStr.IsInt()) Game1.player.health = amountStr.ToInt(); else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_setMaxHealth' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetMaxHealth(object sender, EventArgsCommand e) + private void HandlePlayerSetMaxHealth(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -548,16 +548,16 @@ namespace TrainerMod if (amountStr.IsInt()) Game1.player.maxHealth = amountStr.ToInt(); else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_setImmunity' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerSetImmunity(object sender, EventArgsCommand e) + private void HandlePlayerSetImmunity(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -565,16 +565,16 @@ namespace TrainerMod if (amountStr.IsInt()) Game1.player.immunity = amountStr.ToInt(); else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /// <summary>The event raised when the 'player_addItem' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerAddItem(object sender, EventArgsCommand e) + private void HandlePlayerAddItem(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -614,13 +614,13 @@ namespace TrainerMod Log.AsyncR("<item> is invalid"); } else - TrainerMod.LogObjectValueNotSpecified(); + this.LogObjectValueNotSpecified(); } /// <summary>The event raised when the 'player_addMelee' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerAddMelee(object sender, EventArgsCommand e) + private void HandlePlayerAddMelee(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -634,13 +634,13 @@ namespace TrainerMod Log.AsyncR("<item> is invalid"); } else - TrainerMod.LogObjectValueNotSpecified(); + this.LogObjectValueNotSpecified(); } /// <summary>The event raised when the 'player_addRing' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandlePlayerAddRing(object sender, EventArgsCommand e) + private void HandlePlayerAddRing(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { @@ -654,13 +654,13 @@ namespace TrainerMod Log.AsyncR("<item> is invalid"); } else - TrainerMod.LogObjectValueNotSpecified(); + this.LogObjectValueNotSpecified(); } /// <summary>The event raised when the 'out_items' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleOutItems(object sender, EventArgsCommand e) + private void HandleOutItems(object sender, EventArgsCommand e) { for (var itemID = 0; itemID < 1000; itemID++) { @@ -677,7 +677,7 @@ namespace TrainerMod /// <summary>The event raised when the 'out_melee' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleOutMelee(object sender, EventArgsCommand e) + private void HandleOutMelee(object sender, EventArgsCommand e) { var data = Game1.content.Load<Dictionary<int, string>>("Data\\weapons"); Console.Write("DATA\\WEAPONS: "); @@ -688,7 +688,7 @@ namespace TrainerMod /// <summary>The event raised when the 'out_rings' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleOutRings(object sender, EventArgsCommand e) + private void HandleOutRings(object sender, EventArgsCommand e) { for (var ringID = 0; ringID < 100; ringID++) { @@ -705,7 +705,7 @@ namespace TrainerMod /// <summary>The event raised when the 'world_downMineLevel' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleWorldDownMineLevel(object sender, EventArgsCommand e) + private void HandleWorldDownMineLevel(object sender, EventArgsCommand e) { Game1.nextMineLevel(); } @@ -713,48 +713,48 @@ namespace TrainerMod /// <summary>The event raised when the 'world_setMineLevel' command is triggered.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> - private static void HandleWorldSetMineLevel(object sender, EventArgsCommand e) + private void HandleWorldSetMineLevel(object sender, EventArgsCommand e) { if (e.Command.CalledArgs.Length > 0) { if (e.Command.CalledArgs[0].IsInt()) Game1.enterMine(true, e.Command.CalledArgs[0].ToInt(), ""); else - TrainerMod.LogValueNotInt32(); + this.LogValueNotInt32(); } else - TrainerMod.LogValueNotSpecified(); + this.LogValueNotSpecified(); } /**** ** Logging ****/ /// <summary>Log an error indicating a value must be specified.</summary> - public static void LogValueNotSpecified() + public void LogValueNotSpecified() { Log.AsyncR("<value> must be specified"); } /// <summary>Log an error indicating a target and value must be specified.</summary> - public static void LogObjectValueNotSpecified() + public void LogObjectValueNotSpecified() { Log.AsyncR("<object> and <value> must be specified"); } /// <summary>Log an error indicating a value is invalid.</summary> - public static void LogValueInvalid() + public void LogValueInvalid() { Log.AsyncR("<value> is invalid"); } /// <summary>Log an error indicating a target is invalid.</summary> - public static void LogObjectInvalid() + public void LogObjectInvalid() { Log.AsyncR("<object> is invalid"); } /// <summary>Log an error indicating a value must be an integer.</summary> - public static void LogValueNotInt32() + public void LogValueNotInt32() { Log.AsyncR("<value> must be a whole number (Int32)"); } |