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-rw-r--r--docs/release-notes.md4
-rw-r--r--src/SMAPI/SButton.cs6
2 files changed, 7 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index e4f9fd1d..e7a06264 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,4 +1,8 @@
# Release notes
+## 2.6.1
+* For modders:
+ * Fixed `.ToSButton()` methods not being public.
+
## 2.6
* For players:
* Updated for Stardew Valley 1.3.
diff --git a/src/SMAPI/SButton.cs b/src/SMAPI/SButton.cs
index 3f95169a..bc76c91d 100644
--- a/src/SMAPI/SButton.cs
+++ b/src/SMAPI/SButton.cs
@@ -604,21 +604,21 @@ namespace StardewModdingAPI
*********/
/// <summary>Get the <see cref="SButton"/> equivalent for the given button.</summary>
/// <param name="key">The keyboard button to convert.</param>
- internal static SButton ToSButton(this Keys key)
+ public static SButton ToSButton(this Keys key)
{
return (SButton)key;
}
/// <summary>Get the <see cref="SButton"/> equivalent for the given button.</summary>
/// <param name="key">The controller button to convert.</param>
- internal static SButton ToSButton(this Buttons key)
+ public static SButton ToSButton(this Buttons key)
{
return (SButton)(SButtonExtensions.ControllerOffset + key);
}
/// <summary>Get the <see cref="SButton"/> equivalent for the given button.</summary>
/// <param name="input">The Stardew Valley button to convert.</param>
- internal static SButton ToSButton(this InputButton input)
+ public static SButton ToSButton(this InputButton input)
{
// derived from InputButton constructors
if (input.mouseLeft)