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-rw-r--r--src/SMAPI/Framework/IModMetadata.cs14
-rw-r--r--src/SMAPI/Framework/ModLoading/ModMetadata.cs23
-rw-r--r--src/SMAPI/Framework/ModUpdateChecking/ModUpdateStatus.cs37
-rw-r--r--src/SMAPI/Program.cs47
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj1
5 files changed, 114 insertions, 8 deletions
diff --git a/src/SMAPI/Framework/IModMetadata.cs b/src/SMAPI/Framework/IModMetadata.cs
index c0d6408d..b71c8056 100644
--- a/src/SMAPI/Framework/IModMetadata.cs
+++ b/src/SMAPI/Framework/IModMetadata.cs
@@ -1,5 +1,6 @@
using StardewModdingAPI.Framework.ModData;
using StardewModdingAPI.Framework.ModLoading;
+using StardewModdingAPI.Framework.ModUpdateChecking;
namespace StardewModdingAPI.Framework
{
@@ -45,6 +46,11 @@ namespace StardewModdingAPI.Framework
/// <summary>Whether the mod is a content pack.</summary>
bool IsContentPack { get; }
+ /// <summary>The update status of this mod (if any).</summary>
+ ModUpdateStatus UpdateStatus { get; }
+
+ /// <summary>The preview update status of this mod (if any).</summary>
+ ModUpdateStatus PreviewUpdateStatus { get; }
/*********
** Public methods
@@ -72,6 +78,14 @@ namespace StardewModdingAPI.Framework
/// <param name="api">The mod-provided API.</param>
IModMetadata SetApi(object api);
+ /// <summary>Set the update status.</summary>
+ /// <param name="updateStatus">The mod update status.</param>
+ IModMetadata SetUpdateStatus(ModUpdateStatus updateStatus);
+
+ /// <summary>Set the preview update status.</summary>
+ /// <param name="previewUpdateStatus">The mod preview update status.</param>
+ IModMetadata SetPreviewUpdateStatus(ModUpdateStatus previewUpdateStatus);
+
/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
bool HasManifest();
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
index e4ec7e3b..88d2770c 100644
--- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
@@ -1,6 +1,7 @@
using System;
using System.Linq;
using StardewModdingAPI.Framework.ModData;
+using StardewModdingAPI.Framework.ModUpdateChecking;
namespace StardewModdingAPI.Framework.ModLoading
{
@@ -43,6 +44,12 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The mod-provided API (if any).</summary>
public object Api { get; private set; }
+ /// <summary>The update status of this mod (if any).</summary>
+ public ModUpdateStatus UpdateStatus { get; private set; }
+
+ /// <summary>The preview update status of this mod (if any).</summary>
+ public ModUpdateStatus PreviewUpdateStatus { get; private set; }
+
/// <summary>Whether the mod is a content pack.</summary>
public bool IsContentPack => this.Manifest?.ContentPackFor != null;
@@ -115,6 +122,22 @@ namespace StardewModdingAPI.Framework.ModLoading
return this;
}
+ /// <summary>Set the update status.</summary>
+ /// <param name="updateStatus">The mod update status.</param>
+ public IModMetadata SetUpdateStatus(ModUpdateStatus updateStatus)
+ {
+ this.UpdateStatus = updateStatus;
+ return this;
+ }
+
+ /// <summary>Set the preview update status.</summary>
+ /// <param name="previewUpdateStatus">The mod preview update status.</param>
+ public IModMetadata SetPreviewUpdateStatus(ModUpdateStatus previewUpdateStatus)
+ {
+ this.PreviewUpdateStatus = previewUpdateStatus;
+ return this;
+ }
+
/// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
public bool HasManifest()
{
diff --git a/src/SMAPI/Framework/ModUpdateChecking/ModUpdateStatus.cs b/src/SMAPI/Framework/ModUpdateChecking/ModUpdateStatus.cs
new file mode 100644
index 00000000..efb32aef
--- /dev/null
+++ b/src/SMAPI/Framework/ModUpdateChecking/ModUpdateStatus.cs
@@ -0,0 +1,37 @@
+namespace StardewModdingAPI.Framework.ModUpdateChecking
+{
+ /// <summary>Update status for a mod.</summary>
+ internal class ModUpdateStatus
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The version that this mod can be updated to (if any).</summary>
+ public ISemanticVersion Version { get; }
+
+ /// <summary>The error checking for updates of this mod (if any).</summary>
+ public string Error { get; }
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="version">The version that this mod can be update to.</param>
+ public ModUpdateStatus(ISemanticVersion version)
+ {
+ this.Version = version;
+ }
+
+ /// <summary>Construct an instance.</summary>
+ /// <param name="error">The error checking for updates of this mod.</param>
+ public ModUpdateStatus(string error)
+ {
+ this.Error = error;
+ }
+
+ /// <summary>Construct an instance.</summary>
+ public ModUpdateStatus()
+ {
+ }
+ }
+}
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 8c6cea1e..2ee18a29 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -24,6 +24,7 @@ using StardewModdingAPI.Framework.ModData;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.ModHelpers;
using StardewModdingAPI.Framework.ModLoading;
+using StardewModdingAPI.Framework.ModUpdateChecking;
using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Serialisation;
@@ -662,7 +663,7 @@ namespace StardewModdingAPI
.ToArray();
// extract latest versions
- IDictionary<IModMetadata, ModInfoModel> updatesByMod = new Dictionary<IModMetadata, ModInfoModel>();
+ IDictionary<IModMetadata, Tuple<ModInfoModel, bool>> updatesByMod = new Dictionary<IModMetadata, Tuple<ModInfoModel, bool>>();
foreach (var result in results)
{
IModMetadata mod = result.Mod;
@@ -671,35 +672,65 @@ namespace StardewModdingAPI
// handle error
if (remoteInfo.Error != null)
{
+ if (mod.UpdateStatus?.Version == null)
+ mod.SetUpdateStatus(new ModUpdateStatus(remoteInfo.Error));
+ if (mod.PreviewUpdateStatus?.Version == null)
+ mod.SetUpdateStatus(new ModUpdateStatus(remoteInfo.Error));
+
this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: {remoteInfo.Error}", LogLevel.Trace);
continue;
}
// normalise versions
ISemanticVersion localVersion = mod.DataRecord?.GetLocalVersionForUpdateChecks(mod.Manifest.Version) ?? mod.Manifest.Version;
- if (!SemanticVersion.TryParse(mod.DataRecord?.GetRemoteVersionForUpdateChecks(remoteInfo.Version) ?? remoteInfo.Version, out ISemanticVersion remoteVersion))
+ bool validVersion = SemanticVersion.TryParse(mod.DataRecord?.GetRemoteVersionForUpdateChecks(remoteInfo.Version) ?? remoteInfo.Version, out ISemanticVersion remoteVersion);
+ bool validPreviewVersion = SemanticVersion.TryParse(remoteInfo.PreviewVersion, out ISemanticVersion remotePreviewVersion);
+
+ if (!validVersion && mod.UpdateStatus?.Version == null)
+ mod.SetUpdateStatus(new ModUpdateStatus($"Version is invalid: {remoteInfo.Version}"));
+ if (!validPreviewVersion && mod.PreviewUpdateStatus?.Version == null)
+ mod.SetPreviewUpdateStatus(new ModUpdateStatus($"Version is invalid: {remoteInfo.PreviewVersion}"));
+
+ if (!validVersion && !validPreviewVersion)
{
- this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: Mod has invalid version {remoteInfo.Version}", LogLevel.Trace);
+ this.Monitor.Log($" {mod.DisplayName} ({result.Key}): update error: Mod has invalid versions. version: {remoteInfo.Version}, preview version: {remoteInfo.PreviewVersion}", LogLevel.Trace);
continue;
}
// compare versions
- bool isUpdate = remoteVersion.IsNewerThan(localVersion);
- this.VerboseLog($" {mod.DisplayName} ({result.Key}): {(isUpdate ? $"{mod.Manifest.Version}{(!localVersion.Equals(mod.Manifest.Version) ? $" [{localVersion}]" : "")} => {remoteInfo.Version}" : "okay")}.");
+ bool isPreviewUpdate = validPreviewVersion && localVersion.IsNewerThan(remoteVersion) && remotePreviewVersion.IsNewerThan(localVersion);
+ bool isUpdate = (validVersion && remoteVersion.IsNewerThan(localVersion)) || isPreviewUpdate;
+
+ this.VerboseLog($" {mod.DisplayName} ({result.Key}): {(isUpdate ? $"{mod.Manifest.Version}{(!localVersion.Equals(mod.Manifest.Version) ? $" [{localVersion}]" : "")} => {(isPreviewUpdate ? remoteInfo.PreviewVersion : remoteInfo.Version)}" : "okay")}.");
if (isUpdate)
{
- if (!updatesByMod.TryGetValue(mod, out ModInfoModel other) || remoteVersion.IsNewerThan(other.Version))
- updatesByMod[mod] = remoteInfo;
+ if (!updatesByMod.TryGetValue(mod, out Tuple<ModInfoModel, bool> other) || (isPreviewUpdate ? remotePreviewVersion : remoteVersion).IsNewerThan(other.Item2 ? other.Item1.PreviewVersion : other.Item1.Version))
+ {
+ updatesByMod[mod] = new Tuple<ModInfoModel, bool>(remoteInfo, isPreviewUpdate);
+
+ if (isPreviewUpdate)
+ mod.SetPreviewUpdateStatus(new ModUpdateStatus(remotePreviewVersion));
+ else
+ mod.SetUpdateStatus(new ModUpdateStatus(remoteVersion));
+ }
}
}
+ // set mods to have no updates
+ foreach (IModMetadata mod in results.Select(item => item.Mod)
+ .Where(item => !updatesByMod.ContainsKey(item)))
+ {
+ mod.SetUpdateStatus(new ModUpdateStatus());
+ mod.SetPreviewUpdateStatus(new ModUpdateStatus());
+ }
+
// output
if (updatesByMod.Any())
{
this.Monitor.Newline();
this.Monitor.Log($"You can update {updatesByMod.Count} mod{(updatesByMod.Count != 1 ? "s" : "")}:", LogLevel.Alert);
foreach (var entry in updatesByMod.OrderBy(p => p.Key.DisplayName))
- this.Monitor.Log($" {entry.Key.DisplayName} {entry.Value.Version}: {entry.Value.Url}", LogLevel.Alert);
+ this.Monitor.Log($" {entry.Key.DisplayName} {(entry.Value.Item2 ? entry.Value.Item1.PreviewVersion : entry.Value.Item1.Version)}: {entry.Value.Item1.Url}", LogLevel.Alert);
}
else
this.Monitor.Log(" All mods up to date.", LogLevel.Trace);
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index fcd54c34..916dd053 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -110,6 +110,7 @@
<Compile Include="Framework\ContentManagers\IContentManager.cs" />
<Compile Include="Framework\ContentManagers\ModContentManager.cs" />
<Compile Include="Framework\Models\ModFolderExport.cs" />
+ <Compile Include="Framework\ModUpdateChecking\ModUpdateStatus.cs" />
<Compile Include="Framework\Patching\GamePatcher.cs" />
<Compile Include="Framework\Patching\IHarmonyPatch.cs" />
<Compile Include="Framework\Serialisation\ColorConverter.cs" />