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-rw-r--r--docs/release-notes.md2
-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs64
-rw-r--r--src/SMAPI/Framework/SCore.cs7
-rw-r--r--src/SMAPI/SMAPI.config.json1
4 files changed, 66 insertions, 8 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index af8b1d5b..ba64db0d 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -43,7 +43,6 @@ For modders:
* Improved mod scanning:
* Now ignores metadata files and folders (like `__MACOSX` and `__folder_managed_by_vortex`) and content files (like `.txt` or `.png`), which avoids missing-manifest errors in some common cases.
* Now detects XNB mods more accurately, and consolidates multi-folder XNB mods in logged messages.
- * Added trace logs for skipped loose files so it's easier to troubleshoot player logs.
* Save Backup now works in the background, to avoid affecting startup time for players with a large number of saves.
* The installer now recognises custom game paths stored in `stardewvalley.targets`.
* Duplicate-mod errors now show the mod version in each folder.
@@ -93,6 +92,7 @@ For modders:
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
* Added asset propagation for `Data\FarmAnimals`, critter textures, and `DayTimeMoneyBox` buttons.
* Added `Texture2D.Name` values set to the asset key.
+ * Added trace logs for skipped loose files in the `Mods` folder and custom SMAPI settings so it's easier to troubleshoot player logs.
* `Constants.TargetPlatform` now returns `Android` when playing on an Android device.
* Trace logs for a broken mod now list all detected issues (instead of the first one).
* Trace logs when loading mods are now more clear.
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index 2bc71adf..40ed9512 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -1,3 +1,6 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
using StardewModdingAPI.Internal.ConsoleWriting;
namespace StardewModdingAPI.Framework.Models
@@ -6,6 +9,35 @@ namespace StardewModdingAPI.Framework.Models
internal class SConfig
{
/********
+ ** Fields
+ ********/
+ /// <summary>The default config values, for fields that should be logged if different.</summary>
+ private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object>
+ {
+ [nameof(CheckForUpdates)] = true,
+ [nameof(ParanoidWarnings)] =
+#if DEBUG
+ true,
+#else
+ false,
+#endif
+ [nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(),
+ [nameof(GitHubProjectName)] = "Pathoschild/SMAPI",
+ [nameof(WebApiBaseUrl)] = "https://api.smapi.io",
+ [nameof(VerboseLogging)] = false,
+ [nameof(LogNetworkTraffic)] = false,
+ [nameof(DumpMetadata)] = false
+ };
+
+ /// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
+ private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
+ {
+ "SMAPI.ConsoleCommands",
+ "SMAPI.SaveBackup"
+ };
+
+
+ /********
** Accessors
********/
/// <summary>Whether to enable development features.</summary>
@@ -15,15 +47,10 @@ namespace StardewModdingAPI.Framework.Models
public bool CheckForUpdates { get; set; }
/// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary>
- public bool ParanoidWarnings { get; set; } =
-#if DEBUG
- true;
-#else
- false;
-#endif
+ public bool ParanoidWarnings { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.ParanoidWarnings)];
/// <summary>Whether to show beta versions as valid updates.</summary>
- public bool UseBetaChannel { get; set; } = Constants.ApiVersion.IsPrerelease();
+ public bool UseBetaChannel { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.UseBetaChannel)];
/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
public string GitHubProjectName { get; set; }
@@ -45,5 +72,28 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
public string[] SuppressUpdateChecks { get; set; }
+
+
+ /********
+ ** Public methods
+ ********/
+ /// <summary>Get the settings which have been customised by the player.</summary>
+ public IDictionary<string, object> GetCustomSettings()
+ {
+ IDictionary<string, object> custom = new Dictionary<string, object>();
+
+ foreach (var pair in SConfig.DefaultValues)
+ {
+ object value = typeof(SConfig).GetProperty(pair.Key)?.GetValue(this);
+ if (!pair.Value.Equals(value))
+ custom[pair.Key] = value;
+ }
+
+ HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? new string[0], StringComparer.InvariantCultureIgnoreCase);
+ if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p)))
+ custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks ?? new string[0]) + "]";
+
+ return custom;
+ }
}
}
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index fde28852..08d30a29 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -164,6 +164,13 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("(Using custom --mods-path argument.)", LogLevel.Trace);
this.Monitor.Log($"Log started at {DateTime.UtcNow:s} UTC", LogLevel.Trace);
+ // log custom settings
+ {
+ IDictionary<string, object> customSettings = this.Settings.GetCustomSettings();
+ if (customSettings.Any())
+ this.Monitor.Log($"Loaded with custom settings: {string.Join(", ", customSettings.OrderBy(p => p.Key).Select(p => $"{p.Key}: {p.Value}"))}", LogLevel.Trace);
+ }
+
// validate platform
#if SMAPI_FOR_WINDOWS
if (Constants.Platform != Platform.Windows)
diff --git a/src/SMAPI/SMAPI.config.json b/src/SMAPI/SMAPI.config.json
index 450a32cc..225e4b3f 100644
--- a/src/SMAPI/SMAPI.config.json
+++ b/src/SMAPI/SMAPI.config.json
@@ -3,6 +3,7 @@
This file contains advanced configuration for SMAPI. You generally shouldn't change this file.
+The default values are mirrored in StardewModdingAPI.Framework.Models.SConfig to log custom changes.