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-rw-r--r--build/common.targets2
-rw-r--r--docs/release-notes.md5
-rw-r--r--src/SMAPI.Mods.ConsoleCommands/manifest.json4
-rw-r--r--src/SMAPI.Mods.ErrorHandler/manifest.json4
-rw-r--r--src/SMAPI.Mods.SaveBackup/manifest.json4
-rw-r--r--src/SMAPI/Constants.cs2
-rw-r--r--src/SMAPI/Framework/SCore.cs14
7 files changed, 17 insertions, 18 deletions
diff --git a/build/common.targets b/build/common.targets
index ca02ba30..70f0a741 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -1,7 +1,7 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!--set general build properties -->
- <Version>3.12.4</Version>
+ <Version>3.12.5</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 3c9c0895..db0c3a2a 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -1,6 +1,11 @@
← [README](README.md)
# Release notes
+## 3.12.5
+Released 26 August 2021 for Stardew Valley 1.5.4 or later.
+
+* Fixed some mods in unofficial 64-bit mode no longer loading after SMAPI 3.12.3.
+
## 3.12.4
Released 25 August 2021 for Stardew Valley 1.5.4 or later.
diff --git a/src/SMAPI.Mods.ConsoleCommands/manifest.json b/src/SMAPI.Mods.ConsoleCommands/manifest.json
index e89dd582..540d0488 100644
--- a/src/SMAPI.Mods.ConsoleCommands/manifest.json
+++ b/src/SMAPI.Mods.ConsoleCommands/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Console Commands",
"Author": "SMAPI",
- "Version": "3.12.4",
+ "Version": "3.12.5",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
- "MinimumApiVersion": "3.12.4"
+ "MinimumApiVersion": "3.12.5"
}
diff --git a/src/SMAPI.Mods.ErrorHandler/manifest.json b/src/SMAPI.Mods.ErrorHandler/manifest.json
index ba51ed68..645a7514 100644
--- a/src/SMAPI.Mods.ErrorHandler/manifest.json
+++ b/src/SMAPI.Mods.ErrorHandler/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Error Handler",
"Author": "SMAPI",
- "Version": "3.12.4",
+ "Version": "3.12.5",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
- "MinimumApiVersion": "3.12.4"
+ "MinimumApiVersion": "3.12.5"
}
diff --git a/src/SMAPI.Mods.SaveBackup/manifest.json b/src/SMAPI.Mods.SaveBackup/manifest.json
index a4d7aeac..d8b77339 100644
--- a/src/SMAPI.Mods.SaveBackup/manifest.json
+++ b/src/SMAPI.Mods.SaveBackup/manifest.json
@@ -1,9 +1,9 @@
{
"Name": "Save Backup",
"Author": "SMAPI",
- "Version": "3.12.4",
+ "Version": "3.12.5",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
- "MinimumApiVersion": "3.12.4"
+ "MinimumApiVersion": "3.12.5"
}
diff --git a/src/SMAPI/Constants.cs b/src/SMAPI/Constants.cs
index 8086ffa9..04e15998 100644
--- a/src/SMAPI/Constants.cs
+++ b/src/SMAPI/Constants.cs
@@ -62,7 +62,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary>
- internal static string RawApiVersion = "3.12.4";
+ internal static string RawApiVersion = "3.12.5";
}
/// <summary>Contains SMAPI's constants and assumptions.</summary>
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index dff0fc55..c1aa3721 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -1708,16 +1708,6 @@ namespace StardewModdingAPI.Framework
IManifest manifest = mod.Manifest;
string assemblyPath = Path.Combine(mod.DirectoryPath, manifest.EntryDll);
- // assert 64-bit
-#if SMAPI_FOR_WINDOWS_64BIT_HACK
- if (!EnvironmentUtility.Is64BitAssembly(assemblyPath))
- {
- errorReasonPhrase = "it needs to be updated for 64-bit mode.";
- failReason = ModFailReason.LoadFailed;
- return false;
- }
-#endif
-
// load mod
Assembly modAssembly;
try
@@ -1741,6 +1731,10 @@ namespace StardewModdingAPI.Framework
catch (Exception ex)
{
errorReasonPhrase = "its DLL couldn't be loaded.";
+#if SMAPI_FOR_WINDOWS_64BIT_HACK
+ if (!EnvironmentUtility.Is64BitAssembly(assemblyPath))
+ errorReasonPhrase = "it needs to be updated for 64-bit mode.";
+#endif
errorDetails = $"Error: {ex.GetLogSummary()}";
failReason = ModFailReason.LoadFailed;
return false;