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-rw-r--r--src/SMAPI/Framework/SGame.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 0c31b98e..c6e9aa92 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -262,7 +262,11 @@ namespace StardewModdingAPI.Framework
// a small chance that the task will finish after we defer but before the game checks,
// which means technically events should be raised, but the effects of missing one
// update tick are neglible and not worth the complications of bypassing Game1.Update.
+#if STARDEW_VALLEY_1_3
if (Game1._newDayTask != null)
+#else
+ if (SGame._newDayTask != null)
+#endif
{
base.Update(gameTime);
this.Events.Specialised_UnvalidatedUpdateTick.Raise();