diff options
-rw-r--r-- | docs/release-notes.md | 3 | ||||
-rw-r--r-- | src/SMAPI/Program.cs | 4 |
2 files changed, 4 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index c40e41be..33e66a14 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -18,7 +18,8 @@ ## 2.5.4 * For players: * Fixed tree textures not updated when changed through the content API. - * Fixed display bugs on Linux/Mac when mods overlay images through the content API. + * Fixed visual bug on Linux/Mac when mods overlay images through the content API. + * Fixed error when a mod removes an asset editor/loader. * For the [log parser][]: * Fixed error when log text contains certain tokens. diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs index 8c1ea238..1b8cb2ba 100644 --- a/src/SMAPI/Program.cs +++ b/src/SMAPI/Program.cs @@ -953,7 +953,7 @@ namespace StardewModdingAPI { helper.ObservableAssetEditors.CollectionChanged += (sender, e) => { - if (e.NewItems.Count > 0) + if (e.NewItems?.Count > 0) { this.Monitor.Log("Invalidating cache entries for new asset editors...", LogLevel.Trace); this.ContentCore.InvalidateCacheFor(e.NewItems.Cast<IAssetEditor>().ToArray(), new IAssetLoader[0]); @@ -961,7 +961,7 @@ namespace StardewModdingAPI }; helper.ObservableAssetLoaders.CollectionChanged += (sender, e) => { - if (e.NewItems.Count > 0) + if (e.NewItems?.Count > 0) { this.Monitor.Log("Invalidating cache entries for new asset loaders...", LogLevel.Trace); this.ContentCore.InvalidateCacheFor(new IAssetEditor[0], e.NewItems.Cast<IAssetLoader>().ToArray()); |