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-rw-r--r--BobberBar Private Fields.txt40
-rw-r--r--Game1 Static Fields.txt329
-rw-r--r--Release/StardewModdingAPI.exebin38912 -> 40960 bytes
-rw-r--r--StardewModdingAPI/Extensions.cs4
-rw-r--r--StardewModdingAPI/Inheritance/Menus/SBobberBar.cs33
-rw-r--r--StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs38
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs (renamed from StardewModdingAPI/SGame.cs)11
-rw-r--r--StardewModdingAPI/Program.cs18
-rw-r--r--StardewModdingAPI/StardewModdingAPI.csproj5
9 files changed, 474 insertions, 4 deletions
diff --git a/BobberBar Private Fields.txt b/BobberBar Private Fields.txt
new file mode 100644
index 00000000..2784f0e7
--- /dev/null
+++ b/BobberBar Private Fields.txt
@@ -0,0 +1,40 @@
+Single difficulty
+Int32 motionType
+Int32 whichFish
+Single bobberPosition
+Single bobberSpeed
+Single bobberAcceleration
+Single bobberTargetPosition
+Single scale
+Single everythingShakeTimer
+Single floaterSinkerAcceleration
+Single treasurePosition
+Single treasureCatchLevel
+Single treasureAppearTimer
+Single treasureScale
+Boolean bobberInBar
+Boolean buttonPressed
+Boolean flipBubble
+Boolean fadeIn
+Boolean fadeOut
+Boolean treasure
+Boolean treasureCaught
+Boolean perfect
+Boolean bossFish
+Int32 bobberBarHeight
+Int32 fishSize
+Int32 fishQuality
+Int32 minFishSize
+Int32 maxFishSize
+Int32 fishSizeReductionTimer
+Int32 whichBobber
+Microsoft.Xna.Framework.Vector2 barShake
+Microsoft.Xna.Framework.Vector2 fishShake
+Microsoft.Xna.Framework.Vector2 everythingShake
+Microsoft.Xna.Framework.Vector2 treasureShake
+Single reelRotation
+StardewValley.BellsAndWhistles.SparklingText sparkleText
+Single bobberBarPos
+Single bobberBarSpeed
+Single bobberBarAcceleration
+Single distanceFromCatching \ No newline at end of file
diff --git a/Game1 Static Fields.txt b/Game1 Static Fields.txt
new file mode 100644
index 00000000..4580f95f
--- /dev/null
+++ b/Game1 Static Fields.txt
@@ -0,0 +1,329 @@
+Int32 pixelZoom
+Int32 tileSize
+System.String version
+Microsoft.Xna.Framework.GraphicsDeviceManager graphics
+Microsoft.Xna.Framework.Content.ContentManager content
+Microsoft.Xna.Framework.Content.ContentManager temporaryContent
+Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch
+Microsoft.Xna.Framework.Input.GamePadState oldPadState
+Single thumbStickSensitivity
+Single runThreshold
+Microsoft.Xna.Framework.Input.KeyboardState oldKBState
+Microsoft.Xna.Framework.Input.MouseState oldMouseState
+System.Collections.Generic.List`1[StardewValley.GameLocation] locations
+StardewValley.GameLocation currentLocation
+StardewValley.GameLocation locationAfterWarp
+xTile.Display.IDisplayDevice mapDisplayDevice
+StardewValley.Farmer player
+StardewValley.Farmer serverHost
+xTile.Dimensions.Rectangle viewport
+Microsoft.Xna.Framework.Graphics.Texture2D objectSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D toolSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D cropSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D mailboxTexture
+Microsoft.Xna.Framework.Graphics.Texture2D emoteSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D debrisSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D toolIconBox
+Microsoft.Xna.Framework.Graphics.Texture2D rainTexture
+Microsoft.Xna.Framework.Graphics.Texture2D bigCraftableSpriteSheet
+Microsoft.Xna.Framework.Graphics.Texture2D swordSwipe
+Microsoft.Xna.Framework.Graphics.Texture2D swordSwipeDark
+Microsoft.Xna.Framework.Graphics.Texture2D buffsIcons
+Microsoft.Xna.Framework.Graphics.Texture2D daybg
+Microsoft.Xna.Framework.Graphics.Texture2D nightbg
+Microsoft.Xna.Framework.Graphics.Texture2D logoScreenTexture
+Microsoft.Xna.Framework.Graphics.Texture2D tvStationTexture
+Microsoft.Xna.Framework.Graphics.Texture2D cloud
+Microsoft.Xna.Framework.Graphics.Texture2D menuTexture
+Microsoft.Xna.Framework.Graphics.Texture2D lantern
+Microsoft.Xna.Framework.Graphics.Texture2D windowLight
+Microsoft.Xna.Framework.Graphics.Texture2D sconceLight
+Microsoft.Xna.Framework.Graphics.Texture2D cauldronLight
+Microsoft.Xna.Framework.Graphics.Texture2D shadowTexture
+Microsoft.Xna.Framework.Graphics.Texture2D mouseCursors
+Microsoft.Xna.Framework.Graphics.Texture2D indoorWindowLight
+Microsoft.Xna.Framework.Graphics.Texture2D animations
+Microsoft.Xna.Framework.Graphics.Texture2D titleScreenBG
+Microsoft.Xna.Framework.Graphics.Texture2D logo
+Microsoft.Xna.Framework.Graphics.RenderTarget2D lightmap
+Microsoft.Xna.Framework.Graphics.Texture2D fadeToBlackRect
+Microsoft.Xna.Framework.Graphics.Texture2D staminaRect
+Microsoft.Xna.Framework.Graphics.Texture2D currentCoopTexture
+Microsoft.Xna.Framework.Graphics.Texture2D currentBarnTexture
+Microsoft.Xna.Framework.Graphics.Texture2D currentHouseTexture
+Microsoft.Xna.Framework.Graphics.Texture2D greenhouseTexture
+Microsoft.Xna.Framework.Graphics.Texture2D littleEffect
+Microsoft.Xna.Framework.Graphics.SpriteFont dialogueFont
+Microsoft.Xna.Framework.Graphics.SpriteFont smallFont
+Microsoft.Xna.Framework.Graphics.SpriteFont borderFont
+Microsoft.Xna.Framework.Graphics.SpriteFont tinyFont
+Microsoft.Xna.Framework.Graphics.SpriteFont tinyFontBorder
+Microsoft.Xna.Framework.Graphics.SpriteFont smoothFont
+Single fadeToBlackAlpha
+Single pickToolInterval
+Single screenGlowAlpha
+Single flashAlpha
+Single starCropShimmerPause
+Single noteBlockTimer
+Single globalFadeSpeed
+Boolean fadeToBlack
+Boolean fadeIn
+Boolean dialogueUp
+Boolean dialogueTyping
+Boolean pickingTool
+Boolean isQuestion
+Boolean nonWarpFade
+Boolean particleRaining
+Boolean newDay
+Boolean inMine
+Boolean isEating
+Boolean menuUp
+Boolean eventUp
+Boolean viewportFreeze
+Boolean eventOver
+Boolean nameSelectUp
+Boolean screenGlow
+Boolean screenGlowHold
+Boolean screenGlowUp
+Boolean progressBar
+Boolean isRaining
+Boolean isSnowing
+Boolean killScreen
+Boolean coopDwellerBorn
+Boolean messagePause
+Boolean isDebrisWeather
+Boolean boardingBus
+Boolean listeningForKeyControlDefinitions
+Boolean weddingToday
+Boolean exitToTitle
+Boolean debugMode
+Boolean isLightning
+Boolean displayHUD
+Boolean displayFarmer
+Boolean showKeyHelp
+Boolean inputMode
+Boolean shippingTax
+Boolean dialogueButtonShrinking
+Boolean jukeboxPlaying
+Boolean drawLighting
+Boolean bloomDay
+Boolean quit
+Boolean isChatting
+Boolean globalFade
+Boolean drawGrid
+Boolean freezeControls
+Boolean saveOnNewDay
+Boolean panMode
+Boolean showingEndOfNightStuff
+Boolean wasRainingYesterday
+Boolean hasLoadedGame
+Boolean isActionAtCurrentCursorTile
+Boolean isInspectionAtCurrentCursorTile
+Boolean paused
+Boolean lastCursorMotionWasMouse
+System.String currentSeason
+System.String debugOutput
+System.String nextMusicTrack
+System.String selectedItemsType
+System.String nameSelectType
+System.String messageAfterPause
+System.String fertilizer
+System.String samBandName
+System.String elliottBookName
+System.String slotResult
+System.String keyHelpString
+System.String debugInput
+System.String loadingMessage
+System.String errorMessage
+System.Collections.Generic.Queue`1[System.String] currentObjectDialogue
+System.Collections.Generic.Queue`1[System.String] mailbox
+System.Collections.Generic.List`1[System.String] questionChoices
+Int32 xLocationAfterWarp
+Int32 yLocationAfterWarp
+Int32 gameTimeInterval
+Int32 currentQuestionChoice
+Int32 currentDialogueCharacterIndex
+Int32 dialogueTypingInterval
+Int32 dayOfMonth
+Int32 year
+Int32 timeOfDay
+Int32 numberOfSelectedItems
+Int32 priceOfSelectedItem
+Int32 currentWallpaper
+Int32 farmerWallpaper
+Int32 wallpaperPrice
+Int32 currentFloor
+Int32 FarmerFloor
+Int32 floorPrice
+Int32 dialogueWidth
+Int32 countdownToWedding
+Int32 menuChoice
+Int32 tvStation
+Int32 currentBillboard
+Int32 facingDirectionAfterWarp
+Int32 tmpTimeOfDay
+Int32 percentageToWinStardewHero
+Int32 mouseClickPolling
+Int32 weatherIcon
+Int32 hitShakeTimer
+Int32 staminaShakeTimer
+Int32 pauseThenDoFunctionTimer
+Int32 weatherForTomorrow
+Int32 currentSongIndex
+Int32 cursorTileHintCheckTimer
+Int32 timerUntilMouseFade
+Int32 minecartHighScore
+System.Collections.Generic.List`1[System.Int32] dealerCalicoJackTotal
+Microsoft.Xna.Framework.Color morningColor
+Microsoft.Xna.Framework.Color eveningColor
+Microsoft.Xna.Framework.Color unselectedOptionColor
+Microsoft.Xna.Framework.Color screenGlowColor
+StardewValley.NPC currentSpeaker
+System.Random random
+System.Random recentMultiplayerRandom
+System.Collections.Generic.Dictionary`2[System.Int32,System.String] objectInformation
+System.Collections.Generic.Dictionary`2[System.Int32,System.String] bigCraftablesInformation
+System.Collections.Generic.List`1[StardewValley.Object] shippingBin
+StardewValley.Locations.MineShaft mine
+System.Collections.Generic.List`1[StardewValley.HUDMessage] hudMessages
+System.Collections.Generic.Dictionary`2[System.String,System.Boolean] eventConditions
+System.Collections.Generic.Dictionary`2[System.String,System.String] NPCGiftTastes
+Single musicPlayerVolume
+Single pauseAccumulator
+Single pauseTime
+Single upPolling
+Single downPolling
+Single rightPolling
+Single leftPolling
+Single debrisSoundInterval
+Single toolHold
+Single windGust
+Single dialogueButtonScale
+Single creditsTimer
+Single globalOutdoorLighting
+Microsoft.Xna.Framework.Audio.Cue currentSong
+Microsoft.Xna.Framework.Audio.AudioCategory musicCategory
+Microsoft.Xna.Framework.Audio.AudioCategory soundCategory
+Microsoft.Xna.Framework.PlayerIndex playerOneIndex
+Microsoft.Xna.Framework.Audio.AudioEngine audioEngine
+Microsoft.Xna.Framework.Audio.WaveBank waveBank
+Microsoft.Xna.Framework.Audio.SoundBank soundBank
+Microsoft.Xna.Framework.Vector2 shiny
+Microsoft.Xna.Framework.Vector2 previousViewportPosition
+Microsoft.Xna.Framework.Vector2 currentCursorTile
+Microsoft.Xna.Framework.Vector2 lastCursorTile
+StardewValley.RainDrop[] rainDrops
+Double chanceToRainTomorrow
+Microsoft.Xna.Framework.Audio.Cue fuseSound
+Microsoft.Xna.Framework.Audio.Cue chargeUpSound
+Microsoft.Xna.Framework.Audio.Cue wind
+Double dailyLuck
+System.Collections.Generic.List`1[StardewValley.WeatherDebris] debrisWeather
+System.Collections.Generic.List`1[StardewValley.TemporaryAnimatedSprite] screenOverlayTempSprites
+Byte gameMode
+Byte multiplayerMode
+System.Collections.Generic.IEnumerator`1[System.Int32] currentLoader
+UInt64 uniqueIDForThisGame
+StardewValley.LoadGameScreen loadGameScreen
+StardewValley.Stats stats
+Int32[] cropsOfTheWeek
+StardewValley.Quests.Quest questOfTheDay
+StardewValley.MoneyMadeScreen moneyMadeScreen
+System.Collections.Generic.HashSet`1[StardewValley.LightSource] currentLightSources
+Microsoft.Xna.Framework.Color ambientLight
+Microsoft.Xna.Framework.Color outdoorLight
+Microsoft.Xna.Framework.Color textColor
+Microsoft.Xna.Framework.Color textShadowColor
+StardewValley.Menus.IClickableMenu activeClickableMenu
+StardewValley.Minigames.IMinigame currentMinigame
+System.Collections.Generic.List`1[StardewValley.Menus.IClickableMenu] onScreenMenus
+StardewValley.BloomComponent bloom
+System.Collections.Generic.Dictionary`2[System.Int32,System.String] achievements
+StardewValley.Object dishOfTheDay
+StardewValley.Menus.BuffsDisplay buffsDisplay
+StardewValley.Menus.DayTimeMoneyBox dayTimeMoneyBox
+System.Collections.Generic.Dictionary`2[System.Int64,StardewValley.Farmer] otherFarmers
+StardewValley.Network.Server server
+StardewValley.Network.Client client
+StardewValley.KeyboardDispatcher keyboardDispatcher
+StardewValley.Background background
+StardewValley.Events.FarmEvent farmEvent
+afterFadeFunction afterFade
+afterFadeFunction afterDialogues
+afterFadeFunction afterViewport
+afterFadeFunction viewportReachedTarget
+afterFadeFunction afterPause
+Microsoft.Xna.Framework.GameTime currentGameTime
+System.Collections.Generic.List`1[StardewValley.DelayedAction] delayedActions
+System.Collections.Generic.Stack`1[StardewValley.Menus.IClickableMenu] endOfNightMenus
+StardewValley.Options options
+StardewValley.Game1 game1
+Microsoft.Xna.Framework.Point lastMousePositionBeforeFade
+Microsoft.Xna.Framework.Point viewportCenter
+Microsoft.Xna.Framework.Vector2 viewportTarget
+Single viewportSpeed
+Int32 viewportHold
+Boolean toggleFullScreen
+Boolean isFullscreen
+Boolean setToWindowedMode
+Boolean setToFullscreen
+System.String whereIsTodaysFest
+Boolean farmerShouldPassOut
+Microsoft.Xna.Framework.Vector2 currentViewportTarget
+Microsoft.Xna.Framework.Vector2 viewportPositionLerp
+Single screenGlowRate
+Single screenGlowMax
+Boolean haltAfterCheck
+Int32 mouseCursor
+Single mouseCursorTransparency
+StardewValley.NPC objectDialoguePortraitPerson
+Int32 defaultResolutionX
+Int32 defaultResolutionY
+Int32 smallestTileSize
+Int32 up
+Int32 right
+Int32 down
+Int32 left
+Int32 spriteIndexForOveralls
+Int32 colorToleranceForOveralls
+Int32 spriteIndexForOverallsBorder
+Int32 colorToloranceForOverallsBorder
+Int32 dialogueBoxTileHeight
+Int32 realMilliSecondsPerGameTenMinutes
+Int32 rainDensity
+Int32 millisecondsPerDialogueLetterType
+Single pickToolDelay
+Int32 defaultMinFishingBiteTime
+Int32 defaultMaxFishingBiteTime
+Int32 defaultMinFishingNibbleTime
+Int32 defaultMaxFishingNibbleTime
+Int32 minWallpaperPrice
+Int32 maxWallpaperPrice
+Int32 rainLoopLength
+Int32 weather_sunny
+Int32 weather_rain
+Int32 weather_debris
+Int32 weather_lightning
+Int32 weather_festival
+Int32 weather_snow
+Int32 weather_wedding
+Byte singlePlayer
+Byte multiplayerClient
+Byte multiplayerServer
+Byte logoScreenGameMode
+Byte titleScreenGameMode
+Byte loadScreenGameMode
+Byte newGameMode
+Byte playingGameMode
+Byte characterSelectMode
+Byte loadingMode
+Byte saveMode
+Byte saveCompleteMode
+Byte selectGameScreen
+Byte creditsMode
+Byte errorLogMode
+Single keyPollingThreshold
+Single toolHoldPerPowerupLevel
+Single startingMusicVolume
+Single thumbstickToMouseModifier
+System.String NO_LETTER_MAIL \ No newline at end of file
diff --git a/Release/StardewModdingAPI.exe b/Release/StardewModdingAPI.exe
index 53745c83..2268d77d 100644
--- a/Release/StardewModdingAPI.exe
+++ b/Release/StardewModdingAPI.exe
Binary files differ
diff --git a/StardewModdingAPI/Extensions.cs b/StardewModdingAPI/Extensions.cs
index 0078ebe9..b960f027 100644
--- a/StardewModdingAPI/Extensions.cs
+++ b/StardewModdingAPI/Extensions.cs
@@ -22,9 +22,9 @@ namespace StardewModdingAPI
return new Color(Random.Next(0, 255), Random.Next(0, 255), Random.Next(0, 255));
}
- public static string ToSingular(this IEnumerable<Object> enumerable)
+ public static string ToSingular(this IEnumerable<Object> enumerable, string split = ", ")
{
- string result = string.Join(", ", enumerable);
+ string result = string.Join(split, enumerable);
return result;
}
diff --git a/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs
new file mode 100644
index 00000000..9e5f6865
--- /dev/null
+++ b/StardewModdingAPI/Inheritance/Menus/SBobberBar.cs
@@ -0,0 +1,33 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using System.Text;
+using System.Threading.Tasks;
+using StardewValley.Menus;
+
+namespace StardewModdingAPI.Inheritance.Menus
+{
+ public class SBobberBar : BobberBar
+ {
+ public static FieldInfo[] PrivateFields { get { return GetPrivateFields(); } }
+
+ /// <summary>
+ /// DO NOT CONSTRUCT THIS CLASS
+ /// This class ONLY provides functionality to access the base BobberBar class fields.
+ /// </summary>
+ /// <param name="whichFish"></param>
+ /// <param name="fishSize"></param>
+ /// <param name="treasure"></param>
+ /// <param name="bobber"></param>
+ public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber)
+ {
+
+ }
+
+ public static FieldInfo[] GetPrivateFields()
+ {
+ return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
+ }
+ }
+}
diff --git a/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs
new file mode 100644
index 00000000..5ce29d8d
--- /dev/null
+++ b/StardewModdingAPI/Inheritance/Minigames/SMinigameBase.cs
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+
+namespace StardewModdingAPI.Inheritance.Minigames
+{
+ abstract class SMinigameBase : StardewValley.Minigames.IMinigame
+ {
+ public abstract bool tick(GameTime time);
+
+ public abstract void receiveLeftClick(int x, int y, bool playSound = true);
+
+ public abstract void leftClickHeld(int x, int y);
+
+ public abstract void receiveRightClick(int x, int y, bool playSound = true);
+
+ public abstract void releaseLeftClick(int x, int y);
+
+ public abstract void releaseRightClick(int x, int y);
+
+ public abstract void receiveKeyPress(Keys k);
+
+ public abstract void receiveKeyRelease(Keys k);
+
+ public abstract void draw(SpriteBatch b);
+
+ public abstract void changeScreenSize();
+
+ public abstract void unload();
+
+ public abstract void receiveEventPoke(int data);
+ }
+}
diff --git a/StardewModdingAPI/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index 6af7689a..61a0f390 100644
--- a/StardewModdingAPI/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -1,17 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using StardewValley;
+using StardewValley.Minigames;
-namespace StardewModdingAPI
+namespace StardewModdingAPI.Inheritance
{
public class SGame : Game1
{
+ public static FieldInfo[] StaticFields { get { return Thing(); } }
+
+ public static FieldInfo[] Thing()
+ {
+ return typeof(Game1).GetFields();
+ }
+
public KeyboardState KStateNow { get; private set; }
public KeyboardState KStatePrior { get; private set; }
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index 52ea76e8..846050ed 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -11,6 +11,7 @@ using System.Windows.Forms;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
+using StardewModdingAPI.Inheritance;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Minigames;
@@ -44,6 +45,8 @@ namespace StardewModdingAPI
{
Console.Title = "Stardew Modding API Console";
+ AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
+
if (File.Exists(ModPath))
File.Delete(ModPath);
if (!Directory.Exists(ModPath))
@@ -62,6 +65,8 @@ namespace StardewModdingAPI
LogInfo("Starting SDV...");
gameThread.Start();
+ SGame.Thing();
+
while (!ready)
{
@@ -184,7 +189,20 @@ namespace StardewModdingAPI
StardewForm.Invoke(a);
}
+ public static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
+ {
+ string dllName = args.Name.Contains(',') ? args.Name.Substring(0, args.Name.IndexOf(',')) : args.Name.Replace(".dll", "");
+
+ dllName = dllName.Replace(".", "_");
+ if (dllName.EndsWith("_resources")) return null;
+
+ System.Resources.ResourceManager rm = new System.Resources.ResourceManager(typeof(Program).Namespace + ".Properties.Resources", System.Reflection.Assembly.GetExecutingAssembly());
+
+ byte[] bytes = (byte[])rm.GetObject(dllName);
+
+ return System.Reflection.Assembly.Load(bytes);
+ }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/StardewModdingAPI/StardewModdingAPI.csproj b/StardewModdingAPI/StardewModdingAPI.csproj
index 39e659bf..a6815f26 100644
--- a/StardewModdingAPI/StardewModdingAPI.csproj
+++ b/StardewModdingAPI/StardewModdingAPI.csproj
@@ -54,6 +54,7 @@
<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
+ <EmbedInteropTypes>False</EmbedInteropTypes>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
@@ -68,11 +69,13 @@
<Compile Include="Command.cs" />
<Compile Include="Events.cs" />
<Compile Include="Extensions.cs" />
+ <Compile Include="Inheritance\Menus\SBobberBar.cs" />
+ <Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
<Compile Include="Mod.cs" />
<Compile Include="ModItem.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="SGame.cs" />
+ <Compile Include="Inheritance\SGame.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />